DAlegendarysamus
Smash Lord
Hey everyone this is Wes from DA letting everyone know that These Gauntlets are special Edition ones. Reason is that Me and Alex decided to team up for these and host them together but it still being the called Gauntlet since new york city is the home of Gauntlets. So that's why i called it Gauntlet: COLLABO EDITION # 2 just to let people know its a special gauntlet hosted by the 2 best tournament hosts in new york and 2 of the best on the East coast. So we hope to see everyone at the Gauntlet.
This first page will often be updated, so keep checking for rulesets, entry fees, directions and more.
These Tournaments will be run by both me and Alex so please contact either of us regarding any questions or post up here!
TRANSPORTATION:
You can take the Lirr to Woodside get off and the tournament is literally a block and a half a away.
if you want to find a way by train because currently i don't have the information for that go here: http://tripplanner.mta.info/
LOCATION: The Gamerz Den
ADDRESS:
The GamerZ Den
59-08 Woodside Ave Woodside NY 11377
Phone: 718-672-0801 Fax: 718-672-0802
gamerz@gamerzden.net
Time:
Registration starts: 11am
Event starts: 12pm
Phone: (212) 674-0200
Spectator fee:
$5 dollars or a person at the least buy a merchandise from the store ranging from $2 and up (vitamin water, fruit-juice, water, etc). Ask for a receipt Show it as proof that you brought something.
Price - $10 Venue Fee
Price - $10 person for 1v1
Price - $20 team for 2v2 ($10 per person)
1v1 pot payout
if 30 or less attend it will be
1st – 65%
2nd – 25 %
3rd – 10%
If 40 – 50 attend it will be more like this
1st – 60%
2nd - 20%
3rd – 15%
4th – 5%
If 60 and over attend it will be
1st – 50%
2nd – 20
3rd – 15%
4th – 10%
5th – 5%
2v2 pot payout
if 30 or less teams attend it will be
1st – 65%
2nd – 25 %
3rd – 10%
If 40 – 50 teams attend it will be more like this
1st – 60%
2nd - 20%
3rd – 15%
4th – 5%
If 60 and over teams attend it will be
1st – 50%
2nd – 20
3rd – 15%
4th – 10%
5th – 5%
RULES:
3 stock
8 minute timer
Items are set to 'off' and 'none'
All sets are best of three, except winners finals, losers finals, and grand
finals sets, which are best of 5
Controller ports are decided by coin flip, both parties should inspect the
coin before the flip takes place.
No player may choose a stage they have already won on in that set unless
agreed upon.
In team matches, the ports will be determined in a 1221 fashion; whoever wins
the coin flip will choose first, then the opposing team will get their ports,
and then the teammate of the coin flip winner will get the last port.
If the timer runs out, the victor is determined first by stock and then by
percentage.
Metaknight's Infinite Cape glitch is banned. That means this can't even be
used to avoid invincibility at the beginning of the stock (to avoid
confusion).
DDD's standing chaingrabs are banned. DDD MUST do a dash inbetween chaingrabs, thus no walking/nudging chaingrabs are allowed either. DDD's are allowed to chaingrab against a wall, as all walled stages that are on have
only temporary walls.
You are responsible for your own controller and name tag. Any malfunctions or
errors that occur are your responsibility, so bring an extra controller if
possible and always check to make sure you're using the correct settings
BEFORE a match is played. If a match is to be restarted due to controller
functions, it must be agreed upon by both parties.
Any action that can prevent the game from continuing (i.e., freezing,
disappearing characters, game reset, etc.) will result in a forfeit of that
match for the player that initiated the action. You are responsible for
knowing your own character, and must be wary about accidentally triggering
one of these effects.
Stalling is banned, which is defined by: The act of deliberately avoiding any
and all conflict so that one may make the game unplayable. Running away from
an opponent to reach a better position is not stalling, while doing an
infinite grab endlessly against a wall is. Any infinite chain grabs most end
quickly after 300% has been reached so as to prevent excessive stalling. NO PLAYER MAY PLANK THE EDGE (stall on the edge with a lead for longer than 10 seconds). If there is a question of this happening, the match is allowed to be paused so a judge can be called over to watch the remainder of the match.
