_Ganondorf_
The Demon King
+1, what this guy says^It just amazes me at how fast you're working on this project on point with your updates listening to our suggestions and doing great work all at the same time.
Unbelievable really...I like it.
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+1, what this guy says^It just amazes me at how fast you're working on this project on point with your updates listening to our suggestions and doing great work all at the same time.
Unbelievable really...I like it.
The 2.0 build linked in the beginning has Project M v 3.0 Ganon as the base. So, yes.Hello everybudy, Can I use this file with project m 3.0? thanks
I agree with this, especially since people want the laugh back.My suggestion is use the same taunt to take out the sword as you use to put it away. So when you are Fist Ganon, Down-Taunt takes the sword out. When you are Sword Ganon, make that Up-Taunt you made of putting the sword away Down-Taunt. Then Up-Taunt and Side-Taunt could be left alone from their Project M versions.
That is assuming you are capable of changing taunts via stance change like you can the rest of the attacks.
Holy crap dude, congrats on joining the PMBR!I am actually now a member of PMBR, and like I said before; this isn't the route that Ganondorf is taking, at least for now anyways. I'll try to convince them eventually, but for now this is just an alternate option for anyone who wants.
Bomb-arrows for Link! =PAlso, aside from sword Ganondorf, do you plan on doing anymore PSAs for characters? Or do you even have any ideas of what you're going to pursue in Brawl Hacking?
I am actually now a member of PMBR, and like I said before; this isn't the route that Ganondorf is taking, at least for now anyways. I'll try to convince them eventually, but for now this is just an alternate option for anyone who wants.
I was having the same issue, just copy/paste the text of the link into your address bar instead. The hyperlink references a different address than the text for some reason.The link leads to the 1.0 beta release. Is this a typo or is this the wrong link?
It was probably a matter of he edited the text in the hyperlink, but not the hyperlink itself.I was having the same issue, just copy/paste the text of the link into your address bar instead. The hyperlink references a different address than the text for some reason.
Exactly.It was probably a matter of he edited the text in the hyperlink, but not the hyperlink itself.
That would be cool, but Ganondorf is incapable of performing that because his PSA does not allow it, or until somebody figures out how to hack it or finds a different method.One suggestion I have for his move set is to change his side B attack to a dark version of the Zelda side B (maybe more vanilla brawl than project M).
The problem might be that the file has exceeded the max capacity. The total size of "FitGanon.pac" + "FitGanonMotionEtc.pac" + "FitGanon00.pcs" cannot be more than 5.1MB or so, the game will freeze otherwise. I had to add a lot of extra animations into the FitGanonMotionEtc.pac and it's already near maxed limit. I can only assume that the OOC sword model puts it over the limit.hi ive tried adding his melee sword in myself and have managed to do it but not with projects m awesomeness along with it and have dug up the internet for hours (im also very new to brawl hacking) ive found his melee textures and model data and tried putting it into the FitGanonMotionEtc.pac with brawl box but the game just crashes when i taunt down any help would be very much appreciated
This sounds familiar.....Bowser anyone?but its impossible to fight against this monster without knowing you're going to basically lose if you mess up once.
Yes damage dropped 30%, the knockback dropped also but increases as the damage goes up. You can possibly kill if they are over 130% percent but not so much at lower percentage unless you meteor. Some moves just cannot kill anymore but the weak knockback sets up for better linking or combo. Only B-Air is faster, majority of the moves stays the same or got a bit slower.Can't wait to try 2.1 Ashingda. Just so I understand the video and change log a little better, is Sword Ganon 30% weaker in damage AND knockback? Or just Damage? On all moves? But now he can faster link between his moves? Like less lag at the end of his moves?
Also no grab range change? Or new grab animations? I know you said there is a limit on how many animations you can use other widths game crashes, but I think a longer grab range (at least so Ganon can grab out of shield easier) would be beneficial.
It's a bit harder to make a kill with U-Smash now with the damage decrease. The knockback on Down-B got nerfed quite a bit, is good to approach but harder to kill with now. Both the damage and knockback are reduced, but the knockback gets stronger as the percent gets above 130%.Upsmash is the most ridiculously overpowered thing to ever exist, due to its uncomprehensable hitbox and knock-back/damage,
As well as everything in the kit is just simply too powerful. Down-B has too much range/goes too far and can almost always guarantee a hit.
The range the sword gives him paired with how much damage it does is simply not acceptable in any way.
Don't get me wrong, this is the type of thing i'I've always wanted for ganon, but this is too far. If his damage/knock-back got reduced it'd be such a perfect addition to him, but its impossible to fight against this monster without knowing you're going to basically lose if you mess up once.
It increases as they get more damaged but does not become a kill potential until it reaches that range.So when the opponents percent is <130% then your knockback increases?
I do agree and had wanted to redo this whole move but then realize the effects it would have on other things such as Kirby's ability to copy. I didn't want to touch into it that deep so this got restored back to normal and I gave it a 2nd optional hit just while in sword mode. The idea is that this is now the fist/elbow into sword from Twilight Princess, maybe will tweak the animation later.Also, I'm a touch bit disappointed that you've decided to keep the Neutral-B the way it is in vBrawl, considering that its blatant copying of the Falcon Punch was one of the most disappointing features of Ganondorf's original moveset in my opinion.
I actually think it should be the opposite, Fist Ganon should be the faster combo style well Sword Ganon should be more like the slow heavy hitting fighting styleI like this "Sword gannon is the one with combos to rack up damage and Fist Gannon is the one with KO potential". I reminds me alot of Sheik/Zelda
The reason why I went with a damage nerf was because I didn't want to slow him down too much because that limits options, like that of Neutral-B. I'm leaning more towards the grappler style right now.Hey Ashingda, I do like that your trying to balance both Ganons but I think your going about it the wrong way. Instead of weakening Sword Ganon I think it would be wiser to slow down his moves with longer "swings" that are more punishable if they miss but to add more KO power to his moves, make him a slow powerhouse (like Ike or Dedede). Mean while Fist Ganon remains the more agile fighter (in comparison) he currently is.
It is not possible right now because of the two movesets, the PSA is limited and I've completely maxed out the animation file size. It isn't a big deal if this was a stand alone character.Also I didn't get an answer about the grabs? To you plan on changig the range of it and possibly change his grab moves completely or their trajectory? Or is that not possible?
It is not possible right now because of the two movesets, the PSA is limited and I've completely maxed out the animation file size. It isn't a big deal if this was a stand alone character.