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Smash Champion
- Joined
- Apr 27, 2013
- Messages
- 2,300
Thank you.Yes, this time around I did my best to avoid hindering the normal mode.
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Thank you.Yes, this time around I did my best to avoid hindering the normal mode.
OKay, gotcha. I think I can do that. Thanks a lot.The link has been updated. It's very odd, the link on youtube works fine but here was bugged.
It is more complex. The file that has the sword model is in FitGanonMotionEtc.pac, and you cannot just swap this file with Dark Master Sword because it also contains all the new animations. The only way to do it is to export the sword model and import it.
Download:
http://www.mediafire.com/download/zvz827aro132e0v/Ganondorf v2.0 Release.zip
the forward smash and tilt are from twilight princess along with the neutral bI absolutely love it. I do miss a bunch of the older stuff but this doesn't feel like Sword Ganondorf. It feels like the King Ganondorf! Sure there isn't canon moves but he never had any to begin with. You did an amazing job here man. Super props.
Edit: Only complaint? Same power as Ganon, more range. I'll need to do more testing before I can truly say anything more. Although I feel like /apples will come around soon and give you the rundown.
Don't recall those moves, I'll have to play through the rest of the game to see them. Thanks for correcting me there.the forward smash and tilt are from twilight princess along with the neutral b
The damage are mostly just as powerful as normal with a few being a little weaker due to having sour spots. It didn't make much sense to be weaker, it's a freaking sword... Also anyone can use PSA and easily view the contents such as damage, frame speed, hitbox, etc.Is it me or does sword ganon make normal ganon useless,I feel it has the same power with more range?
I actually think he is almost perfect the way he is right now. Most I his moves are plenty slow so slowing them down further would be a mistake. The only move I think you should slow down a bit is the F-smash it comes out a bit too quickly for how good it is.The damage are mostly just as powerful as normal with a few being a little weaker due to having sour spots. It didn't make much sense to be weaker, it's a freaking sword... Also anyone can use PSA and easily view the contents such as damage, frame speed, hitbox, etc.
In the next update I'll probably slow him down a bit to compensate for the extra range.
But if fist ganon is obsolete then what`s the point of this mod allowing you to switch between the two?I actually think he is almost perfect the way he is right now. Most I his moves are plenty slow so slowing them down further would be a mistake. The only move I think you should slow down a bit is the F-smash it comes out a bit too quickly for how good it is.
The only thing I would add if I were you, would be increase grab range as sword Ganon. Since he has increased range it would compliment the play style a lot more and would allow him to grab out of shield easier.
Also I thank you for making his neutral B useful now it's more of a mind game move and I can catch people off gaurd with it.
Anyway I think this version of Ganondorf is pretty much perfect and make his old "clone self" obsolete, which I think goes I show what amazing job you did with him. And I'm happy FistGanon is useless compared to your Ganon cause your design of him keeps the core gameplay of Melee Ganon but makes him finally step out of low tier imo. The transition between old Ganon and your new one was so easy and natural it's amazing! It still feels like the same character just upgraded and unieqe. Thanks a lot for all your hard work.
^this sword gannon should be nerfed a bitBut if fist ganon is obsolete then what`s the point of this mod allowing you to switch between the two?
(I guess) its switchable for those that like Fist Ganon those that don't and want an original Non-clone Ganon with a similar style/feel can use Sword Ganon. I think it's more of an option thing than balancing both version to be used at the same time like Zelda/Sheik. But I don't know for certain. Hopefully the mod author Ashingda can elaborate and tell is what he wants to accomplish with this mod.But if fist ganon is obsolete then what`s the point of this mod allowing you to switch between the two?
Yes, but what`s the point of having Fist Ganon as a option when there is already a better option literally a button click away? If they want to use fist ganon that badly that they will put themselves at a disadvantage just in spite of those who hate fist ganon, then why would they download this mod in the first place?(I guess) its switchable for those that like Fist Ganon those that don't and want an original Non-clone Ganon with a similar style/feel can use Sword Ganon. I think it's more of an option thing than balancing both version to be used at the same time like Zelda/Sheik. But I don't know for certain. Hopefully the mod author Ashingda can elaborate and tell is what he wants to accomplish with this mod.
I have not thought about that, to be honest I didn't know what reddit was; well a friend of mine just explained what it was to me today hehe. I might give it a shot.Have you thought about sharing this mod with the P:M subreddit's Super Thread Sundays? It seems like a good way to get more attention, especially from the P:M staff.
