It's Mofo. I thought my old account, MasterOfFlames89, which I made when I was 12, was quite homosexual.
LOL @ approaching with dtilts!
KK, Ness is one of those characters that relies on holes in other peoples games. Ness' counter-strategy game is a LOT stronger than his direct approach. The best he's got, approach wise:
- wavedash and dashdance and feel the person out, figure out their holes.
- Space your fairs, if you find yourself about to get shield grabbed, don't miss the l-cancel, try to fit in a jab and run away
- DJC back airs are the best: jump forward away, DJC back air fastfall. If it connects at low%, combo to grab. (dash jump-canceled grabs, of course)
- Lingering DJC downairs can be hella tricky, but are also easy to figure out if you're not hella tricky. Shield pokes are always nice. DJC bair can sheild poke their legs too, if you get it low enough.
- Running A can be also tricky, but again if you're not tricky can just be extremely obvious.
In the end, you really want them to do stuff first, so you can fit between the cracks.