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Lole!! He has gun!! Haha!!Son of a *****, I did it again. I saw the future, haha.
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Lole!! He has gun!! Haha!!Son of a *****, I did it again. I saw the future, haha.
I thought that was just a regular witch. Then I thought about it being a B-K hint, but then I thought "Nah, that can't be it"After watching papagenos new vid I'm glad I'm not the only one who thought the random stage builder witch might be a hint towards Banjo-Kazooie
I think it might be. I've tried to keep a level-head, but why a random green witch among so many other Nintendo references like Mario, Captain Falcon, and Earthbound?I thought that was just a regular witch. Then I thought about it being a B-K hint, but then I thought "Nah, that can't be it"
Calm down there Katakuri, your observation haki might be getting a little TOO good there.Son of a *****, I did it again. I saw the future, haha.
I would have though the Isaac situation would have taught us not to read too much in relatively minor things (And it's SUCH a stretch to say a fairly generic witch with a traditional black cat could be anything. Green's just the color you go for there and you have Wizard of Oz to thank for that too).After watching papagenos new vid I'm glad I'm not the only one who thought the random stage builder witch might be a hint towards Banjo-Kazooie
True. But the witch still feels oddly placed amongst everything else in that segment.Calm down there Katakuri, your observation haki might be getting a little TOO good there.
I would have though the Isaac situation would have taught us not to read too much in relatively minor things (And it's SUCH a stretch to say a fairly generic witch with a traditional black cat could be anything. Green's just the color you go for there and you have Wizard of Oz to thank for that too).
There were also stereotypical dragons to go with the stereotypical witch.True. But the witch still feels oddly placed amongst everything else in that segment.
Realistic guns seem to be allowed in a way now? Yay, Master Chief might have a chance!Annd...joker himself has also just crushed an old rule sakurai himself had made during brawls life with snake(no realistic guns, yeah technically bayo did as well, but hers were still closer to fantasy than realistic).
What I’m kinda getting at with that...is zack is right, looking for patterns, and even sakurais own statements, in the past are pointless.
This can be taken both ways in genos case, so it neither hurts nor helps him, and so like I said the other night, stop stressing over it and just wait till the se character reveal. You guys are gonna drive yourselves insane otherwise.
Honestly, I've largely stepped away from speculation to the point that I basically only frequent this thread anymore. For me, personally, speculation was just a fun distraction while waiting for the game to come out, and now that it's out... yeah. I'm a lot more interested in spending my time playing the game than talking about it now that it's in my hands, quite frankly. I also enjoyed speculating a lot more before E3 when we knew nothing of what this game was even going to be and you could bring up pretty much any video game character and still contribute to the discussion. Nowadays, it seems you can't talk about anyone who isn't Erdrick, Banjo, or Steve without getting shot down.What have y'all just been doing regarding speculation?
I've kinda distanced myself from it for a bit, and I don't post nearly as frequently as I previously did.
If my boys are confirmed though then I will spam the hell out of the site
Nice! I completely missed that. So it was among other generic assets.There were also stereotypical dragons to go with the stereotypical witch.
I understand your point of view.I'll agree that getting him back through another Mario Square collaboration would be an idea move to really shut people up about him being "just a one-off" and renew a ton of interest in him. That's our best shot all around if he doesn't inherently make it into Smash Ultimate.
But I also think it’s entirely unlikely to see him in a non-Square produced spinoff. I feel like as a third party character that’s also not always got the biggest backing, he’s hard to justify Square Enix getting involved with otherwise completely in house produced Mario Kart, Mario Party, and Mario spin-off titles.
The big thing that Smash has that makes it the ideal Geno venue is that Square’d already at the table and willing to provide content for the game. Sakurai also works with several third parties and it’s an expected reality of Smash at this point where the spinoffs have almost entirely ignored and not gotten involved with. I doubt they’re going to get involved with third parties just for Geno like that when most of his support isn’t for his inclusion on those games. Plus, we’ve specifically got a director who likes Geno and potentially wants to include him, and I think it’s pretty unlikely that we’ll find a similar scenario with those spin-offs that don’t have such big name directors.
I think that’s why we need to rely so heavily on Smash for Geno. It’s either Smash or something else that Nintendo and Square inherently collaborate on with the Mario license. And I definitely think Smash is the more likely and easiest route to seeing Geno again of our options.
