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Social General Ice Climber Chat

choknater

Smash Obsessed
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choknater
worked fine for me vs ss and scar.

IMO any characters with projectiles that go through it can beat it, plus fox who is too fast for it.

peach, the links, doc, falco can projectile through our blizzblock camping.
sheik with platforms TO A DEGREE, but it's still fairly effective against her.

works fine against marth, ganon, falcon, jigglypuff, donkey kong, pikachu, metaknight, basically close range based characters. they all have their tools against it though. (havent actually tested it vs pikachu but it's probably how i'd start out a match to feel him out)
 

Kyu Puff

Smash Champion
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Feb 22, 2007
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it doesn't work against spacies

i think it works to a certain degree against the links; whenever they pull a bomb you can blizzard in their face to deflect it
 

choknater

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choknater
yeah. spacies are too good vs ic's in general! gotta set the pace with unexpected stuff. good thing ic's wd's and dash attacks are very hard to react to
 

ChivalRuse

Smash Hero
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Jun 13, 2007
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College Park, MD
Chival, he was spacing lots of bairs right?
Bairs and fairs, yeah.

oo yea tell us how that went :D
Went okay. I think I only won 1 game against his Sheik (it was a 2 stock).

At one point, I beat his Falco 4 times in a row in a series of salty matches (he really wanted to beat me on Stadium lol).

Against his Sheik, I was mostly trying to CC -> grab his tilts (worked well for getting grabs). I focused on up-smashing/u-tilt him for jumping, and fairing/bairing out of shield to punish d-smash. Blizzards worked well for leading into grabs when he was getting back on the stage from the ledge.

Amsah was here until 3 PM ish today.

Over and Dahean were here till Wednesday.

I was taking a good number of games off Over's Sheik. :D
 

Smasher89

Smash Lord
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Well blizzblock kinda works against spacies, but only when working with a platform to pressure them.
Ok Amsah sticks to what seems to work, good to know hehe=)

Chok, Any vids where you use it against Falcon?
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
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Does anyone know at what percentage Wobbling (from a standing grab works)?

Assuming they mash out at a reasonable level (a few dead frames at the start because they won't realize they've been grabbed straight away, and mashing at a humanly possible speed).
 

PEEF!

Smash Hero
Joined
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Messages
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Does anyone know at what percentage Wobbling (from a standing grab works)?

Assuming they mash out at a reasonable level (a few dead frames at the start because they won't realize they've been grabbed straight away, and mashing at a humanly possible speed).
id say about 15
 

Fly_Amanita

Master of Caribou
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Claremont, CA
I don't know if the number of times dsmash hits your shield is significant.

Hey Andre, MacD and I went Zelda/Y. Link a couple times in doubles yesterday. I believe those rounds were recorded, too. Shoutouts to Gecko King and Project Styles.
 

choknater

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choknater
Well blizzblock kinda works against spacies, but only when working with a platform to pressure them.
Ok Amsah sticks to what seems to work, good to know hehe=)

Chok, Any vids where you use it against Falcon?
nope, only memories of taking matches off scar and jeff!

i just gotta set up the desynch at a range where they cant punish my roll with a knee. scar runs away a LOT and couldn't really figure out ways to get past it, so i had tons of opportunities. it was good for me even if he wasnt taking damage cuz he was letting me set the pace of the match.

for jeff, he is a bit more aggressive so i didnt have many chances to blizzblock, but when i did, it was pretty effective in stopping his approaches. it should just be used for creating breathing room in these cases rather than a wall to be relied on. same with marf

I don't know if the number of times dsmash hits your shield is significant.

Hey Andre, MacD and I went Zelda/Y. Link a couple times in doubles yesterday. I believe those rounds were recorded, too. Shoutouts to Gecko King and Project Styles.
so godlike LOL!
 

voorhese

Smash Master
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Dec 22, 2007
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yeah lol....and he said fly does it all the time, and i said if thats the case its cuz he gets lucky that nana throws them forward or down
 

PEEF!

Smash Hero
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Peach and Sheik are HELLA easy. Lol.
I've already put to rest framewise who is easiest if easiest means largest regrab-able window. Pikachu and Mewtwo.

Sheik and Peach are pretty close and both have the same timings.
 

Fly_Amanita

Master of Caribou
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The CG that "handoff" usually refers to is only guaranteed at the edge, assuming that Nana isn't stupid and does too many headbutts, but Nana-grabs can be a nice mix-up, even when not near edges.
 

PokemonMasterIRL

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Popping and locking butt naked.
I have peach/fox/falco all in the same category. All pretty similar timing and easy.

Puff is hard for me soo cuz she bounces so fast from a dthrow.

