Ok thanks. I'm just trying to find a solo viable main character that feels different in his PM incarnation compared to his main appearances in the Smash series. I'm struggling bet
. I know Ganondorf is not solo viable, but do you know if Sonic is solo viable? I tried to ask this question in the Sonic boards, but it seems so silent. No one replies.
Sonic definitely is. He probably does have some bad MUs but his speed will always let him interact or avoid interacting with his opponent, therefore making it (IMO) extremely unlikely for him to have a MU where he couldn't win by playing better. On the same note Ganon is too on the level most people are at.
And since this is the Pit boards I guess I'll throw this out for discussions sake?
ESAM vs Sharkz Tipped Off 11 PM pools winners side
Some things I noticed about game 3 after watching it a few times (now that I'm done it grew to like 10 lol), note that I'm bad and have never got to play the MU:
-Esam loved to put pressure on platforms/above with uair
-I'm not sure if Ice mode was the correct thing to do, even if in the end he got 2 of his kills with fairs and the 3rd with a missile. His missile spam edgeguards didn't really do that much after Sharkz made the adaptation of going high in game 1. He also landed a lot of dtilts that only got him stage positioning. I wonder if he could've converted off of them? He didn't land a single one in game 1 and idk how it'd go as I've never really played this MU. Someone? Anyhow, the reason he went ice was most likely the fair. It was his main kill tool and the few fire fairs he landed in game 1 didn't really net him anything. He only landed a single usmash, which was at low % and got him as little as 21% with the follow-up uair and then got him punished, in the game even if he threw it out pretty often to pressure platforms and such when Sharkz's % was high. These may have been good though, with the pretty high reward and low risk, as he never really lost anything except some frame advantage and positioning.
-Stage may have been the wrong option too. Esam didn't really get that much from edgeguards because Sharkz was going high and had pretty free top/far platform to land on thanks to glide. Apparently the available stages were GHZ, YS, FoD, YI, DS, FD and SV. He probably wanted the platform cancel missiles and that's why he went there, but I wonder if something like SV or YI would have been the better picks as they would've made recovery so much harder for Pit. Though, the same applies to Samus. Would not having a top platform have made juggles too easy for Sharkz? Esam also died quicker than he would've on other stages, though this also applies to Sharkz too. Would Samus have even been able to force the high glide recoveries on other stages?
-Feels like Esam didn't respect uair's disjoint enough. It's what took his last stock. Though had he tried to get back down more sideways he'd have fallen prey to the fairs like in game 1. I guess he just got the wrong end of the 50-50, idk. Good thing that Pit's so good at something at least.
-Esam started DIing the dthrow usmash.
-To me it looked like Esam was the more proactive and offensive player. A lot of the time in neutral he got the ball rolling by throwing out some missiles and then going in with the fair. Sharkz was shielding a lot and did some great rolls when Esam started grabbing more.
-Sharkz's DI was good.
-What won Sharkz the game were the few great punishes he got and his great shielding.
done.
Feel free to give me a piece of your mind folks.