Zen: You played pretty well, I think. You pointed things in generally the right direction without getting into the AggroZen mode that has caused you problems in the past. Well played. Not too much else to say here.
Joey: Sorry that life booty-bopped you at the wrong time, lol. Even if I hadn't known who scum was, your first post would've had me Townreading you until the end of the game. Thanks for masoning us. <3
Ruy: Definite improvement compared to Awakening. You took a frontline approach that stymied the aggression/stonewalling that I pointed out. Your questions remained pointed and with clear direction, and if memory serves, I think your reads were pretty on point.
Swordy: Play the damn game you boner! You were absent for MOST of Day 1, which we tried to alleviate pressure on by poking Marshy with a stick. If you had been active enough to manipulate the D1 lynch I think we'd have had a really strong scumteam and could've really wrecked Town. Unfortunately your absence and Kantrip's bungle meant Town got their heads together pretty quickly with a lot of momentum.
Scary: Definitely keep playing in regular queue games, but play like you did LATER in the day. (minus the whole claiming almost entirely unprovoked thing) I'm legitimately astounded by the difference in quality of your posts between the start and end of the day. It's like two totally different people. I want to see you keep playing. Make sure to look at the INTENT behind the actions of people. Most of your analysis was very surface level, which is just something that comes with time.
Xatres: I know it's your style, but SWFTown doesn't take too kindly to active armchairing. While I understand you like to take a calculated approach, you'll get farther as Town by taking some more active approaches to the game. Directly ask people important questions. make **** happen. You're a strong player, but it's hard to discern Town intent in your play. Since there are less Scum than Town, that's overall a bad thing. It's much harder to correctly read you as Town than it should be. A Townie's job is twofold: Find/Lynch scum, and Make their Town intent known. The easier it is to read it, the more quickly Town gains a cohesive direction.
Sokr: Can you use an avatar with a face? I realize this is a hella strange request, but I mentally visualize the "face" of the player I'm reading, even if it's fictional. (or evil) Because I have no associated face for you, I can't read you worth a damn and usually just glaze over your posts. (For others who want to try to psych me out, changing your avatars won't help, as I already have a face associated for everyone else in the game.)
Kantripotassium: You were doing SO WELL until you botched the handling of Scary's claim. That was pretty much entirely what got you lynched. You need to know when to stay in the shadows a bit and let things pan out. When a claim situation goes down, the Town's focus becomes very volatile, and the TINIEST THING can see a wagon swing onto you if the claim is considered strong. You played really well overall, you just botched that ONE situation. Definitely keep up with the notes. Those will do you wonders as both Town and scum. I know
I certainly have a lot easier time reading people if I can follow their thought process. It's how I Townread people in general.
Fromarsh: I'll never understand you.
Rake: You were a bit confused midday, but generally moving in the right directions. Laundry and I wanted to take advantage of your confusion and manipulate you into pushing in bad directions FOR us, but things exploded with the claim situation. Otherwise, you were pretty obviously Town. Good **** mah dude. I had a big grin when you were talking about the coaching thing. You'll always owe me for pulling your ass out of the fire on that one. <3
MY OTHER HALF: I enjoyed this hydra adventure with you. I'd like to see how we do as Town sometime, but I don't think this hydra works for us as scum. Our styles don't mesh that well. You play a very active style, mine is very passive. You striking out when I want to sit back leads to people getting confused intent signals from our slot. I do, however, very much like your thought process when going through the thread as we did, and I got to learn a lot about what makes you tick as a mafia player. Thanks for having me!
Gheb: Thanks for hosting! It was a fun game and a balanced set-up, I'm just a bit sad that things panned out the way they did. It feels like it's extremely difficult for scum to recover from losing a member. Since the set-up is open, Town can take huge advantage of that and it narrows our options to play out of certain situations. This is mainly just a quality of open vs. closed, not the set-up itself. Enjoyed the game overall!