I'm not changing definitions, I'm addressing the fallacy in misusing the meaning of a term to make it purely subjective.
And in the second part of this, you're proving my point, relevancy is a purely subjective experience.
You used extreme examples (players who clearly dont play many Nintendo games) to disprove relevancy. Why bother evaluating relevancy with players that are scarcely gamers? Do you think these people will buy Smash DLC? They don't even apply to what makes a character iconic or relevant because they don't give a **** about video games. I already said they only recognized characters because they are pop culture icons.
This even applies for people who play on only one platform. They don't matter when it comes to evaluating relevancy because they don't even play games on other systems. If I can't recognize Kratos, can I really judge his importance (if any) to gaming? Do I care if he does/doesn't get into a hypothetical PSABR sequel?
Your claim for subjectivity actually is comparing a player group that really doesn't influence whether something is iconic (or relevant) to a player group that does.
Imagine if a game sold 20 million copies and had universal acclaim and I showed a picture of the main character to 20 prople who clearly had no idea who he was. Is that an accurate evaluation of his influence in gamimg?
What if I did this for a indie gamethat barely broke a million copies? Does that mean the 20 million copy icon is just as prevalent as the 1 million copy icon?
Is relevance referring to how recently a character has had a major release? Or to the impact within the industry? Mega Man for example qualifies in the latter and not the former, yet, you believe Master Chief to be relevant, thus, which is more relevant?
Relevancy to the gaming public is being remembered and appreciated. This isn't a superficial "I remember him". This is legitimately appreciating a game character years after he came out.
I used to love AVGN circa 2012-2013. But three years later he has fallen a little bit into obscurity and now that I'm older I kinda don't feel the same way I do before.
This is how people treat video games.
I'm not arguing that relevancy=having a recent game. I'm arguing that they still matter and have survived the test of time for the majority of players.
What about characters who'll have NO lasting appeal? Like Shulk. If you've played the XB games, you'll know he's only getting one game, and that's it. Thus, can we say he's relevat? And if so, how so?
This has nothing to do with what I'm talking about. We don't know how popular Shulk will be in the future. Don't assume he has no lasting appeal without giving some form of evidence.
This is absurd.
Why would it apply to one and not the other? Why must there be a distinction?
Because Sakurai has explcitly stated that third parties have different criterion than First Parties. First parties are central to Nintendo's history. Third parties are not; they are optional "guest" characters.
Sakurai believes third party characters have to be gaming icons. It is incredibly unlikely that Sakurai will put in an indie character (for example) for this reason.
Again, this is just proving that "relevance" is just a purely subjective term. There are no objective grounds to define it. People merely make things up as they go, and they often times conflict with Sakurai's perception of things, leading people to say "oh, Sakurai just does what he wants" when in hindsight, a lot of Sakurai's decisions on the roster make a lot of sense.
You are simply arguing semantics. If you assume this is a false rule, please give some another reason as to why certain games/genres are "fads" (or conversely are overlooked in recent generations) that quickly fade into obscurity and some don't. Isn't relevancy an appropriate term for this?
But on what grounds do you claim to know what developers find popular, and how are you so certain that it aligns with what the fans find popular? We've already discussed a difference in taste due to generational differences. For a 90s kid like me, the likes of Rareware, SEGA and Capcom are far more important to the industry than Activision and Ubisoft, despite the fact the latter two dominate the current industry whole the former three mostly dwindled.
I do not believe developers always reflect what the community wants. However, they heavily influence how much exposure a character gets.
Also, I never stated I dislike Banjo-Kazooie as a franchise (rather I believe that his influence on modern gaming is not as prevalent to other third parties).
Many kiddies today genuinely believe Shovel Knight genuinely has a chance on the roster due to his current popularity, which to a younger mind, that doesn't have the perception of the full picture, that seems like a sensible conclusion. But to someone older, like me, I say, "not a chance in hell" because Shovel Knight is irrelevant in the grand scheme of things.
Sure, he's relevant now, but in the big picture, actually not at all.
Do you understand now how "relevance" is entirely subjective?
It's pointless to argue the relevancy of new characters because it doesn't apply to them. They aren't icons because they haven't had time to become icons. It is incredibly difficult to distinguish fads and icons. Most of it tends to boil down to personal preference.
Characters like Mega Man and Cloud have been around for decades. It is probably easier to define where they stand in modern gaming.
