Thunderspam
Smash Journeyman
Project Alloy
As some of you may already know, Alloys are great for creating new custom characters. But they have one fatal flaw to them. Alloys don't have a full moveset, or the capabilities to do things that most characters can. Now I can mess around with things, but I don't exactly have the skills and knowledge required to complete such a project. Instead, I am going to ask for the help of anyone who is capable, to help me out. If you are just going to say something like "I support this!" Then please don't, as I want information to be easy to find.
The Main Issues With Alloys:
-No dodges
-No blocks
-No ledge grabbing
-No specials
-No picking up items
-No ladder climbing, swimming, or any unique movements
Now, this could all be easily fixed if we took a PAC from another character and put it in place of the Alloy, but that doesn't work. I tried that earlier by exporting the MiscData straight out of one PAC and replacing it into the Alloy. It ended in failure.
What might work though to solve this issue, is how the Alloys are regarded to in the Fighter Pac (This is a complete guess btw). This is were actions 0-166 (I think) are located, and seeing as how Alloys don't have some of these, they may have different qualities that refrain them from doing certain things (Such as dodging, and cliff hanging and whatnot). I don't know much about the fighter pac, or hex editing, but if someone could take a look into that, that would be awesome.
Anyways, please give me your input on what you think about how we should give Alloys a full moveset. Any and all help is appreciated.
As some of you may already know, Alloys are great for creating new custom characters. But they have one fatal flaw to them. Alloys don't have a full moveset, or the capabilities to do things that most characters can. Now I can mess around with things, but I don't exactly have the skills and knowledge required to complete such a project. Instead, I am going to ask for the help of anyone who is capable, to help me out. If you are just going to say something like "I support this!" Then please don't, as I want information to be easy to find.
The Main Issues With Alloys:
-No dodges
-No blocks
-No ledge grabbing
-No specials
-No picking up items
-No ladder climbing, swimming, or any unique movements
Now, this could all be easily fixed if we took a PAC from another character and put it in place of the Alloy, but that doesn't work. I tried that earlier by exporting the MiscData straight out of one PAC and replacing it into the Alloy. It ended in failure.
What might work though to solve this issue, is how the Alloys are regarded to in the Fighter Pac (This is a complete guess btw). This is were actions 0-166 (I think) are located, and seeing as how Alloys don't have some of these, they may have different qualities that refrain them from doing certain things (Such as dodging, and cliff hanging and whatnot). I don't know much about the fighter pac, or hex editing, but if someone could take a look into that, that would be awesome.
Anyways, please give me your input on what you think about how we should give Alloys a full moveset. Any and all help is appreciated.