Waba Game
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WABA LIVES!
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www.Wabagame.com
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Telephone number - TBA
Website -www.wabagame.com
Email - wabagames@yahoo.com
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[SL] - Smash League
Waba's New Smash League (Dates TBA)
Smash League for the casual to the Smash fanatics.
Come practice, train, play friendlies, and have fun with other Smashers.
Waba will hold mini tournaments if we have enough people during the Smash League.
http://www.youtube.com/watch?v=E0APwhqiKvQ
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[BT] - Super Smash Brothers: Brawl - Cash Tournaments
Date: Every Third Saturday.
Time: Please show up early to register. Doubles begin at 2PM. Singles will begin after Doubles.
Door Fee: $10
Singles Entry: $10
Doubles Entry: $20 per team.
Pot Split: 70/20/10
http://www.wabagame.com
Half off door fee if we use your Wii set up & Brawl game! Ask for details.
http://www.youtube.com/watch?v=E0APwhqiKvQ
General rules
- Bring your own controller.
- Double elimination bracket.
- 3 Stocks.
- 8 minute timer.
- Items are set to "off" and "none".
- Set team attack to ON. (Doubles)
- Life Stealing is allowed. (Doubles)
- All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches. Sets are best of 5 for all "finals" matches.
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors, or by a coin flip.
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS or coin flip will choose first, then the opposing team will get their ports, and then the teammate of the RPS/coinflip winner will get the last port.
- If the timer runs out, the victor is determined first by stock and then by percentage.
- Falco's laser lock is banned.
- Metaknight's Infinite Cape glitch is banned.
- If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. This rule also applies to, but is not limited to: Swallocides and cargocides.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Excessive stalling is banned.
- Dedede's Standing chain grab infinite is banned. Wall infinites are still legal.
- Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling. Projectile camping is not considered stalling. Ledge camping is not considered stalling if the opponent is within range of punishing a return to the stage.
- Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
- Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overtime. Bowser's Klawcide, Swallocides, Cargocides, etc are exempt from this rule.
- Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
Set format (In Order of Procedure)
- Opponents choose their characters for the first match.
- Double blind character selection may be called for the first match.
- Each player may announce one stage to be banned for counter picks of the set.
- The first stage will be randomly selected from the starter list. Players may also agree to start on one of the starter list stages.
- The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
- The winner of the previous match chooses their character.
- The loser of the previous match chooses their character.
- Repeat steps 4-6 for all proceeding matches.
Starter stages
Battlefield
Final Destination
Smashville
Yoshi's Island
Counter pick stages
Brinstar
Castle Siege
Delfino
Frigate Orpheon
Halberd
Lylat Cruise
Pokémon Stadium 1
Rainbow Cruise
Banned stages
(All custom stages)
75m
Big Blue
Bridge of Eldin
Corneria
Distant Planet
Flat Zone 2
Green Greens
Green Hill Zone
Hanenbow
Hyrule Temple
Jungle Japes
Luigi's Mansion
Mario Bros.
Mario Circuit
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Norfair
Onett
Pictochat
Pirate Ship
Pokémon Stadium 2
Port Town Aero Dive
Rumble Falls
Shadow Moses
Skyworld
Spear Pillar
The Summit
Wario Ware
Yoshi's Island (Pipes)
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[MT] - Super Smash Brothers: Melee - Cash Tournaments
Date: Every Third Saturday.
Time: Please show up early to register. Doubles begin at 2PM. Singles will begin after Doubles.
Door Fee: $10
Singles Entry: $10
Doubles Entry: $20 per team.
Pot Split: 70/20/10
http://www.usgamingarena.com/events_all.php
http://www.youtube.com/watch?v=E0APwhqiKvQ
General rules
- Bring your own controller.
- Double elimination bracket.
- 4 Stocks.
- 8 minute timer.
- Items are set to "off" and "none".
- Set team attack to ON. (Doubles)
- Life Stealing is allowed. (Doubles)
- All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches. Sets are best of 5 for all "finals" matches.
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors, or by a coin flip.
- No player may choose a stage they have already won on in that set unless agreed upon by both players. (Dave's Stupid Rule)
- In the case of a GameCube/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
- All decisions made by tournament officials are final.
