All you're arguing is a difference in semantics. It's a legit point, I'll give you that, but it comes, mainly, from the fact that English doesn't have a word that can be used to distinguish the concept of
philosophical competitiveness, those factors that make a game deep and compelling (all of that design philosophy from the past thousand years), and the concept of
practical competition, the physical act of two people competing at something.
Honestly, if there were a better word, I'd use it. But, there isn't (at least, in this language), and I'm not good at making up words, so I use the word competitive.
Luckily for us, we don't have to WORRY about practical competition; that's already taken care of. People are already playing, joining the community, and people are engaged. So, we don't HAVE to focus on, for instance, maximizing tournament turnout
for the purposes of health (TO's will always want higher turnouts). In fact, even if we pissed off all of NY/NJ and they just
quit out of sheer stubbornness to change, we'd still have plenty of players to be a
practically competitive community (and OoS driving would be less of a hassle, too
).
That means that it's time (well, it's ALWAYS time, but now especially) to worry, primarily, about the philosophical aspects of competition, of maximizing the competitive depth of the game. And this idea will maximize competitive DEPTH more than 5-stage striking will...
...and, again, that HAS been proven. Which is the whole argument.
TL;DR: Don't argue semantics with me. I love language too much and have too good an understanding of it for you to try that.