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Can't go wrong with any of these names: Ryo, Ryuga, Blitz, San, Waldo, SM, Critter. I'm not sure if there are any prominent Ikes outside of NA.So who is the best Ike (opinion-wise) offline? Not trying to start debates, just curious so canI watch vids of him/her to learn a thing or two
Nice, thanks!Can't go wrong with any of these names: Ryo, Ryuga, Blitz, San, Waldo, SM, Critter. I'm not sure if there are any prominent Ikes outside of NA.
I live in GA, but I'm going to MomoCon and CEO. We can definitely play if you're at either.So who is the best Ike (opinion-wise) offline? Not trying to start debates, just curious so canI watch vids of him/her to learn a thing or two
Ahhh I want to go to CEO, no promises but I'll try my bestI live in GA, but I'm going to MomoCon and CEO. We can definitely play if you're at either.
If you're ever feeling beat, remember all the friends you're fighting back here on the Ike forums!Well Denti's Bizarre Adventure 4 is tomorrow. It will have RR Pools and then bracket. Larry Lurr will be there and of course many of the popular names in Texas too. Wish me luck guys, this tournament is gonna be a doozy.
Good luck, mang! Keep a good mind and have funWell Denti's Bizarre Adventure 4 is tomorrow. It will have RR Pools and then bracket. Larry Lurr will be there and of course many of the popular names in Texas too. Wish me luck guys, this tournament is gonna be a doozy.
I tried to teach an amiibo once, zelda thought for some reason up smash was the **** proceeded to use it. I never use up smash on zelda, it sucks and my amiibo is stupidi got an ike amiibo recently, anyone teach one anything interesting? i reset it the first time around, i taught it some bad habits and it performed worse than a level 9 ike
I miss Ragnell's old sound effects. Ike's attacks in SSB4 don't sound anywhere as threatening, but at least they're still powerful and have good range. ^-^After my cousin borrowed my wii u I picked up brawl. I was never interested in ike in brawl era. It was a new experience for me and oh god. You probably know all these but Im shocked and kinda sad that they could have improved him without adding nerfs. What did they do to those aerials.. I prefer the new fair but that fairs range is so gigantic that the move is unpunishable despite the lag. Bair and especially dair has more range and that up air is a lot stronger while nair being untouched. Im in love with the old fsmash. Aether multihits quite well once the sword catches the opponent and you can grab the ledge from behind. Jab is op but its crucial for ike... They certainly improved this character in mobility tilts specials and in many more ways but I just felt sad about how a midlow tier character gets nerfs in power and reach namely ikes main assets. The worst part is that I now love the old sound of ragnell hitting foes
I feel like the range nerf to fair was the most damaging, although lingering dair kills off the top at 100+ would be godlike. I'd rather have brawl fair than smash 4 fair tbh, auto cancelling it feels useless and it's difficult as is to hit grounded opponents with it's awful hitbox, let alone outspace non disjointed moves that just come out rather fast. But, that's just me.I miss Ragnell's old sound effects. Ike's attacks in SSB4 don't sound anywhere as threatening, but at least they're still powerful and have good range. ^-^
Yes, it is almost hard to believe his Jab in SSBB did 16%, even more so with cancels. Also, notice how Aether in SSBB covers a bit more horizontal distance.
As for his aerials, his N-air was actually given a few more frames of landing lag in SSB4, but this change is hardly noticeable, since follow-ups to Jab or B-air is still possible. Of all of his aerials, D-air received the most nerfs. No more easy meteor smashes, and definitely no more lingering hitbox.
bair feels more natural, and the hitbox isn't a huge disappointment to meIt is true auto-cancelled F-airs are more useful against larger characters. Have you ever considered using it as a bait or retreat? There are several instances when I like to trick my opponents by throwing out a short-hopped F-air while in the same spot or moving back, wait for the opponent to approach, then catch them by surprise by immediately attacking with Jab, D-tilt, or F-tilt upon landing.
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Ragnell used to sound like a shotgun, now it sounds like ripping paper easily the worst nerf from Brawl to SSB4 lolI miss Ragnell's old sound effects. Ike's attacks in SSB4 don't sound anywhere as threatening, but at least they're still powerful and have good range. ^-^
Yes, it is almost hard to believe his Jab in SSBB did 16%, even more so with cancels. Also, notice how Aether in SSBB covers a bit more horizontal distance.
As for his aerials, his N-air was actually given a few more frames of landing lag in SSB4, but this change is hardly noticeable, since follow-ups to Jab or B-air is still possible. Of all of his aerials, D-air received the most nerfs. No more easy meteor smashes, and definitely no more lingering hitbox.
Time flies. I though that Ike was going to be cut, but when I saw his reveal I was estatic. I have never seen such a great looking character. He was the first character that really got me hyped for Smash. Ike introduced me to now one of my favorite game series. Here's to another year of radiant smashing.It's almost hard for me to believe that it has been exactly a year since Ike made his return to SSB4. Remember the good times when many thought he wasn't going to make it?
His announcement had a significant impact during speculation for two reasons. It gave hope for other SSBB newcomers to return since Ike, for many people, seemed to be one of the least likely to come back. It also put an end to the tired argument that Fire Emblem will always be limited to two representatives, with Marth being the obligatory FE character and the other character slot reserved for a recent FE protagonist.
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Indeed. I still remember myself pacing back and forth about it on that very day. Hopefully, his appearance in SSB4 firmly establishes him as a series regular.Time flies. I though that Ike was going to be cut, but when I saw his reveal I was estatic. I have never seen such a great looking character. He was the first character that really got me hyped for Smash. Ike introduced me to now one of my favorite game series. Here's to another year of radiant smashing.
What was so bad? Difficulty or plot?Ike's return in SSB4 is what motivated me to finish Path of Radiance and Radiant Dawn and I don't regret any of those decisions
(Maybe except some parts of RD that made me want to tear my hair out. Especially you second to last boss).
How about that mission where you're the Dawn Brigade stopping the Laguz from crossing the swamp. It was horrible.Ike's return in SSB4 is what motivated me to finish Path of Radiance and Radiant Dawn and I don't regret any of those decisions
(Maybe except some parts of RD that made me want to tear my hair out. Especially you second to last boss).
The plot was good. It was rediculously difficult.What was so bad? Difficulty or plot?
The new sword hitsounds are the same ones used in Path of Radiance, so I'd say its a huge improvement.Ragnell used to sound like a shotgun, now it sounds like ripping paper easily the worst nerf from Brawl to SSB4 lol
The general bs regarding the hidden defense buffWhat was so bad? Difficulty or plot?
okay lolThe new sword hitsounds are the same ones used in Path of Radiance, so I'd say its a huge improvement.
No. The real **** is 3-13. Defending a large space with under-leveled characters against overleveld laguz and the Greil Mercenaries is the tough one. I really enjoyed the plot as well though. If you're why the game is so difficult, that's because they didn't lower the difficulty when then localized the game. Our "Easy" mode is the same as Japan's "Normal" mode.How about that mission where you're the Dawn Brigade stopping the Laguz from crossing the swamp. It was horrible.
The plot was good. It was rediculously difficult.
Where was that?.The general bs regarding the hidden defense buff
Where was that?.
Lehran fight in the Tower, where he had incredible amounts of luck for a boss and his spirits around him restore his hp and/or give defense buffs I don't exactly remember what specifically.
The terrain gave defense boosts for everyone.The spirits protected him tho.