I partially take back what I said before, while I generally don't like 2D sidescrollers or ports, I do like Super Mario Galaxy inversions of typical genre rules, platformers, and - mysteriously lacking from WAY to many titles - colorful scenery. It is still a port of a game I never heard of, but considering how lacking the wii is in titles that can stand up to a PS1 port and a twenty year old game, I'll try to get Klonoa used.
It's kinda odd how developers don't quite "get" the wii. If they "got" it, they would have realized that a good platformer like (hopefully) Klonoa, but in full 3D as an orinignal IP, would probably become an immediate cult classic.
Videogames need more cartoony graphics (not cell-shaded) and less realistic Gears of War processor-pushing shading techniques, IMO. I think that there is a lot of underestimation of the power of a cutesy 3D platformer with super-strong controls for even the most steriotypic platforming levels. For example - Super Mario 64 had two generic ice levels, one generic "climb the tower/mountain/clock" star per level (if not more), multiple generic water and fire levels, a couple generic mountain levels, and some unforgettable levels that while awesome, incorperate many of the same elements as the generic levels I just described. There's also the 2 generic collectathon stars for every level (100 coin and red coin), because collecting everything without being allowed to miss a single item for success has been proven "fun" time and again.
But it was still awesome, and I would play a game like it but with better graphics as soon as it came out.