Ledge grabbing rules: Each player/Team is allowed up to 50 ledge grabs a match if the player/Team exceeds 50 ledge grabs whether the time runs out or not they lose the match.
Beginning of the set:
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure. This will be where
a coin is flipped to see who strikes first. Then each player will alternate striking a
stage until there is 1 left. That stage is played first round. THERE IS NO RANDOM
UNLESS AGREED UPON.
3. Each player may announce one stage to be banned for counterpicks of the
set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from
either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stages:
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
Counterpick
Castle Siege
Delfino Plaza
Halberd
Pokemon Stadium 1
Pokemon Stadium 2
Brinstar
Frigate Orpheon
Rainbow Cruise
Suicide Rules:
If kirby,ganon,wario,ddd are able to end a match in a tie due to their
suicide moves, the sudden death is ignored, and the players play 1 stock
matches. If bowser suicides someone off the stage, the match is awarded to
bowser (due to conflicting controller port issues).
The Mages DQ rule: After a match has been called, if a player is two minutes
late he will receive a warning. At 4 minutes late, he will be given a loss
for the first game of the set. After six minutes, he will be given a loss of
the entire set.
Color Blind rule: Should a player have a color-based disability, he or she
may request in a teams match to have a specific color for their team. This is
so characters such as Lucario or Sonic can be granted the blue team so that
there is not unnecessary confusion.
Wiimotes and Classic Controller users should know to take the batteries out
of their controllers after finishing a set; not only will this save battery
life, but it prevents accidental intereference and delay for tournament
matches. (please, if at all possible, avoid using these during the
tournament)\
PREREGISTRATION
http://allisbrawl.com/ttournament.aspx?id=7181
Also people let me know who can bring in wiis with copies of smash in it
so far we have:
TVS:
gamers den (5)
Wes (1)
alex strife(3)
dark pch(1)
Wiis with copy of smash:
Wes (2)
Bum(1)
Ninjalink(1)
Bluchu (1)
Muñoz(1)
Alexstrife(1)
jtails(1)
dark pch(1)
The AC IS GOING TO BE CRANKED UP THIS TIME!!!!
This first page will often be updated, so keep checking for rulesets, entry fees, directions and more.
These Tournaments will be run by both me and Alex so please contact either of us regarding any questions or post up here!
TRANSPORTATION:
You can take the Lirr to Woodside get off and the tournament is literally a block and a half a away.
if you want to find a way by train because currently i don't have the information for that go here: http://tripplanner.mta.info/
LOCATION: The Gamerz Den
ADDRESS:
The GamerZ Den
59-08 Woodside Ave Woodside NY 11377
Phone: 718-672-0801 Fax: 718-672-0802
gamerz@gamerzden.net
Time:
Registration starts: 11am
Event starts: 12pm
Phone: (212) 674-0200
Spectator fee:
$5 dollars or a person at the least buy a merchandise from the store ranging from $2 and up (vitamin water, fruit-juice, water, etc). Ask for a receipt Show it as proof that you brought something.
Price - $10 Venue Fee
Price - $10 person for 1v1
Price - $20 team for 2v2 ($10 per person)
1v1 pot payout
if 30 or less attend it will be
1st – 65%
2nd – 25 %
3rd – 10%
If 40 – 50 attend it will be more like this
1st – 60%
2nd - 20%
3rd – 15%
4th – 5%
If 60 and over attend it will be
1st – 50%
2nd – 20
3rd – 15%
4th – 10%
5th – 5%
2v2 pot payout
if 30 or less teams attend it will be
1st – 65%
2nd – 25 %
3rd – 10%
If 40 – 50 teams attend it will be more like this
1st – 60%
2nd - 20%
3rd – 15%
4th – 5%
If 60 and over teams attend it will be
1st – 50%
2nd – 20
3rd – 15%
4th – 10%
5th – 5%
RULES:
3 stock
8 minute timer
Items are set to 'off' and 'none'
All sets are best of three, except winners finals, losers finals, and grand
finals sets, which are best of 5
Controller ports are decided by coin flip, both parties should inspect the
coin before the flip takes place.
