Here's an additional moveset for people to consider. Not sure how this whole system works in regards to getting it into the OP.
*Tough Guy Ability
*Special Trait, Ganon’s Wrath, rage cap is boosted from 150% to 200%
*Very heavy. Heavier than Bowser.
*Very Slow walking speed
*Dash is initially slow, but with very high acceleration (by high I mean noticeable rather than acceleration quickly) giving him a top speed similar to Greninja
*Abysmal jumping ability, second only to Little Mac.
* Trident has a tipper
Overall he’s cumbersome to move, but his high weight and the range he has on his lance attacks make him a very defensive fighter. Ganon does not move much, so he has to wait for his opponent to come to him, a good Ganon player will make that very difficult for the opponent. His kill potential is a little wonky, with a mix of moves that are easy to hit with but not very strong, to quite powerful, but difficult to land hits with and a special move that is somewhat gimmicky. Rage will be a big factor in his kill potential as he will probably be spending a lot of time in high %s as enemies struggle to kill him. Most of his attacks deal moderate knockback, so his combo potential is limited. Ultimately he's a character with a lot of weakness, but also a lot of strengths and tools to mitigate his weakness.
Attack | Name | Description |
| 3 hit combo | Ganon punches with his fist, slashes with his trident and then attempts to shock his opponent with magic. Unlike most jab combo, each hit has launch potential, so it doesn’t combo into itself. The fist and trident have moderate knockback, while the lightning strike has quite high knockback. You are unlikely to hit with it though, as an enemy would need to walk into it (or be a heavy character at a low percent). The potential of the combo however, makes Ganon somewhat hard to approach. It also makes it rather unsafe for enemies to shield against as it can rack up a lot of shield damage. |
| Trident Slash | A large slash of the trident, look at his trident slash in the Oracle games for visual reference |
| Overhead Slash | A wide arcing overhead slash with his trident. |
| Fire Palm | Ganon charges up a flame in his hand and blasts nearby enemies. One of Ganon’s best kill moves with very high damage and knockback, but also one of his less reliable moves as its range is quite short and the hit box does not last very long.
Taken from an attack Ganon uses in Hyrule Warriors. |
| Full Body Rush | Exactly as the name implies, Ganon does a full body rush. The attack’s hitbox is quite large as Ganon himself is quite large. |
| Trident Stab | A long stab with his trident like what Yuga Ganon does. Can be angled. |
| Vertical Stab | Ganon stabs his trident vertically upwards. One of his more powerful attacks, but the hit box is quite narrow. |
| Warp Bomb | Ganon disappears and a blast of energy falls down from above where he was standing. Can be used to avoid attacks. Has surprisingly little ending lag. Also based on an attack he does as Yuga Ganon. |
| Blazing Bats | Fiery bats from his A Link to the Past battle fly around Ganon in a circle, damaging enemies they come in contact with. |
| Lunge | Ganon lunges forward with his trident. High ending lag. |
| Butt Hurt | Ganon hits his opponent with the butt of his trident |
| Helicopter Trident | Ganon spins his trident around hitting multiple times. |
| Pound | Ganon stalls and drops using the animation he has for pounding in A Link to the Past. |
| | Ganon grabs with his free hand. Not a whole lot of range to it, |
| Bite | Ganon bites his opponent. |
| Baseball Trident | Ganon tosses his opponent upwards and hits them with his trident, knocking them away in front of him. |
| Lightning Strike | Ganon tosses his foe away from him and a bolt of lightning strikes them. |
| Trident Swipe | Ganon tosses his foe upwards and swipes with his trident, knocking them further upwards. |
| Burning Breath | Ganon throws his foe down and breaths fire on them like Bowser (this is also something he does in Hyrule Warriors) |
Attack | Name | Picture | Description |
| Malice | | Ganon stabs his trident into the ground creating a pool of Malice from Breath of the Wild. Enemies who are knocked into this pool suffer damage as if it were lava and, most importantly, are instantly killed if they are over 100% damage. The size of the pool is approximately that of a battlefield platform. The pool will slowly dissipate over time and Ganon cannot summon another until a few seconds after his last pool has completely vanished, but if he uses this move again while standing in a pool of Malice, he will suck it back up into him. This will heal 3% damage to him regardless of how much of the Malice was left. When Ganon is able to summon a pool, a cloud of malice will smoke from his mouth and nostrils. Given Ganon’s difficulty landing killing moves, an attack that kills regardless of knockback is very valuable to him, as is controlling the stage to make approaching him more difficult for his enemies. |
| Demon Cannon |
| Ganondorf charges up a projectile attack in his hand. Meanwhile the player can move a shadow forward like Greninja’s Shadow Sneak (unlike Greninja, Ganon cannot move while this attack is being performed). When the player releases the button, Ganon warps to the spot where the shadow is and fires the projectile in the opposite direction to where he was previously facing. If it hits an enemy in the back, it deals increased damage.
Based on his fighting style in the original The Legend of Zelda for the NES. |
| Trident Warp |
| This attack has two versions. If you tap the button, Ganondorf will twirl the trident above him like a helicopter, giving him some horizontal recovery. If you hold the button, Ganon will throw the trident like a boomerang. Continue to hold it and it will return to him with no recovery potential at all, but release the button before it returns to him and Ganon will warp to that spot and perform a powerful slash with it. While waiting for the trident to return to him, Ganon stays motionless in the air (in one way this leaves him quite open, but in another he is free to warp away at any time).
Based on his fighting style first seen in A Link to the Past and replicated in many other games. |
| Magical Shield |
| Ganondorf glows red, giving him knockback and stun immunity to the next attack to hit him. Only Final Smashes and other special attacks like Little Mac’s KO punch can damage him. Useful for keeping him alive, but is fails to do much against multi hit attacks. Projectiles and light attacks that wouldn’t normally stun him because of his tough guy status won’t break the shield. Weaker projectiles won’t deal any damage to him at all (because without something to deal with projectiles he’d be a sitting duck to them). One of the more useful aspects of this is making reckless attacks safer on Ganon when he is at high %s and has a lot of rage built up. After the shield is broken, there is a 20 second cooldown before he can cast another one.
Taken from something he does towards the end of his battle in Four Swords Adventures and Breath of the Wild. |
| Master of the Triforce | | Ganon swipes with his trident, bringing his enemies to the Sacred Realm, he then raises the complete Triforce above his head and the surrounding area immediatly becomes corrupted with darkness. Despite the dark surroundings, the Triforce continues to glow. Ganon laughs as the Triforce continues to brighten until it consumes the entire screen. Damage is dealt to the enemies captured in the attack and any with over 100% damage are instantly killed. |
So to use Ganon well you really need to make use of his specials. Using the Malice is going to be his most reliable way of killing things, and his side and up specials are going to be some of his more effective ways of moving around the stage. While his down special will be vital for shrugging off projectiles and unleashing riskier attacks. His throws will be some of the best way of forcing enemies into the Malice, but his grab range is weak.
Personally I really like the idea for his side smash. It's a good way to implement the NES incarnations invisible fighting style while also making an attack with a very unconventional (but still effective) method of attack.