Lots of posts with no answers. I'll fix that.
Warning: noob making this thread.
Hey I've been playing smash 4 for a few weeks and always watched/admired all the smash games all the way from 04 and loved watching Ken especially play, but never actually played seriously until smash 4 and now i'm trying to get into the competitive scene and get better, currently with marth/lucina.
The problem with this is that i'm extremely new and don't really know too much of what i'm doing (mainly up tilts for me seem to be hard, or basics in general) when i watch zero play lucina it seems so smooth and precise and he always lands all his combos, and when i try to imitate it I can't do anything he does lol, I don't expect to be as good as one of the best smash 4 players currently when i'm really new, but I'm not sure how I should start to getting better. Some people told me to go into trainning mode, but i'm not sure exactly what i'm supposed to be doing in training mode to learn, like what should I do to learn basics or practice/work on? Also if there's any tips in general or for marth it'd help a lot thanks!
In Training Mode, pick Marth or Lucina, and practice any guaranteed combos (check the Marth/Lucina boards for this. From what I know they're
very good at keeping data for this) and just get used to your character. Practice with movement, and just let yourself become one with your character. For many newcomers, especially when I first started playing competitively, a lot of people neglect this part of the stage and just go in swinging, then can't figure out why they've lost. In general, training mode is used to learn what works and what doesn't with your character.
For Marth/Lucina, use Up-B OOS (Out-Of-Shield) a lot. It's an excellent way to negate offensive pressure off you. Control your movement with those characters, as that is his/her best tool against the cast.
What are the Pros and Cons to keeping tap jump on or off?
Hi everyone! I'm new to the Smash Bros universe. I've never played melee and only played brawl maybe an hour or 2 every year. Smash 4 on Wii U is my first smash game that Ive strived to become good at. I've watched many tournament videos and character tutorials that have me heading in a good start.
That being said, back to the title question, what are the pros and cons to keeping tap jump on. I have it on right now but I almost never can use up tilts because of it. But I hear some pros are for tap jump so just want all the details. Thanks!
PS: I use a Wii U pro controller if that changes anything
Tap Jump ON
-Up-B OOS is much, much easier to do.
-U-Smash OOS is much, much easier to do.
Tap Jump Off
-Freedom to hold up your control stick without using a jump/double jump.
-...That's about it.
Honestly, it's all preference and character-related. I played with both Tap Jump On and Off, and the way how I played Mario didn't change much at all. However, to use OOS options you need to "jump cancel" in order to use it (Up-B OOS and U-Smash are impossible to do without it. You'll have to drop shield first which is laggy), so if you have Tap Jump Off, you need to use the jump button, then Up-B/U-Smash/U-air, and that can make you fumble with your controller quite a bit (I used to have Jump assigned to L-Trigger due to this). I find Tap Jump on to be preferable because of this. But again, I play Mario. If you play... Ike, then he doesn't care about Up-B OOS or U-Smash OOS.
Regardless though anything you can do with Tap Jump ON, you can do with Tap Jump OFF as well, and same thing vice versa. It truly is just a preference. If you have trouble using U-tilt with it on, just control your thumb better.
What are the pros and cons between C stick set to smash attacks and C stick set to attack? ZeRo told me he has controller's C stick to attack. I'm curious because I use the default setting and i see ZeRo perform those long range side b (instead of normal range) attacks with Diddy Kong and I want to do the same but I dont know how.
Smash Stick is pretty weird (and dumb) in this game.
Techs suchs as (Perfect) Pivot F-Smash/D-Smash/U-Smash, (Reverse) Jump Canceled U-Smash, and SDI are much harder if not outright impossible to do without Smash Stick. However, Nintendo poorly programmed Smash Stick so that if you hold a direction on the C-stick, it actually negates your movement on the analog stick. This makes your aerial movement much more finicky.
With Attack Stick, you get that freedom of aerial movement back, but at the same time you sacrifice a lot of ease to do the techniques stated above. I personally have Smash stick on and flick the C-stick instead of holding it down.