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Full Alloy Moveset

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Thunderspam

Smash Journeyman
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Project Alloy

As some of you may already know, Alloys are great for creating new custom characters. But they have one fatal flaw to them. Alloys don't have a full moveset, or the capabilities to do things that most characters can. Now I can mess around with things, but I don't exactly have the skills and knowledge required to complete such a project. Instead, I am going to ask for the help of anyone who is capable, to help me out. If you are just going to say something like "I support this!" Then please don't, as I want information to be easy to find.

The Main Issues With Alloys:
-No dodges
-No blocks
-No ledge grabbing
-No specials
-No picking up items
-No ladder climbing, swimming, or any unique movements

Now, this could all be easily fixed if we took a PAC from another character and put it in place of the Alloy, but that doesn't work. I tried that earlier by exporting the MiscData straight out of one PAC and replacing it into the Alloy. It ended in failure.

What might work though to solve this issue, is how the Alloys are regarded to in the Fighter Pac (This is a complete guess btw). This is were actions 0-166 (I think) are located, and seeing as how Alloys don't have some of these, they may have different qualities that refrain them from doing certain things (Such as dodging, and cliff hanging and whatnot). I don't know much about the fighter pac, or hex editing, but if someone could take a look into that, that would be awesome.

Anyways, please give me your input on what you think about how we should give Alloys a full moveset. Any and all help is appreciated.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Fighter.pac follows fairly obvious mechanics throughout most of it.

For example:

Air dodging calls a subroutine which lets you drop an item, or zair, etc.
That subroutine runs normally and then calls a change subaction: 46 for all chars. Its as simple as that.

I dont think its an issue of fighter.pac
 

Eldiran

Smash Lord
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That reminds me of how the .pacs contain tables of external subroutine names, which always struck me as odd. Perhaps the alloys lack the relevant subroutine references in these tables?
 

Shadic

Alakadoof?
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I can't help much, but this may come in handy:
Knuckle Joe is the ONLY character so far, Assist Trophy wise, that hasn't had his running or walking, or even grabbing animations completely glitch up or freeze. In fact it's smooth as ever.

Though, another thing people have NOT tried, is replacing ZakoBall, which I did.
 

tsunami70875

Smash Journeyman
Joined
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iirc, Phantom Wings has said that the reason replacing one character's pac file with another is the module file the character loads. it attempts load a bunch of other stuff (such as SFX) from teh original character, and this causes freezing
 

nerfispwnage243

Smash Cadet
Joined
Jul 25, 2009
Messages
70
I have discovered that Alloys can register the pressing of the B button. I was testing Goomba, and when he grabbed a Final Smash, I pressed B, and he just sat there and then a couple seconds or so later, the game froze. So therefore, Alloys can press B. We just need to figure out how to do it.
 

mofo_

Smash Ace
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alloys can register the B button input but they have no subactions or w/e for their special moves

correct me if eye'm wrong cuz i know nothiing about PSA
 

MaRRoK

Smash Journeyman
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Aug 20, 2009
Messages
207
Location
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I was going to make a PSA where an 'if B is pressed' and 'if B pressed and down on control stick' ect.. for every single subaction. monotonous but effective in theary. but this would still yeild the problem of ledgegrabbing which is a compleate mistery in PSA as far as I know.
 

CT Chia

Smash Obsessed
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This really isn't much of a project on it's own because anyone trying to do a character swap is trying to achieve exactly what you are.
 

Shadic

Alakadoof?
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I think it's more of an effort to figure out how to make alloys work properly so that everybody can use them.
Edit: And in another attempt to not be (completely) worthless, here's another quote:
Also something in 21C20 of fighter.pac is what enabled you to FF during a move, exactly what that is, im not sure lol

These 020A0100 abilities are defined in the external subroutines of fighter.pac (i think)
Air Attack - F
grab Edge - A
Air dodge - E
Air item throw - C
Air jump aerial - 12
Air landing - 9
Air Lasso - D
Air Special - B
Air Tread Jump - 10
Air Walljump -11
Ground - 8
Ground Attack -4
Ground Catch 3
Ground Escape - 5
Ground Guard - 6
Ground Item - 2
Ground Jump - 7
Ground Special - 1
Note: If an alloy is in fact missing a subroutine of these, that would explain why it isn't capable of performing it.
 

TCRhade

Smash Champion
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Personally, I don't care about specials. I just want them to have SHIELDS and DODGES.

Those Alloys are fun to play as. But they can't defend themselves! :(

Why? Especially since the Wire Frames and the Polygons had them...
 

phantomphungus

Smash Journeyman
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Dec 22, 2007
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402
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Huh... so the wireframes AND polygons had shields and dodges? I wonder why they changed that... :( I hope we can somehow get this to work. I'm sure that in the meantime we can imput slightly more complicated commands to refer to whether or not this or that is this or that and create special-like actions (like if a jump has already been used once, make the next one like an up-b)

I know, I hardly know a thing about hacking
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
Yes, Alloys can do everything normal characters have. Look inside their .pac with OpenSA and view the RawData. They do have CHK Special and CHK Shield stuff, and CHK Cliff too. Explains why trying to shield or roll makes you unable to do anything but grab, teching makes the alloy float for a second, and specials stall.

Question is what do we need to have these work. I talked to Dantarion, he suggested hexing in the offsets needed.

I was working on a ghetto shield, but since this came up, might as well give it a shot.

My guess: Sakurai either 1) Didn't give a dime 2) Was too lazy 3) Hates Alloys.
 

DeltaV

Smash Rookie
Joined
Nov 16, 2009
Messages
20
My guess: Sakurai either 1) Didn't give a dime 2) Was too lazy 3) Hates Alloys.[/QUOTE said:
Alloys are ment to be super weak fighters in multi-man brawl. and seriously, do you want dodging alloys on cruel brawl?
 

Darkji

Smash Cadet
Joined
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France
"I support this !"

I'm pretty sure that is possible to make them grab, dodge etc.

I also notice that, when alloys break down a Smash Ball, they're shining for a few seconds...
Tell me if I'm wrong, but I think that means Alloys have a Final Smash which is supposed to do nothing. Moreover, I guess the game would freeze if they had no Final Smash data.
 

Zolga Owns

Smash Lord
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Mar 16, 2008
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1,888
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I volunteer to help figure out Zakoball.
I've been tinkering with him in my spare time and I have a theory about giving him/it a B move.
 

TCRhade

Smash Champion
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TabuuForte
Huh... so the wireframes AND polygons had shields and dodges? I wonder why they changed that... :( I hope we can somehow get this to work. I'm sure that in the meantime we can imput slightly more complicated commands to refer to whether or not this or that is this or that and create special-like actions (like if a jump has already been used once, make the next one like an up-b)

I know, I hardly know a thing about hacking
That's quite all right.

You didn't know WF's and Polygons could shield and defend? Is it ok if I ask whether or not you use an Action Replay for GCN or GameShark/Project64 for playing as them?
 
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