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Yeah, but that would make the picture even more confusing >_> lulzlooks pretty accurate, but above the stage, ganon has some massive **** areas
The biggest zones includes what you just described.i think the very edge should be AT LEAST a "Dorf Zone" maybe more. the DBS (down B spike) i know no one uses it but it an option, or just thunderstorming by the edge gets me spikes.
Actually, what I had in mind was the areas where you start the outwards WCK...I like how you made the circles slightly larger where Ganon normally does a FoG from.
im talking about the smallest circle thats still on the stage nearest to the edge, i think is a pretty good spot for Ganon, maybe thats just me.The biggest zones includes what you just described.
Actually, what I had in mind was the areas where you start the outwards WCK...
But yeah, FoG too : )
I may have missplaced those big circles a bit... DownB spike over ground (near ledge) is included. Take the pic with a pinch of salt ;]im talking about the smallest circle thats still on the stage nearest to the edge, i think is a pretty good spot for Ganon, maybe thats just me.
They're already out :owhen are they going to put those Ganon $1,000,000 bills into circulation? i would like to get my hands on one of those
- As Ganon, I don't want to be at the farthest off-stage circle, because even with forward momentum it's going to be tight trying to ward off an edgeguarder and recover in time. This is more hopeless than being on stage with a projectile opponent.
- Ganon can be scarey if he's near the ledge with an enemy off stage - this is when the KO happens. But, if Ganon is in that same spot with an enemy on the other side of the stage (+projectile), Ganon is at his weakest. The discrepancy on the stage is entirely dependent on where the enemy is.
- Ganon is weak when he's being juggled in the air, but he's amazing if he's doing the juggling. Same spot, entirely different power depending on circumstance.
- It'd be better to do analysis on where the enemy is rather than where Ganon is.
- As Ganon, I don't want to be at the farthest off-stage circle, because even with forward momentum it's going to be tight trying to ward off an edgeguarder and recover in time.
So you're saying it's harder to gimp/spike/OffStageKO Falco, than dealing with his DJL's ?This is more hopeless than being on stage with a projectile opponent.
Then, don't stay there =_=But, if Ganon is in that same spot with an enemy on the other side of the stage (+projectile), Ganon is at his weakest.
Yeah, but then again, Ganon isn't good at juggling. He can be pretty effective at land chasing, but his juggling skills isn't that great compared to many chars.but he's amazing if he's doing the juggling. Same spot, entirely different power depending on circumstance.
It'd be better to do analysis on where the enemy is rather than where Ganon is.
You should also turn the two circles next to those areas (not the center one, the ones facing the edges) as 'dorf zones because they're approximately where you start the outwards WKC if the Wizard's Kick hits the opponent, then you can hit them for a c-c-c-c-combo!Actually, what I had in mind was the areas where you start the outwards WCK...
But yeah, FoG too : )
The bigger rings in the middle represents "hitting WKC" too.You should also turn the two circles next to those areas (not the center one, the ones facing the edges) as 'dorf zones because they're approximately where you start the outwards WKC if the Wizard's Kick hits the opponent, then you can hit them for a c-c-c-c-combo!
No further complaints.
Ye, I found myself sharing a few thought with Hugs, after reading that.Z1gma (and everyone else), I suggest you read this article HugS posted on AiB about "Zones/Zoning" in Smash. This takes a little bit of the basic idea you laid out in yr image and makes it much more character specific. Perhaps it's something we should think about in match-up discussions (more overtly than we already do). It's a good read:
http://allisbrawl.com/blogpost.aspx?id=16108
I'm not sure, but we should find out. If so, then the ledge becomes a "neutral" or possibly even a "good" zone for Ganon due to his ability to stage scar with UAir/Dark Dive and Ledge->Stage options like Flipman and iDJ -> DAir.Speaking of ledge camping... If you perfectly buffer [ledge drop -> DJ regrab] repeatedly; can you stay entirely invincible-framed?
That'd be everywhere.And put snooze circles in areas he can't go/recover from.
Dead... Let it rot. Or do as you please.Are you going to be doing more with this, or is it pretty much dead? I'm supposed to keep these boards tidied up for you guys.