Ray_Kalm
Smash Master
Having mained Ganondorf for over a year now, I've begun to notice that his answer to the aspects of brawl are VERY limited, infact they're more limited than any other character.
Ganondorf, as we all know, is the "slowest" character in brawl, this alone makes him very limited. Being slow, both in the air and on the ground, means that you can't tech chase, follow up attacks, mindgame, as good as everyone else, and Gerudo isn't the solution for this, that move's also slow.
Slowest, and worst OoS options. We all know how dreadful they are. 7 frame grab with the smallest range, makes it almost impossible for Ganon to grab someone OoS. A 9 frame jab, 16 frames OoS, shouldn't be called a jab at all. Jab's are suppose to be "GTFO" moves, not slow, laggy, low damaging attacks. Cause of how slow Ganon's jab is OoS, he can't punish with it, giving Ganon another less option.
No projectile (having no answer for camping, or to camp), slow attacks (no fast moves to break out of combos with, or use OoS), only a few true combos (having an ridiculous amount of trouble comboing or racking up damage himself), are other reasons why he's limited. Now, there are other characters who have troubles such as these, but not one character have all these 'together'. For example, Bowser has trouble comboing, but has good OoS shield options and a projectile. Donkey Kong has no projectile, but has no trouble racking up damage and attacking OoS. Etc, etc.
No moves to juggle with. Not being able to juggle also makes a character limited. DTilt may be considered a juggling move, but it really shouldn't because of how easily players could jump out of the second hit.
There are tons of other stuff which I can't post atm, but you basically got the point. Ganondorf is the most limited character in brawl, he's like G&W in a way, but instead of being "good and limited" he's "bad and limited", and because of that, he'll always remain at the bottom of the tier list.
Ganondorf, as we all know, is the "slowest" character in brawl, this alone makes him very limited. Being slow, both in the air and on the ground, means that you can't tech chase, follow up attacks, mindgame, as good as everyone else, and Gerudo isn't the solution for this, that move's also slow.
Slowest, and worst OoS options. We all know how dreadful they are. 7 frame grab with the smallest range, makes it almost impossible for Ganon to grab someone OoS. A 9 frame jab, 16 frames OoS, shouldn't be called a jab at all. Jab's are suppose to be "GTFO" moves, not slow, laggy, low damaging attacks. Cause of how slow Ganon's jab is OoS, he can't punish with it, giving Ganon another less option.
No projectile (having no answer for camping, or to camp), slow attacks (no fast moves to break out of combos with, or use OoS), only a few true combos (having an ridiculous amount of trouble comboing or racking up damage himself), are other reasons why he's limited. Now, there are other characters who have troubles such as these, but not one character have all these 'together'. For example, Bowser has trouble comboing, but has good OoS shield options and a projectile. Donkey Kong has no projectile, but has no trouble racking up damage and attacking OoS. Etc, etc.
No moves to juggle with. Not being able to juggle also makes a character limited. DTilt may be considered a juggling move, but it really shouldn't because of how easily players could jump out of the second hit.
There are tons of other stuff which I can't post atm, but you basically got the point. Ganondorf is the most limited character in brawl, he's like G&W in a way, but instead of being "good and limited" he's "bad and limited", and because of that, he'll always remain at the bottom of the tier list.