Manaphy21
Smash Rookie
[TLDR WARNING]Hey everybody. I'm not sure if my question has been answered or not.
I've played since Christmas of last year (as well as all the Smash games). I've slowly been getting better thanks to resources like smashboards, r/smashbros and youtube videos. I still make mistakes but I try and learn from them.
However, I feel like I wouldn't do well in a tournament. Hell, I've done Anthers and got my body rocked. I'm told to get my moves out faster, check frame data for understanding moves, stop rolling and use shield (which is easy and I've done)... all that jazz. It's not discouraging to read that, but it's discouraging that I don't understand it.
I have no idea how to interpret frame data, and I'm not entirely sure how to make my reaction time faster. I'm clueless on how to get my nair out asap, or react fast enough to get that much needed grab in.
Is there any advice on how to read frame data? Or how to make your reaction time better? I want to be competitive, but I feel as if I'm hitting a ceiling. I watch a ton of tournament videos and stuff, but I feel like that's just giving me ideas for combos that I can't accurately do.
I honestly don't know how to work with frame date, either, but to my limited understanding, frame data is used to pull off "sweetspots," which essentially are moments in a character's move that does the most damage and can potentially KO at lower percentages. For example, Rosalina has a sweetspot in both her Uair and Dair. Her Uair, coupled with Luma, is able to kill at very low percentages at the top of the stage if I am able to catch the falling opponent at the center of the halo AND when the animation is rising--or during the beginning frames of the animation. Her Dair functions in a very similar manner, and it has a meteor effect where if the opponent is caught directly under the halo during the beginning of the animation, there is a guarantee that they will be thrown so far down from the ledge that they will either perish or not be able to reach the ledge.
Another way frame data is used is learning to do jab-cancels, or cancels in general. I don't know much about this realm since I never liked playing characters like Falco or Fox that more-or-less use such things, but I think it requires VERY strict reaction times in order to get the grab followups and what have you.
Lastly, I've seen frame data used to analyze how "teching" against a stage works. Teching is basically pressing the Shield button at a certain time when you are slammed against the ground or side of the stage in order to prevent a severe meteor effect or knockback. This also requires a bit of practice since teching doesn't always work in some scenarios, such as Ganon and Falco's Dair or touching the side of the stage when recovering.
I may be completely wrong in my explanation, but that's how I basically see frame data. I've just honestly stuck to one character for a long time and tried learning what she can do and cannot do. The whole technical and numerical aspect of smash still baffles me, which is why I still have trouble reading patch notes. I still cannot for the life of me "dash dance," or run in place, but I try to find ways to replace such a thing by twirling Rosalina or holding back from attacking and then analyzing the situation.
If you want to make your reaction time faster, I highly recommend playing with lvl 9 CPUs. I know some people say that's a bad way to practice, BUT! Instead of trying to predict what the AI is going to do, learn to REACT to what they do. Lvl 9 CPUs are essentially "perfect" representations of every character in the roster, but they can be easily defeated by just camping.. So.. don't do that. Because they are supposed to be "perfect," this is great in helping you decided what are your best options or moves that you can use in that situation. Get close up in their face and see what they do; the fact that they are AI keeps the match unpredictable, so this can help you improve your mixups a bit. I also think CPUs are a great way in learning what a character does at a basic level. Sure, they aren't doing advanced stuff like an actual person can do, but it personally has helped me learn about certain matchups--again, at a basic level.
You said you watch a lot of tourney and combo videos, right? Well, take advantage of Training Mode in Smash 4! Training Mode allows you to basically beat the living crud out of an opposing character to your heart's content. It's also the same place where you can mess around with frame speed to look at frame data, use smash items for funzies, and practice combos on various characters to see how they react against them. For example, I discovered that Fox is a natural fast-faller, so I can take advantage of that and do Grab>Pummel>Upthrow>LumaJab until Fox is that the tip of Luma, where I finish off the jab and Fox had now gained a clean 32~40% damage. Honestly, if you have to spend hours just learning to do something, then DO SO! Don't hesitate in taking a day just to mess around on Training Mode. More often than not, you will find yourself discovering some pretty cool things about your character the more you experiment with them! At the end of the day, I think it all comes down to "muscle memory," or when you know something to the point that you can immediately do it, such as short-hopping a Nair. So keep practicing!
As for rolling.. My suggestion for this is learn to spot-dodge, Perfect/Powershield, or just run away to get out of a dangerous situation. Sometimes you don't even NEED to move from your place because you will eventually learn a variety of punish options against your opponent, such as grabbing out of shield, pivot smashing, or.. just patiently wait and scout out your opponent's habits. Rolling, however, is still useful in some situations; you can either roll back to prevent yourself getting dash attacked--if your roll isn't read--or roll towards and BEHIND your opponent when they made a crucial mistake, giving you the option to punish. Rolling is basically another mechanic in Smash that, when practiced well, still maintains itself as a helpful defense tool.
Now, the thing about tourneys is that it all comes down to exposure and experience. The reason you don't feel ready to play in a tourney is because you still don't have a lot of experience playing in one. And I get it.. IT'S NERVE-WRACKING the first time. You have people watching you play and simultaneously judging each move you do and commenting behind your back what you did and perhaps should have done better. However, you should find a way to keep your cool during the match. Try to tune out those noisy spectators by either wearing headphones or reassuring yourself that you will do your best. Easier said than done, right? I know, but like I said, it all comes down to exposure and experience. Yet, sometimes when you go to a local venue, you don't REALLY have to be playing in the actual tourney to gain experience. Why not just ask for friendlies? Friendlies are great in getting to know other people, as well as slowly warming up to the crowded atmosphere of the venue.
Phew.. Sorry for my long comment, but I hope it helps you continue to improve! Trust me, it's not easy at first to play this game seriously because you have SO MUCH information to take into account from both the website, Youtube, and whatnot, but take it slow and don't be afraid to keep reaching out for help!