Falcon is pretty easy to hand off, all the heavier characters (samus or ganon) are pretty easy once you get used to the slight delay after you dthrow them and then regrab.
 

Fly_Amanita

Master of Caribou
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On Falcon, just input Nana's grab command right when Falcon hits the ground during Popo's dthrow animation. On Ganon, wait a tad bit longer. I haven't done the handoff to Samus in ages, so I don't remember exactly what the timing is on her. The fthrow variant isn't that hard on her, though.
 

*P*L*U*R*

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@Desynched Ice Block/Blizzard wall

Falcon's usually too fast for you to try it with a roll. I found more success with retreating SHBairs into a pivot Ice block. You could also retreating wavedash into a Pivot Fsmash and immediately make Nana Blizzard if you're trying to wall. As well as Retreating wavedash to DANFsmash->Ice Block.

They are both much faster and less dedicated than rolling away.

You'll get a lot more success out of that against Peach/Marth as well since they are slower than Falcon.

My desynch ideas are pretty interesting, even though I don't really play anymore.

I was never a huge fan of Ice Block/Blizzard walls. I always felt that if I'm trying to camp from afar, then desynched Ice Blocks would be more effective for closing distance and limiting options. At mid-range, I feel like Smash/Blizzard would be better for walling an enemy off.

Also, next chance you guys get to play against a Float-happy peach. Could you give these brickwall desynchs a try?

PopoFullhopBair->pivot Iceblock-> Nana Blizzard- Probably the least safe of the ones I'm suggesting. The idea is to Bair out of her Fair range so that if she attempts to Fair, our Mallets will hit her hand and if she decides to wait for the Bair to finish, you can weave out of reach with Popo's limited air mobility, pivot an Iceblock to cover the ground beneath Peach and since Popo will be facing Peach(since you pivotted the Icebock), you can make Nana blizzard that area as well to cover more ground. For this I was going off the idea that IC's Bair outranges all of Peach's air moves and it would be easy to hitconfirm this into more pressure or at the very least reset the situation if you tick Peach with a Bair. For example, Popo jumps up as Peach is Fairing. He bairs her and knocks her away, she doesn't have a float anymore so her options are severely limited now. Popo's fastfalls but before he reaches the ground, he throws an iceblock to (slightly) cover the ground while immediately making nana either A)Blizzard in place to stop her approach if you think she'll try or B) do a Shorthopped Nanapult if you think she'll fall back and you want to apply pressure.
I could see problems arising if Peach somehow manages to avoid the bair and get under Popo. That's a dead Nana and at the very least a lot of percent for Popo. However, I think it'd be good to try out until it's ruled a bad option.

PopoFHFFFair -> Nana whatever
This might be pretty unsafe as well. It also may be more of a bait than anything.
Unless I'm mistaken, Fair has almost as much range as Bair. My Idea for this was(again) jumping out of her range in the startup for Fair and then weaving in while fastfalling the Fair, somewhat 'stretching' the hitbox for it, so to speak. And then making Nana do whatever the situation dictates. If you hit Peach with the Fair, by chance and its a sourspot hit(ie: sends upwards), Peach is out of a float and is put into a bad situation. If, by chance, you get a sweetspot(spike), you're already fastfalling so you'll basically hit the ground when she does, although you'll be lagging from the Fair. However, Nana isn't lagging from it so you COULD make nana grab, Jab->grab, or, if you're super uncomfortable, mash the cstick on your way down to make nana smash that ***** out of your face. If you miss completely and are afraid that Peach is gonna fall down and Fair your face, you could make Nana leap forward and Uair so that Peach falls on top of Nana's Uair and you get breathing room. You could even follow up on Nana's Uair if you're fast enough.

The spacing for these seems like it'd be super-strict though.


Fsmash/Usmash-> Blizzard
Kind of self-explanatory. Basically you stuff or disuade any aerial attempt from Peach to make her float run out so that she has to fall, then you **** her or something.

That and I'm typing all of this from my phone at work so I'm kinda tired of typing from a Blackberry keyboard. Blame laziness.

But yeah, give it a shot. I'll try if I ever get a chance to play.
 

choknater

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choknater
hm, interesting stuff. i wanna try that blizzard/smash defense and see if it does anything. i like ice blocks but yeah a lot of times they dont really do anything to help if theyre not approaching. maybe i can slowly inch toward them with this
 

choknater

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choknater
hm, me too, sounds quick

plur sounds like he knows a lot of really quick and not that risky desynchs, gahhh i wanna make it a habit to use some better ones if there are better ones than rolling.

i dont even know how to do the DANF still, i tried so many times and could never get it
 
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