Given the increased support this thread has been getting, I thought I might post this potential moveset. I make no claims of knowing balanced percentages/knockback, etc.; this is mostly just fun ideas of how his moves and playstyle might function:
Ganon
Flavor text:
The Demon King Ganon is the true form of Ganondorf, appearing when the gerudo releases the might of his Triforce of Power. Ganon is the largest and heaviest character in Smash, but that doesn’t mean he’ll go down easy! Watch out for his massive damage, and the long range of his mighty trident. Also, while his walking and running speeds might be slow, his ability to teleport around the battlefield makes him more unpredictable than he seems.
General Playstyle: Ganon is a strange one. While you might think a demon in possession of the Triforce of Power would be a brawling brute, most of his battles in the source material have him teleporting around the battlefield and taking potshots at Link. Taking both of these personalities into account, Ganon in Smash plays best with careful spacing/retreating tactics, but keeps some tools that prevent him from becoming a helpless punching bag up close. Most of his moves benefit from stage control to maximize the hitboxes of his fist, projectiles, and his trident's sweetspot. Up close and mid-range, players will want to learn how to manage his grab spacing, superarmor frames, B and v-B charge storage, and the spacing of his dash attack and teleport.
The origin of Ganon's moves are shown next to the move name.
Misc/Gimmicks
Ganon has generous superarmor on his moves, and an ambient superarmor attribute akin to Bowser's "Tough Guy", "Triforce of Power". This prevents flinching from moves that deal less than 25 units of knockback, is increased when crouching in place, and is amplified further with his v-B.
Ganon is big, and so is his trident. Several of his moves have range comparable to Corrin and Simon/Richter.
Ganon blinks for his roll and spot dodge, making it impossible to see which option he is going for.
All trident moves have an electrified sweetspot at the tip. As well as dealing the most damage and knockback, the slight freeze frames give Ganon an additional opportunity for spacing. Trident attacks otherwise deal the second-best damage at Ganon's hands, and worst along the pole.
Neutral
- Jab (misc): 2-hit combo with the trident – an underarm sweep to a two-handed overhead smash.
- Rapid Jab (LttP): After the initial sweep, Ganon will whirl his trident overhead, smashing it downward on release.
- Dash (Various): Ganon performs a shortened version of the pew-pew-pew staggered teleport that also features in his ^-B. This causes him to blink out of and back into existence 3 times as he moves forward some distance. This can be used to ‘pass through’ fighters if Ganon's hurtbox blinks ‘out’ while on top of them, or to damage them when blinking ‘in’. These hits take the form of dark energy around Ganon, akin to Metwo’s neutral aerial, though the hitbox is smaller, leaving him vulnerable from above.
Tilts
- > (Various): A powerful trident poke with significant horizontal knockback at the tip.
- v (Various/OoT): Ganon brings his fist downward in a ground-pound attack. Significant startup lag, with superarmor just before and during the slam. The hitbox on Ganon's fist deals electric damage and decent diagonal knockback, while a hitbox slightly in front of him has a chance to trip.
- ^ (LBW): Ganon summons a multi-hitting pillar of dark energy on top of and directly above himself. Will scoop fighters upward at close range.
Aerials
- n (Various): Ganon blinks in place (no special hit/hurtbox properties), causing dark damage. A decent getaway tool.
- ^ (Various): Arcs his trident overhead. Fair juggling tool.
- > (OoA/OoS): Ganon blinks (no special hit/hurtbox properties), sending a blinking mirror image of himself outward. Relatively quick space control tool.
- < (OoT): Ganon sweeps his cape backward. Proper timing gives increased priority against projectiles.
- v (misc): Ganon thrusts his trident downward, and plummets with it. Can be used to drag fighters down as a suicide KO, but only if the trident skewers at the sweetspot, which generally requires very precise spacing due to its length.
Smash Attacks
- > (LBW): Ganon brings his trident inward to imbue it with dark energy, then thrusts it out. This is one of the most damaging smashes in the game, but has plenty of lag. While the attack is charged, there is a darkness hitbox on the trident with upward knockback (this generally won't combo into the main hit, however).
- v (OoA/OoS): Ganon charges dark energy like a hadouken, then slams his palm on the ground. Large hitbox which buries at the fist.
- ^ (FS): Ganon thrusts his trident upward, releasing a thunderbolt directly above him. Long, narrow hitbox with sweetspots at the tip of both the trident and the bolt. Slightly above Palutena ^-smash range, but it won't scoop upward.
