Empyrean
Smash Champion
I was spamming this hard in friendlies the other day. We can probably also use it as an anti-zoning tool if the opponent throws a projectile at the wrong time, but I've only had experience vs toon link so I'm not sure how well it works vs other zoners.I've just started realizing how stupid fullhop DL is as a whiff punish. If you read a ground move at any point, aerial DL just eats through that and kills so early. It really adds another layer to Corrin's already excellent anti-ground game. It makes people want to jump, which is easy to deal with as Corrin, either with aerials or an U-tilt. Every time that I play this character, she just keeps getting better and better.
Which characters can punish aerial tipper DL on shield?
A note about aerial DL: if you land with it without doing anything else from a full hop you will suffer the landing lag. However, the FAF is much earlier than the animation's duration, so you can either time an aerial's early autocancel, straightup land with nair/fair or jump away. I don't know if any character is able to punish aerial DL (maybe bouncing fish? or full hop thoron with Robin?) but it does put us in a relatively disadvantageous position. Thankfully we have enough options to mix up our landing so it's not a big deal. If the opponent rolls in they're at about a ~10 frame disadvantage, since DL can be acted out of after 30 frames, does 10 frames of shieldstun (tipper) and an average roll lasts ~30 frames.
EDIT: some custom up-Bs like screw rush are probably the only OoS options that could punish aerial DL. Otherwise the opponent needs a way to get to Corrin within 20-ish frames (13 if they have to drop shield) to outright punish the move.
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