DerfMidWest
Fresh ******
ROFL this is still one of my favorite CGs, even though I never use it.Does anyone remember this?
It looks cool but isn't very reliable. If the opponent is very light, or is at high percentage, it takes fewer frames for them to fly away, meaning the u-tilt hitbox might not capture them until they are already outside of ICs' grab range. It's also affected by the opponent's DI; depending on their trajectory out of d-throw, the u-tilt could miss their hurtbox entirely.
Fly's inescapable Blizzard trick reminded me that I've been meaning to test this "combo" as a low percentage Wobble setup. At low percentages, if you walk forward slightly with Nana, I think the u-tilt will capture most characters independent of DI. And, since their initial velocity is lower, there's low risk of them being captured in the u-tilt out of grab range. It might be especially useful against bigger characters that you can't d-throw chaingrab, like Samus and Peach.
This wouldn't work in versions 1.02+, because the weak hits of u-tilt are always SDIable. It might be unreliable even in earlier versions, because the first few hits would still do >1% damage, giving the opponent a small window to SDI (assuming the u-tilt is fresh). In version 1.0 I haven't ever seen someone DI out of a fresh, synched u-tilt, but that's probably because a synched u-tilt stales to sub-1% damage twice as fast as a solo u-tilt.
I think in 1.0, you can SDI synced utilt when it's fresh... I'm not 100% sure but I don't know why you wouldn't be able to.
I wish I had a copy of 1.0 to play around with to test this.
marth slayer is when you roll over to the edge, then light shield and angle it down and away (toward the ledge). This will cause you to fall to the edge whenever marth upBs, forcing him to either go to the stage, where you can punish his crazy cooldown from landing with upB, or just die because you are on the edge.By Popo marth slayer, do you mean just have popo shield next to the ledge, and just shield->punish the on stage up-b?
there are a few things marth can do to deal with it, but it works very very well as an edgeguarding tool against him.
interesting, thanks for pointing that out, I wouldn't have guessed that.I forgot to respond this earlier, but I've had a similar idea myself and know from testing that it doesn't work. Yoshi can parry the frame immediately after egg lay, leaving no window for a grab (or anything else) to actually hit him right after the move finishes. The best you can probably do is make a good read on what he does after egg lay and punish that.
you would still be able to hit yoshi while he's in the egg lay animation though, correct? I know it's a pretty small window, but I'm assuming it's doable.