Specials
- B - Din's Dark Fire (LttP): Ganon twirls his trident overhead, causing a ring of bat-shaped fire projectiles to swirl around him in a circular formation. The ring expands outward, reaching a max range about half the length of Battlefield, then back in to Ganon, who cannot move during the animation. The bats deal little knockback, acting more as a keepaway/gimping/combo-ing tool. With precise timing, smaller characters can theoretically jump between the bats. End lag, but fast startup allows for things like sweetspot v-tilt into B.
This move also has a "charge". If the whole animation is completed, Ganon will flash, and B can be pressed again to unleash a swarm of fiery bats with high fire damage and mild homing properties. Ganon can move freely while the bats are "charged", though he cannot store the charge indefinitely, as it will wear off after some time.
- >-B - Trident Throw (FS): Ganon throws his trident like a boomerang. On flying, it strikes multiple times for high damage and minimal knockback, then zips back with a weak hitbox on its return. While the trident is flying outward, mashing B will cause Ganon to extend a palm and imbue the trident with blue fire, causing big damage when it hits. Ganon will remain in this prone state until the trident returns, however. Otherwise, Ganon can move as normal while the trident is out, though all of his grounded attacks/grab are replaced by a basic swiping palm move, and he cannot perform aerials.
The trident cannot be grabbed by other players, though it will clank with powerful hitboxes/projectiles, at which point it will poof back to Ganon.
- v-B - Darkness Technique (LttP): Holding the move will cause Ganon to raise his cape, which sends a shadow creeping up him. Charging functions similarly to Cloud's Limit, though it is faster, only charges manually, and "partial" charge will drain over time. At full charge, Ganon gains universal superarmor up to a certain damage % for a certain amount of time. This effectively buffs his "Triforce of Power" attribute, negating its relative uselessness at higher percentages, and giving Ganon a shot at late stock victory.
- ^-B Teleport (misc/all): Ganon teleports with the blinking hit/hurtbox properties of his dash attack. Initial movement can start in 8 directions, with further slight influence over direction when Ganon is already moving. Holding the button moves Ganon further, with large max range. Starts up quick, with some end lag on release. Note Ganon can still be gimped from above and below when popping back "in". Ganon cannot act out of teleport and goes into freefall if he doesn't land on-stage.
Throws
- Grab (LttP/FS/OoT): Ganon's grab takes the form of the magical crystal that he has a tendency to trap princesses in. This appears in front of Ganon in a manner similar to Greninja's grab, tying it for the best non-tether grab range, albeit with slightly more lag than a standard grab.
- Pummel: Ganon shocks the trapped fighter with magic.
- >: Ganon performs a force palm of dark energy that sends fighters back a good distance.
- ^: Ganon levitates the fighter overhead before the crystal swells and explodes. Kill throw.
- v: Ganon smashes the crystal downward, Sends at standard follow-up angle.
- <: Ganon skewers the fighter with his trident and flings them overhead.
Final Smash
Couple of ideas:
- Malice Incarnate (BoTW): Ganon teleports behind the stage similarly to the new Giga Bowser, and becomes consumed with malice before shooting a massive laser across the battlfield.
- Dark World (LttP): Ganon creates a huge crystal that sucks fighters in, triggering a cutscene in which they are transformed into rabbits or monsters (depending on if they are a "good" or "evil" character). As they run around haplessly, Ganon looms behind and batters them with a big trident sweep.
Visuals
Though he holds it by default, Ganon's trident immediately disappears/reappears in a poof of dark magic for moves that would benefit from simpler animation, such as his v-smash.
When Ganon is KO’d (other than screen KO), a glowing triangle triforce piece pops out of his explosion (
LoZ).
Colors:
https://i.redd.it/gcnf9nu168811.png
Entrance (OoA/OoS/FS): Ganon breaks free of his seal, rising up from the ground.
- ^-Taunt (LBW): Ganon raises a fist, displaying a glowing triforce piece.
- >-Taunt (LoZ): Ganon strikes a vampiric pose with his cape, and laughs.
- v-Taunt (misc): Ganon pounds his trident on the ground, causing a deep ringing sound.
- Victory 1 (misc): Two moblins dance around Ganon, which he swipes aside to strike a pose.
- Victory 2 (AoL): Ganon faces the screen dramatically as he is overcome with shadow, his eyes bright.
- Victory 3 (misc): Back turned, Ganon twirls around dramatically, displaying a triforce piece that floats in his palm. If any of the Links and/or Zelda/Sheik was an opponent, he has two/three.