I've faced a number of Warios in my day. Really, really good ones. Defensive Wario and campy Wario are unequivocal.
And so have I, but this doesn't make either of us automatically right. I know you're probably at the very least competent. But unequivocal? Wario tends to have crappy match ups against G&W and Marth. I know that these characters are the masters of spacing, godlike even...but try to see the point that even though they have good disjoints to their hitboxes, Ganondorf does just as well with his ridiculously prioritized aerials.
Aside from that, most of that what you said is true, however, if the Wario is aiming to win, he won't ever go close to Ganon unless to punish. The reason that Wario in that video lost like he did is not because the Ganon played inadequately, rather, the Wario failed to punish almost everything he did; and he did a lot of things that could've easily been punished.
And? Let's say Wario keeps as far away as possible from Ganondorf as possible. What then? What possibly does wario have that could put so much pressure on Ganondorf from a distance that Ganondorf has no choice but to move in? To put any pressure on Ganondorf, Wario has to get close. That's just the way it is. Wario doesn't have amazing sized hitboxes like Marth to keep Ganondorf at a distance. Wario's hitboxes have always pretty much been his hurtbox.
Here is where theory fighter plays in. You say "Well, if the Wario simply did this, he would of beat Ganondorf." But you also didn't take into account the number of times Ganondorf missed punishing wario. I remember a specific time where wario got an f-smash shielded, which would've been an easy f-tilt/DA kill for Ganon. He ended up going for a grab (which his follow up got stopped by a platform.) You completely ignore the fact that mistakes that were made by both parties.
Ganon's aerials contend with Wario's easily, yes. But the point is not whether or not his aerials can overpower Wario's, but rather, if he can ever get near the Wario before he's dair'd. If a Wario gets hit with an aerial that isn't uair or nair while airborne, he's a poor Wario. It's great that Wario will get hit by uair, but the problem lies in several places, but most notably is if the Wario is patient and doesn't rush in, you'll get a uair in off of chance occasionally. But then the problem arises that uair stales. None of Ganon's ground attacks will hit Wario unless he's overly aggressive. It's a lot like with Sonic. It's almost impossible to reach Sonic unless he comes to you. When he spindashes, you can easily get him with uair, but uair can only take you so far.
See my above comment. It is the point whether Ganondorf's aerials out-prioritize and cut through Wario's. Wario has to move inside to land a d-air. It's not even just Ganon's u-air and n-air either. B-air blows through wario's moves too. If ganondorf's b-air can consistently trade with D3's b-air, it can get through Wario's aerials. If a Wario get's hit by an u-air he's a poor Wario? I find that very hard to believe. When you're in the air, u-air is nasty to deal with.
Yes, Ganondorf's grounded attacks are much harder to hit wario with, very hard in fact. But DA says hi.
Aye. But this is where we want to weight something else: whether or not the prospect of a chancy grab-release will outweigh the benefit of a mitigated camp game. That, and it's not like YI and BF disallow grab-releases completely.
It will. Period. Near 30% or a stock? I'll let a wario "camp" me for a good minute or so if I can get one grab. Ganondorf mains should know that they're going to take some punishment while looking for an opportunity. If they don't, they're delusional. You're right, YI and BF don't disallow them completely, but you have major areas where the Wario doesn't have to worry about getting grabbed at all. On FD, every single area is fair pickings. If I was playing Wario, I would rather go to BF, YI, or SV any day than FD.
My overall point is that Wario can camp Ganondorf very hard. I'm sure you and the rest of the Ganon mainers everywhere are well aware of this. I just see the boon of being able to mitigate his camp game as outweighing that of a very off-chance at a grab-release, when other stages don't really prohibit them in the first place.
I can see how you are saying that platforms can hinder Wario's aerial game, but they do hinder guaranteed kills and heavy for Ganondorf. But Wario doesn't have such a deadly "camping" game that platforms are such a big factor in being able to win.