- If the timer runs out, the victor is determined first by stock and then by percentage.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Wobbling is banned.
- Excessive stalling is banned.
Set format (In Order of Procedure)
- Opponents choose their characters for the first match.
- Double blind character selection may be called for the first match.
- Each player may announce one stage to be banned for counter picks of the set.
- The first stage will be randomly selected from the starter list. Players may also agree to start on one of the starter list stages.
- The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
- The winner of the previous match chooses their character.
- The loser of the previous match chooses their character.
- Repeat steps 4-6 for all proceeding matches.
Neutral stages
Battlefield
Dreamland 64
Final Destination
Fountain of Dreams (Banned in doubles)
Pokemon Stadium
Yoshi's Story
Counter pick stages
Brinstar
Corneria
Jungle Japes
Mute City (Singles Only)
Poké Floats
Rainbow Cruise
Banned stages
Big Blue
Brinstar Depths
Flatzone
Fountain of Dreams (Doubles Only)
Fourside
Great Bay
Green Greens
Hyrule Temple
Icicle Mountain
Kongo Jungle
Mushroom Kingdom 1
Mute City (Doubles Only)
Onett
Peach’s Castle
Venom
Yoshi's Island 64
Yoshi’s Island (Pipes)
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[BT] - Super Smash Brothers: Brawl+ - Cash Tournaments
Date: Every third Saturday of every month.
Time: Registration starts at 2PM. Doubles begin at 3PM. Singles will begin after Doubles.
Door Fee: $10 (discount if you preregister on the website)
Singles Entry: $1 or $5 (depends on interest)
Pot Split: 70/20/10
http://www.youtube.com/watch?v=E0APwhqiKvQ
General rules
- WABA Brawl+ tournaments will use the latest nightly unless otherwise stated. In which case the latest official build will be used. http://brawlplus.net/download/
- Bring your own controller.
- Double elimination bracket.
- 4 Stocks.
- 8 minute timer.
- Items are set to "off" and "none".
- All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches. Sets are best of 5 for all "finals" matches.
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors, or by a coin flip.
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS or coin flip will choose first, then the opposing team will get their ports, and then the teammate of the RPS/coinflip winner will get the last port.
- If the timer runs out, the victor is determined first by stock and then by percentage.
- Metaknight's Infinite Cape glitch is banned.
- If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. This rule also applies to, but is not limited to: Swallocides and cargocides.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Excessive stalling is banned.
- Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling. Projectile camping is not considered stalling. Ledge camping is not considered stalling if the opponent is within range of punishing a return to the stage.
- Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
- Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overtime. Bowser's Klawcide, Swallocides, Cargocides, etc are exempt from this rule.
- Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
- Custom Texture Rule: Should a player be too distracted by a certain custom character texture or custom stage texture, the player may request his opponent to refrain from using the texture. Simply eject the SD card prior to loading the character costume or stage.
Set format (In Order of Procedure)
- Opponents choose their characters for the first match.
- Double blind character selection may be called for the first match.
- Each player may announce one stage to be banned for counter picks of the set.
- The first stage will be randomly selected from the starter list. Players may also agree to start on one of the starter list stages.
- The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
- The winner of the previous match chooses their character.
- The loser of the previous match chooses their character.
- Repeat steps 4-6 for all proceeding matches.
Starter stages
Battlefield
Final Destination
Smashville
Yoshi's Island
Pokémon Stadium 2
WarioWare
Counter pick stages
Brinstar
Castle Siege
Delfino
Frigate Orpheon
Halberd
Lylat Cruise
Pokémon Stadium 1
Rainbow Cruise
Wi-Fi Waiting Room (sandbag enabled)
Banned stages
(All custom stages)
75m
Big Blue
Bridge of Eldin
Corneria
Distant Planet
Flat Zone 2
Green Greens
Green Hill Zone
Hanenbow
Hyrule Temple
Jungle Japes
Luigi's Mansion
Mario Bros.
Mario Circuit
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Norfair
Onett
Pictochat
Pirate Ship
Port Town Aero Dive
Rumble Falls
Shadow Moses
Skyworld
Spear Pillar
The Summit
Yoshi's Island (Pipes)
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