My guess is by E3, we get a full character reveal for fighter #2 who could be released as early as the day of the E3 direct or within a couple weeks after. Would make sense considering that'd be about 2 months from now and they only have 10 months to put out the rest of the 4 fighters.I think the big question now is whether E3 will show just one new character or two. The table's pretty much been set for a Microsoft rep, especially in light of DLC packs having new spirits and Mii costumes in tow. On the topic of Square Enix, it does bring up interesting talking points because, as others have said, we've talked to death about the liscensing of Dragon Quest and Square's stinginess in general. Low hanging fruit wise, we have Geno, Mallow, and Chocobo. Final Fantasy VII and SMRPG would be the easiest to make spirits for if a Square board winds up being a thing. I guess we'll need to see just how many new spirits Joker brings to make a better assessment of this.
I love how Atlus is the exact opposite of Stingy-Enix. They gave us Joker, Mementos, TONS of music, extra spirits and mii skins for Personas 3 and 4 while SE gave us Cloud....and two music tracks....and a Midgar-skinned battlefield....oh and a chocobo mii skin...the end. Don't get me wrong, Cloud was and is epic AF but there is a noticeable difference here.I think the big question now is whether E3 will show just one new character or two. The table's pretty much been set for a Microsoft rep, especially in light of DLC packs having new spirits and Mii costumes in tow. On the topic of Square Enix, it does bring up interesting talking points because, as others have said, we've talked to death about the liscensing of Dragon Quest and Square's stinginess in general. Low hanging fruit wise, we have Geno, Mallow, and Chocobo. Final Fantasy VII and SMRPG would be the easiest to make spirits for if a Square board winds up being a thing. I guess we'll need to see just how many new spirits Joker brings to make a better assessment of this.
Yeah, but that's at least Square's side. Enix themselves seem to be less on the stingy side, honestly. I could see DQ still getting a lot of content, especially after the DQ XI S soundtrack was made clear. That said, from the screenshot of the spirit board with the Persona spirits, it looks like it's no more than 12 spirits, given we have a snippet of another row of spirits with a fourth row missing. Unless there are more than that, ones that aren't yet displayed on that screen, that's not a huge number.I love how Atlus is the exact opposite of Stingy-Enix. They gave us Joker, Mementos, TONS of music, extra spirits and mii skins for Personas 3 and 4 while SE gave us Cloud....and two music tracks....and a Midgar-skinned battlefield....oh and a chocobo mii skin...the end. Don't get me wrong, Cloud was and is epic AF but there is a noticeable difference here.
True, but 12 spirits is more than simply "Cloud" and "Angstier Cloud".Yeah, but that's at least Square's side. Enix themselves seem to be less on the stingy side, honestly. I could see DQ still getting a lot of content, especially after the DQ XI S soundtrack was made clear. That said, from the screenshot of the spirit board with the Persona spirits, it looks like it's no more than 12 spirits, given we have a snippet of another row of spirits with a fourth row missing. Unless there are more than that, ones that aren't yet displayed on that screen, that's not a huge number.
Again, my point is that this is stinginess on Square's side. We don't know about as much on Enix's side, and in fact, we have evidence of the contrary. 12 spirits isn't out of the realm of possibility for a lot of characters, really.True, but 12 spirits is more than simply "Cloud" and "Angstier Cloud".
So is it that Square owns Final Fantasy and Enix owns DQ? What other games differentiate the two?Again, my point is that this is stinginess on Square's side. We don't know about as much on Enix's side, and in fact, we have evidence of the contrary. 12 spirits isn't out of the realm of possibility for a lot of characters, really.
FF is originally a Squaresoft franchise, whereas DQ is originally Enix, yeah. I believe Square handles most of the big franchises they have while Enix has mainly DQ.So is it that Square owns Final Fantasy and Enix owns DQ? What other games differentiate the two?
The series' monsters, characters, and box art were designed by Toriyama.[8] The music for the Dragon Quest series was composed by Koichi Sugiyama.[91] In the past, Dragon Quest games have been developed by Chunsoft, Heartbeat, ArtePiazza and, starting with Dragon Quest VIII, Level-5.[92] Horii's company, Armor Project, is in charge of the Dragon Quest games that were published by Enix and Square Enix.