Except this is entirely false.
Banjo and Kazooie have still remained incredibly popular and beloved among the fans who grew up with them.
How quickly Yooka-Laylee got funded, the wildfire caused by Phil's tweet, and the amount of support they got in polls for the ballot all stand testament to this, and disprove your statement. In fact, DESPITE not having a game in years, the fact that they still have this much support and admiration, and this strong a fanbase, simply stands testament to how big they were in their peak. And if a true Banjo revival were to happen, a quality one I should clarify, I guarantee it would very quickly launch the two back on the radar. Hell, when Banjo-Threeie was first teased for 360, people went crazy, and it was one of the most hyped reveals of that E3, alongside Snake in Brawl. So there's evidence for this already.
See, you're mistaken, Banjo's fanbase hasn't dwindled, it has no reason to. The only thing that happened is that the industry has grown much bigger in the 15+ years they've been absent. But even still, this has happened to other characters as well:
And their importance in the industry hasn't been any lower.
It hasn't dwindled? I mean certainly we can asusme that, but if the new title's sales equate to Indie titles, I think it is fair to argue that his fanbase has diminished. Only time will tell. Your Banjo-Threeie example is definitely compelling though. Although that was 7-8 years ago.
You say "lasting popularity" but again, I bring up Shulk, where us his lasting popularity?
And as I've shown above, Banjo has demonstrated a considerable amount of lasting popularity for a character who's been out of the scene for over a decade?
So, again, what criteria are you gonna use to measure thus?
Number of appearances =/= popularity either. It simply = exposure.
I actually forgot to mention this. Doesn't exposure influence popularity and relevancy of a character? Compare Mega Man who did strong for four generations to Banjo Kazooie who had two games that did well for one.
I would refrain from bringing up Shulk as he is 1. A newer character (which I explained above) and 2. A first party (also explained above).
Likewise, I don't see how that's dragging anyone down, since the perception one has of an icon is purely subjective. And one could argue the bear and bird are on over all equal standing as the blue bomber, especially since the rise and fall of 3D collectathons mirrors that of the rise and fall if 2D action platformers.
If anything, I've yet to see a convincing argument for why they wouldn't be on the same foothold as Snake.
Snake definitely is a fair example to compare. However, he has also made an impact for several generations and still has done incredibly well up until this Komami fiasco.
I don't think Mega Man has really fallen though. I guess his games are incredibly difficult so it is slightly arguable that he doesn't appeal to modern audiences. But he's the face of Capcom, for crying out loud. Can you argue that Banjo has the same popularity as him?
Regardless of details however, as a former Nintendo mascot, the face of one of the most reputable and critically acclaimed devs in the history of gaming, and the kickstarter for the massive wave of mascots-based 3D collectathons (which Rayman, Crash, Spyro, Jak, and so many others, all tried to copy), I think their spot on the roster is well-earned.
You're free to believe that. I'm simply not certain these collect-a-thon characters have an influence to be considered an icon on the caliber of other third parties in the game.
Well, there is no 3rd party out there as relevant to Nintendo (see now THIS is more objective due to being qualifyable, and well, actually using the word correctly as per its definition, rather than as a vague trait.) than Banjo, considering he was a former Nintendo mascot. Being owned by Microsoft means squat if he's had more games on Nintendo platforns, stood side by side with Mario, and is still remembered for his Nintendo games.
This comment was irrelevant to my opinion of Banjo. I was just saying it in general. It's probably more important to **** like Steve who's being discussed a lot after the reveal yesterday. I do feel Banjo would fit in Smash.
As for "how popular a character will be with the Smash community..."
Ha!!! Clearly Sakurai doesn't care about that all, considering Cloud, WFT, Ryu, Ridley, etc...
He only cares about this in regard to keeping vets, but he doesn't always listen to fan demands, hence Ridley.
And even still, the Smash community as far as Sakurai is concerned wants to see K.Rool, Isaac, and Banjo... So...
Seriously? I said what Sakurai feel is likely to be popular, not what he feels
is popular. Remember examples of "characters we never knew we wanted until we got them" like Cloud and Ryu? Those aren't popular in our polls. They are popular in general.
I also said whether they would fit into Smash as well. Ridley? Sakurai didn't think he would fit as a playable fighter. Simple as that.