No player may choose a stage they have already won on in that set unless
agreed upon.
In team matches, the ports will be determined in a 1221 fashion; whoever wins
the coin flip will choose first, then the opposing team will get their ports,
and then the teammate of the coin flip winner will get the last port.
If the timer runs out, the victor is determined first by stock and then by
percentage.
Metaknight's Infinite Cape glitch is banned. That means this can't even be
used to avoid invincibility at the beginning of the stock (to avoid
confusion).
DDD's standing chaingrabs are banned. DDD MUST do a dash inbetween chaingrabs, thus no walking/nudging chaingrabs are allowed either. DDD's are allowed to chaingrab against a wall, as all walled stages that are on have
only temporary walls.
You are responsible for your own controller and name tag. Any malfunctions or
errors that occur are your responsibility, so bring an extra controller if
possible and always check to make sure you're using the correct settings
BEFORE a match is played. If a match is to be restarted due to controller
functions, it must be agreed upon by both parties.
Any action that can prevent the game from continuing (i.e., freezing,
disappearing characters, game reset, etc.) will result in a forfeit of that
match for the player that initiated the action. You are responsible for
knowing your own character, and must be wary about accidentally triggering
one of these effects.
Stalling is banned, which is defined by: The act of deliberately avoiding any
and all conflict so that one may make the game unplayable. Running away from
an opponent to reach a better position is not stalling, while doing an
infinite grab endlessly against a wall is. Any infinite chain grabs most end
quickly after 300% has been reached so as to prevent excessive stalling. NO PLAYER MAY PLANK THE EDGE (stall on the edge with a lead for longer than 10 seconds). If there is a question of this happening, the match is allowed to be paused so a judge can be called over to watch the remainder of the match.
Ledge grabbing rules: Each player/Team is allowed up to 50 ledge grabs a match if the player/Team exceeds 50 ledge grabs whether the time runs out or not they lose the match.
Beginning of the set:
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure. This will be where
a coin is flipped to see who strikes first. Then each player will alternate striking a
stage until there is 1 left. That stage is played first round. THERE IS NO RANDOM
UNLESS AGREED UPON.
3. Each player may announce one stage to be banned for counterpicks of the
set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from
either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stages:
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
Counterpick
Castle Siege
Delfino Plaza
Halberd
Pokemon Stadium 1
Pokemon Stadium 2
Brinstar
Frigate Orpheon
Rainbow Cruise
Suicide Rules:
If kirby,ganon,wario,ddd are able to end a match in a tie due to their
suicide moves, the sudden death is ignored, and the players play 1 stock
matches. If bowser suicides someone off the stage, the match is awarded to
bowser (due to conflicting controller port issues).
The Mages DQ rule: After a match has been called, if a player is two minutes
late he will receive a warning. At 4 minutes late, he will be given a loss
for the first game of the set. After six minutes, he will be given a loss of
the entire set.
Color Blind rule: Should a player have a color-based disability, he or she
may request in a teams match to have a specific color for their team. This is
so characters such as Lucario or Sonic can be granted the blue team so that
there is not unnecessary confusion.
Wiimotes and Classic Controller users should know to take the batteries out
of their controllers after finishing a set; not only will this save battery
life, but it prevents accidental intereference and delay for tournament
matches. (please, if at all possible, avoid using these during the
tournament)\
PREREGISTRATION
http://allisbrawl.com/ttournament.aspx?id=7181
Also people let me know who can bring in wiis with copies of smash in it
so far we have:
TVS:
gamers den (5)
Wes (1)
alex strife(3)
dark pch(1)
Wiis with copy of smash:
Wes (2)
Bum(1)
Ninjalink(1)
Bluchu (1)
Muñoz(1)
Alexstrife(1)
jtails(1)
dark pch(1)
The AC IS GOING TO BE CRANKED UP THIS TIME!!!!