Horii currently heads his own production company, Armor Project, a company that has an exclusive production contract with Square Enix,[7] a contract established with Enix before the company merged with Square.
This is why I'm betting Joker is going to be instantly high tier at the least. Can you imagine how badly ppl can abuse that charge counter of his? You could interrupt any string with it, especially when trying to land safely. Not to mention projectile spammers will want to slit their wrists. Every boomerang, every bomb, every holy water=Arsene-to-the-face time. Yeah, throw those Pikmin....for non-stop charge. My best advise for fighting him would be to bait out his down B with foxtrots and be super liberal with grabs. As much as it could suck to fight him, I can only imagine how fun it will be to play AS him. You see that grappling hook pull ppl out of midair? I can't wait to figure out a combo where I pop the opponent up, then yank em back down for the followup....Joker is fast , have a knife , a gun , and something that look like 's limit.
End my ****ing life...
I'm not gonna enjoy fighting Joker players lol.
That's... extremely interesting. I can only imagine Enix's side and Armor Project would end up getting most of the profits for Erdrick then. It makes me wonder if this will affect how much Square is going to want out of that profit pie. Could easily still just be Mii costumes, but what if we just get Enix rep with an Erdrick pack? DQ costumes and Chrono Trigger costumes would be featured in such a case. Makes me wonder if Geno still has the teeniest, tiniest shot left.Actually, Yuji Horii had an exclusive contract with Enix (that carried after the Merger) about ownership of DQ
I'd say go for it. The wait will be hell no matter what, might as well have some talking points.Fun thing to mention, Polar Panda's source knew about Joker's reveal today and teased it an hour beforehand in our Discord. He's been teasing about dropping super esoteric hints about the future but, with how frustrated "the crabs" left everyone last time, I'm kind of afraid to ask. E3 is already hard enough to wait for.
Hard mode. Absolutely a hard mode. The teeniest amount of grinding early on can completely trivialize the entire game.So, I'm gonna be honest. One of the reasons I've kinda distance myself from speculation and post a lot less in this thread is because of the same repeat of discussion. For instance, one of the reasons I just love the Ninten thread so much is how we don't constantly talk about Ninten's chances. We let our creativity run wild and we have fun with it. All that happens here is discussion about whether or not Erdrick is confirmed and whether or not Geno is done.
So, c'mon. Let's just bring up new topics, like what could change in a potential SMRPG remake or sequel, things you like or don't like about SMRPG, without constantly talking about Geno's chances (and trust me, we haven't covered everything about potential changes in an SMRPG remake or sequel).
For example, I think it'd be cool if they changed the limit of coins you hold from 999 to 9,999. Sometimes, only being able to carry 999 coins can be annoying because any coins you gain after that go to waste.
-Add at least 2 additional chapters.So, I'm gonna be honest. One of the reasons I've kinda distance myself from speculation and post a lot less in this thread is because of the same repeat of discussion. For instance, one of the reasons I just love the Ninten thread so much is how we don't constantly talk about Ninten's chances. We let our creativity run wild and we have fun with it. All that happens here is discussion about whether or not Erdrick is confirmed and whether or not Geno is done.
So, c'mon. Let's just bring up new topics, like what could change in a potential SMRPG remake or sequel, things you like or don't like about SMRPG, without constantly talking about Geno's chances (and trust me, we haven't covered everything about potential changes in an SMRPG remake or sequel).
For example, I think it'd be cool if they changed the limit of coins you hold from 999 to 9,999. Sometimes, only being able to carry 999 coins can be annoying because any coins you gain after that go to waste.
THIS, THIS, SO MUCH THIS. Geno DESPERATELY needs that. The thing that gets me about him, the reason why I love him so much, is the raw amount of potential he has. He has plenty of it, along with a cool design and a character concept that could seriously go places. His potential was totally, 100% squandered. The detractors are honestly right in that regard and I totally understand why a lot of people find Geno overrated. I used to hate him, so I was on the other side once upon a time. Now that I realize what COULD be done with him, though, it makes me want him to come back so much more.Remake or sequel, I really want an expansion on Geno's character and personality. The detractors are right to an extent that he doesn't really have a lot going for him in that regard (though I think it's more understated than non-existent). Being the breakout star (ha) of the game I really think there's an opportunity to mine him deeper and give him more emphasis as a character.