While trying to figure out how the reverse direction in the PSA, I moved it down to get it out of the way while testing. Once the neutral B was working in sword mode I forget to remove the line that is currently sitting in the normal mode argument.I just discovered a potential glitch. When using normal mode Ganon and reversing his neutral B, the purple effect trail points in the wrong direction.
Don't worry this isn't the final release. Things will get tweaked and may even get changed or add new stuff. I really do like the idea of magic attacks but I can't work out the projectiles it may very well be not possible.But if fist ganon is obsolete then what`s the point of this mod allowing you to switch between the two?
PM will not be taking this route, characters that have already been release will not be changing much I've been told. For now this mod's main objective is to have fun with the sword and still be able to revert to normal without having to restart the console, change or modify the SD, etc. Who knows maybe in the future PM might change their minds.Yes, but what`s the point of having Fist Ganon as a option when there is already a better option literally a button click away? If they want to use fist ganon that badly that they will put themselves at a disadvantage just in spite of those who hate fist ganon, then why would they download this mod in the first place?
You are welcome and also to everyone else who enjoys it. I did work quite hard on this but it was also very fun or I wouldn't be doing it. Got to say, there is nothing like spending 1~2 hours just trying to decide what the next tilt attack will be or spending 5 hours on an animation that will never be used hahaha, good times.I like it. Thanks for working so hard.
Thank you sir.I salute you Ashingda!
Keep up the good work.
I can try something like that. I'm pretty sure I can have it so at the very start of battle if you hold Down-Taunt you will start with sword.So I just downloaded this mod and am trying it out. It's a lot of fun. Have you thought about mimicking what PMBR did with Bowser (hold down Z at the character select screen to start as Giga Bowser) so that you can choose to start as Sword Ganon instead?
The only correction I see that is needed would be "I created" instead of "I create".I create this account just to say:
I like it but I do not know how to code that yet.Just an idea: Maybe Ganon can lose his sword when he recives a certain amount of damage, like Squirtle's sun glasses. I think is a good way to nerfed him, and is semi-canonical too (because the sword doesn't belong to Ganon).
I'm glad you like the idea, I wish I could help you with the codes but I know nothing about programming. I'll try to help as much as I can with ideas, suggestions and testing.I like it but I do not know how to code that yet.
I'm glad you like the idea, I wish I could help you with the codes but I know nothing about programming. I'll try to help as much as I can with ideas, suggestions and testing.
For now I share the general idea that Swordendorf is too powerful compared to Falcondorf but I think clever solutions can be found... Maybe in the sword-mode, Ganon could receive a little damage per second, something like King Dedede Bdown, to force players to switch back to Falcondorf. Maybe is necessary to extend the duration of the switch-taunts. I have too many ideas ... I'm so happy with this mod, can't contain the hype!
Again, thank you very much for your AWESOME work. I can't wait for the next release.
You may be right about the duration of the switch taunts. I speed it up to make it more viable to get into and out of the mode, but there should be some drawbacks while doing so. I do plan on giving an option to initially start out in either mode by holding or pressing a button at the very start of battle.For now I share the general idea that Swordendorf is too powerful compared to Falcondorf but I think clever solutions can be found... Maybe in the sword-mode, Ganon could receive a little damage per second, something like King Dedede Bdown, to force players to switch back to Falcondorf. Maybe is necessary to extend the duration of the switch-taunts. I have too many ideas ... I'm so happy with this mod, can't contain the hype!
Yes, that is because this subaction had an extra reverse direction command I left in it by accident so it does an extra "turn" that is not required. Can easily be fixed by removing one line.One more thing about the Reverse Warlock Punch for Fist Ganon being mentioned before:
- Once you complete the attack, Ganon automatically turns around as well. (ie: He starts out facing right, Reverse the WP, now he's facing left. He does the WP with the flame reversed as mentioned before. Then the very end of the animation, Ganon turns back to facing right)
Very glad you like the up and down tilts because those two moves are a result of your suggestions. These ended up working out much better than I had thought it would and was actually quite fun to use not to mention how appealing it was when the hits connected. I am concerned that it may be too useful for it's own good.GanonFist
I haven't done or tested anything in wifi, sorry.Guel
D-Air: I agree, this hitbox is totally broken at the moment. I just haven't gotten around to adding all the changing collisions from the start to the ending meteor strike.Friesnchip
I am actually now a member of PMBR, and like I said before; this isn't the route that Ganondorf is taking, at least for now anyways. I'll try to convince them eventually, but for now this is just an alternate option for anyone who wants.^All of this
Have you ever told the PMBR about this?