I made a mistake that you can roll the Neutral Standing A and all that but still, its nowhere half as good even though it has more reach and knockback. In Melee you could NOT punish that move if whiffed which made it so versatile. Its still awesome in Brawl just doesn't retain any of its past glory. It can kill... okay.. so can all his other moves at lower percentages. Besides by the time this move can kill (depending on stage, lets go with FD) ~150%+, you'd actually want to kill him before that much percentage.
His FAir was his game and now he lost his most powerful move in terms of spammability. His BAir comes out fast but still not as strong or good on the knockback. His B moves although quicker lost its strong percentage attributes and although they are faster you'll always be using a move to HIT as much as possible so missing isn't something you can do too much maybe except for Side B and Dash Attack.
His NAir... doesn't combo into the second hit or very rarely (its hard to get the position right) and doesn't knockback anymore. Comes out fast though with very little lag but without knockback its not very useful.
His DSmash is good cause it sucks in the opponent for the second hit... but it can be air dodged.. so scratch this move out because after execution he takes a lot of time to recover so if people can air dodge out of it, its a dangerous move.
Ganondorf just moves so **** slow, I mean I thought he was slow in Melee but ****, Brawl hit another height of slowness for him.
His Side B, honestly is the only thing, imo, that has been improved to the level of a great move. A lot of options with this but again, you can't center a character around one B special move. Damage was lowered but mind games, that Ganoncide option (will scare a lot of people in trying to edgehog especially if they have low percentage and less stocks). This is his most versatile move and his best combo setter along with Dash Attack.
His FSmash has less "backing away" distance which makes it harder to use, its got good range but not as much as Melee Ganon. Also it kills great but killed faster in Melee.
His Ftilt and Dtilt have been slowed down but better knockback, they are great moves as well but a little on the slow side, whiffing one of these usually get you punished if the opponent sees it coming.
Lots of things on Ganondorf that has been nerfed for the worst. I just don't see how he can even be remotely anything higher then low tier, if he gets to low-mid tier thats only because of his Side B and possible mindgames along with it.
I don't mean to hate on him cause honestly hes ****ing awesome when it comes to style and looks, but his game is sloppy, you have to be MUCH too defensive to be effective and messing up costs you a chunk of %. His DAir can be good as well when lagless but thats a move that can be seen from a mile away and dodged, rolled out of quickly because the move itself is still slow (slower then melee). Maybe I'm just not meant to play with him because my style on Melee was always agressive and now that he goes from Air Superiority *** kicker to Defensive calculating fighter is too much of a difference for me.
I hope stuff comes out on him that improves his game cause I had high hopes for Ganondorf in brawl, but as of right now I'm dissapointed by his moves. I know a lot of characters have been nerfed but Ganondorf took a big hit if you ask me. I'll still play him and hope to improve greatly with him but competitive playing we won't be seeing him much.
I'll keep my eye out for Ganondorf players though, no one as of yet is pro so there are still many things that can be figured out, I'll try learning stuff on my side as well but I doubt he will be a very good character in the end. He is superior to a lot of those ****ty characters epsecially when it comes to aerials but he is TOO easily punishable now and that alone is a big turn-off for all past Ganondorf players. Atleast.. he looks cool.