Geno was honestly a product of his times. Even in RPGs, most video game characters didn't have super fleshed out personalities and SMRPG was the first game that even the Mario mainstays had any real semblance of individuality. With the way gaming has changed, it's especially noticeable now. On the upside, it does allow a significant amount of freedom for growth for the character.THIS, THIS, SO MUCH THIS. Geno DESPERATELY needs that. The thing that gets me about him, the reason why I love him so much, is the raw amount of potential he has. He has plenty of it, along with a cool design and a character concept that could seriously go places. His potential was totally, 100% squandered. The detractors are honestly right in that regard and I totally understand why a lot of people find Geno overrated. I used to hate him, so I was on the other side once upon a time. Now that I realize what COULD be done with him, though, it makes me want him to come back so much more.
It also allows for great headcanon and fan content room for this good boy.Geno was honestly a product of his times. Even in RPGs, most video game characters didn't have super fleshed out personalities and SMRPG was the first game that even the Mario mainstays had any real semblance of individuality. With the way gaming has changed, it's especially noticeable now. On the upside, it does allow a significant amount of freedom for growth for the character.
Joker down-b is like any counter.This is why I'm betting Joker is going to be instantly high tier at the least. Can you imagine how badly ppl can abuse that charge counter of his? You could interrupt any string with it, especially when trying to land safely. Not to mention projectile spammers will want to slit their wrists. Every boomerang, every bomb, every holy water=Arsene-to-the-face time. Yeah, throw those Pikmin....for non-stop charge. My best advise for fighting him would be to bait out his down B with foxtrots and be super liberal with grabs. As much as it could suck to fight him, I can only imagine how fun it will be to play AS him. You see that grappling hook pull ppl out of midair? I can't wait to figure out a combo where I pop the opponent up, then yank em back down for the followup....
Joker looks really good. We dont know how good he is at ko'ing yet, but his speed and damage from afar already puts him high. The up-b might not be quite as good as ivysaur's, but it's got even higher range so you gotta be careful when youre high in the air against him. I didn't notice too much lag besides the usual moves that do. Not long before we can test it all out tho :DJoker down-b is like any counter.
Whiff it and it's a free grab for the opponent (and god know how scary the grab game of some characters can be , and so on) we don't even know if it has a quick start up like 's revenge or nah. So the "break strings" theory might not even work here.
However , it look like the perfect counter to mindless camping with projectiles. And as main... Throw the pikmin with side-b to bait down-b , call back the pikmin with down-b , free opening. Or just condition to throw a projectile at a specific time (after a jump as an example) , and punish the fact that he got conditionned (tomahawk grab).
His up-b grab look neat , but it's also stuck to only one angle. So uh yeah , not so great.
My main worry about him is that he's a fast projectile with slightly disjointed attacks and projectiles. He also look very mobile. But he's also probably going to be a light weight , and some of his attacks look surprisingly laggy to me...
Also , Arsene disappear over time , so Joker can get camped out if the opponent is smart enough. Play defensive and punish him when you have the opportunity and he's going to struggle to do much.
And yeah , about a SMRPG remake...
Add cutscenes. No , not using the in-game engine. I want an animated cutscene of Geno coming to life , an animated cutscene of Mallow chasing Croco in the mushroom kingdom , ect...
Stuff like fleshing out Geno's personnality (he need to talk more , don't be shy mah boi) , nerfing Peach and buffing Mallow and Bowser , Luigi as an optional party member.
It would be neat if you could recruit Boshi after beating him in Yo'ster Island.
You know, when actually was that stated? Was it before or after Geno's Mii Costume?If we ever start to falter, remember the vifam figure Nothing's over until we figure out what that figure was used for.
I... Honestly will take the mentality you proposed at your last sentence.Joker looks really good. We dont know how good he is at ko'ing yet, but his speed and damage from afar already puts him high. The up-b might not be quite as good as ivysaur's, but it's got even higher range so you gotta be careful when youre high in the air against him. I didn't notice too much lag besides the usual moves that do. Not long before we can test it all out tho :D