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because competitive players dont sit any further than 3 feet from the TV they dont need itWE LOVE YOU NINTENDO!!!!
...But why you no make it wireless?
(Lol. Totes first one to post)
Its not wireless 'cause its connecting straight to the wiimote.WE LOVE YOU NINTENDO!!!!
...But why you no make it wireless?
(Lol. Totes first one to post)
Try using Diddy's recovery. XDIt is a very real issue. I haven't had much of a problem with it, but there likely isn't anything interfering with my connection. Anyway, for the sake of an example, in Project M Ike's Quick Draw is central to his gameplay style. However, I've heard that a Classic Pro user (can't remember who) had a problem with their Ike shooting off without them letting go of the special button. The response was that the wireless made the game not register that the button was still being held. Bummer.
gotta <3 the price.WE LOVE YOU NINTENDO!!!!
...But why you no make it wireless?
(Lol. Totes first one to post)
Stop complaining? This isn't what we wanted.I prefer the Wii U's Pro Controller, but at least, people can stop complaining
No it's not. That's a controller for the Wii that's, by now, 2+ years old.http://nintendoenthusiast.com/wp-content/uploads/2014/05/original.jpg
This is what the controller actually looks like.
BRB, deleting a thread I just madeNo it's not. That's a controller for the Wii that's, by now, 2+ years old.
There was no point of creating it in the first place. I don't understand why Nintendo feels the need to constantly create new controllers. The Wiimote was innovative, but this controller just didn't do it for me. They knew everyone loved the GameCube controller. I find it completely idiotic that they strayed away from its' design in the first place.I don't think this is a good idea sales-wise. If they do this then whats the point of having the wii u pro controller?
Gee, I dunno.How else would you connect it, unless they made it wireless
Pretty fancy.All this apparent need for wireless with Nintendo is just annoying though. I personally hate Wireless, and not specifically because of input lag.