bomono3
Smash Cadet
the thing is if the dtilt misses its not safe whatsoever, there is a 10 frame advantage marth gets to do whatever he wants, he can dash forward and grab you easily oout of a missed dtilt, you have to remember that the climbers fastest option is 4 frames so marth in reality has a 14 frame punish window and potentially a 28 frame reaction window to see the dtilt (assumign it will miss) and then prepare a punish on it being missed. its straight up unsafe even if you miss. while the matchup is reactionary i'm almost certain that dtilt is not a good way to go about it.The point is that you don't need to be right next to Marth to clank. You can pretty safely throw this out in neutral. If you're close enough to the Marth that they can shield the D-tilt you're doing it wrong =/
TBH though I think this entire MU is read based. Besides blizzard, ICs don't have a lot that beats multiple Marth options, so you have to commit to something before the Marth, while he plays the reactionary role.
the way i view it you dont have to challenge marth as much, you have to apply pressure that gets marth in a bad positioning, trying to challenge dtilt with anything that's not a desynched dtilt with nana or blizzard/ice block is just dangerous.
give me 1 reason why ice climbers have to play on the offensive in the matchup, they have all the tools they need to force marth to approach them. (this is not meant to sound arrogant, i just dont know how to ask this question in a better way)
i dont like the idea of "safe" moves that can be punished, they seem like they just take advantage of a players inability at a lower level to react to the initial animation rather than the hit.
Edit: here have a weird desynch i found that happens if you have the analog stick down to 84, not sure if this has been posted yet.
http://gfycat.com/YawningBossyArchaeopteryx
probably happens due to the fact that there is a tiny little notch on the input maps where b does nothing
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