@Desynched Ice Block/Blizzard wall
Falcon's usually too fast for you to try it with a roll. I found more success with retreating SHBairs into a pivot Ice block. You could also retreating wavedash into a Pivot Fsmash and immediately make Nana Blizzard if you're trying to wall. As well as Retreating wavedash to DANFsmash->Ice Block.
They are both much faster and less dedicated than rolling away.
You'll get a lot more success out of that against Peach/Marth as well since they are slower than Falcon.
My desynch ideas are pretty interesting, even though I don't really play anymore.
I was never a huge fan of Ice Block/Blizzard walls. I always felt that if I'm trying to camp from afar, then desynched Ice Blocks would be more effective for closing distance and limiting options. At mid-range, I feel like Smash/Blizzard would be better for walling an enemy off.
Also, next chance you guys get to play against a Float-happy peach. Could you give these brickwall desynchs a try?
PopoFullhopBair->pivot Iceblock-> Nana Blizzard- Probably the least safe of the ones I'm suggesting. The idea is to Bair out of her Fair range so that if she attempts to Fair, our Mallets will hit her hand and if she decides to wait for the Bair to finish, you can weave out of reach with Popo's limited air mobility, pivot an Iceblock to cover the ground beneath Peach and since Popo will be facing Peach(since you pivotted the Icebock), you can make Nana blizzard that area as well to cover more ground. For this I was going off the idea that IC's Bair outranges all of Peach's air moves and it would be easy to hitconfirm this into more pressure or at the very least reset the situation if you tick Peach with a Bair. For example, Popo jumps up as Peach is Fairing. He bairs her and knocks her away, she doesn't have a float anymore so her options are severely limited now. Popo's fastfalls but before he reaches the ground, he throws an iceblock to (slightly) cover the ground while immediately making nana either A)Blizzard in place to stop her approach if you think she'll try or B) do a Shorthopped Nanapult if you think she'll fall back and you want to apply pressure.
I could see problems arising if Peach somehow manages to avoid the bair and get under Popo. That's a dead Nana and at the very least a lot of percent for Popo. However, I think it'd be good to try out until it's ruled a bad option.
PopoFHFFFair -> Nana whatever
This might be pretty unsafe as well. It also may be more of a bait than anything.
Unless I'm mistaken, Fair has almost as much range as Bair. My Idea for this was(again) jumping out of her range in the startup for Fair and then weaving in while fastfalling the Fair, somewhat 'stretching' the hitbox for it, so to speak. And then making Nana do whatever the situation dictates. If you hit Peach with the Fair, by chance and its a sourspot hit(ie: sends upwards), Peach is out of a float and is put into a bad situation. If, by chance, you get a sweetspot(spike), you're already fastfalling so you'll basically hit the ground when she does, although you'll be lagging from the Fair. However, Nana isn't lagging from it so you COULD make nana grab, Jab->grab, or, if you're super uncomfortable, mash the cstick on your way down to make nana smash that ***** out of your face. If you miss completely and are afraid that Peach is gonna fall down and Fair your face, you could make Nana leap forward and Uair so that Peach falls on top of Nana's Uair and you get breathing room. You could even follow up on Nana's Uair if you're fast enough.
The spacing for these seems like it'd be super-strict though.
Fsmash/Usmash-> Blizzard
Kind of self-explanatory. Basically you stuff or disuade any aerial attempt from Peach to make her float run out so that she has to fall, then you **** her or something.
That and I'm typing all of this from my phone at work so I'm kinda tired of typing from a Blackberry keyboard. Blame laziness.
But yeah, give it a shot. I'll try if I ever get a chance to play.