I do hope Geno wasn’t used as misinformation like Steve and Minecraft content.
That actually makes zero sense.
Why use the most requested Square Enix character left as leakbait he is both simultaneously the only obvious choice left but also the epitome or fringe and thus even talking about him gives it away?
Actually, the translation said, "It's more important that a character is fun to play, not just recognizable." That just is kind of a key part of his commentary, because, like, yes, popularity is a contributing factor and it'd be foolish to think otherwise. It's not the only factor or the the most important factor, but you can bet its no coincidence that we've gotten hugely popular characters and franchises in the game. There's a reason we got Cloud and Hero before Geno, and there's a reason almost every major Japanese developed franchise is in Smash Bros. too. Hell, popularity was the point of the ballot to some degree too, so it certainly plays a not insubstantial role in the process.
And this is Sakurai we're talking about, any character he wants can be fun if he sets his mind to it, popular or otherwise. I just don't like people taking this comment to its extreme as some sort of shield from more popular franchises. He made ROB, he made Hero super unique, and he made Terry one of the best newcomers in the game. He's got the passion and imagination to make basically anything fun (and there's a good chance he disagrees with a lot of people on what fun is and which types of fun should be prioritized since he seems considerably more open to most things haha).
See, this is the **** that conflicts me.
I see you post something that makes sense, like calling out people hating on Sora because Disney would somehow taint Nintendo or some stupid **** like that.
Then you make posts like this that make sense for a couple of minutes and then I realize that you are focusing on the
FUN aspect of that statement rather than the part that matter, which is the part in which Sakurai says that being recognizable is not as major of a factor and proceed to argue that being recognizable is a factor.
It's like the whole statement went over your head, so you grabbed it and bent and folded it into a shape that somewhat resembles what was said but it's like the movie Us and there is clearly something wrong with it and I have to stare and find out what it is. So, let me destroy this real quick.
As I've mentioned before, anything can be fun, and therefore whether or not you had fun should have nothing to do with reviewing anything as you are delivering information about something, not opinion pieces. In Sakurai's case, a character idea needs to be fun overall, from looks to playstyle. Since he's creating something rather than reviewing something, this makes sense: of course focusing on making the game more fun is the best goal to strive towards. When something is 'fun' it means people enjoy it and people spend money on things they enjoy.
However, what you failed to point out is how being recognizable really doesn't factor into any of what you mentioned, but rather it was just that many people liked a certain thing because they enjoyed it...because it was fun.
For the sake of stopping this from being just stupidly condescending, the fact is that there is a different between being recognizable because of any number of reasons and being recognizable because hordes of people enjoyed something. For games, Anthem and Fallout76 are recognizable for being trash-tier games and God of War and Final Fantasy 7 are recognizable for being great games that were enjoyable to the masses...and thus were fun.
Thus, I would argue that a character like Cloud or Hero getting in is less about 'This character is popular' approach, but more of a 'People find this character fun and I can make them play fun' approach. Besides, most of the characters that have gotten into Smash in the past couple years have been the opposite of recognizable but the epitome of fun. In fact, being fun in terms of people loving the character and being fun to play I think is a great thing to focus on, because look at Resident Evil in Ultimate.
They got nothing but spirits, but if you think about it, all they would have offered was a person carrying a bunch of weapons and swapping through them. Master Chief would be the same thing, and it's why I believe we will never get more than a single FPS/TPS character, and I'm convinced it's Doomguy. Sakurai likely seeing that these kind of characters are very limited and have a lot of similarities as well as probably not be fun visually as they come from a dark and drab series and likely not fun to play as it would just be Weapons McGee the character.