Nidtendofreak
Smash Hero
By frame data. Patches always get data mined within a few days.By another Ike? lol okey
Most likely Ike was not touched at all.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
By frame data. Patches always get data mined within a few days.By another Ike? lol okey
Dude no kidding. I was spectating a Jigglypuff vs. Mewtwo fight earlier this morning and Jig's FSmash KO'd Mewtwo at high 90%/low 100% from about midstage.I was not expecting Mewtwo to be so light. Bair is completely destroying these guys from midstage.
Good luck lol, I went to my first Smash 4 tourney last Sunday and somehow managed to make it to the third round going solo Ike before getting absolutely btfo by a Diddy.I'm going to a tournament on Friday hopefully (my first one in seven years) where Mewtwo will be legal, hoping that I get to wreck a few.
(actually I'm really just hoping to make it past the first round)
Hey that's still impressive. Hopefully the recent Diddy nerf will make it easier on folks like us.Good luck lol, I went to my first Smash 4 tourney last Sunday and somehow managed to make it to the third round going solo Ike before getting absolutely btfo by a Diddy.
I did that to a Yoshi once. It's one of the most satisfying things to pull off something like that.I saw one custom move match with Ike where the player used Tempest to edge guard and it pushed Luigi far back enough as he was jumping to put him in the prime spot for fsmash. Dude got wrecked. Hoping to see plays like that if any Ike players go.
Awesome. I hope to be able to pull off stuff like that if I ever go to a customs-legal tournament. Although I'm not sure how I'd feel about losing the vertical edgeguard capabilities of the normal Eruption.I did that to a Yoshi once. It's one of the most satisfying things to pull off something like that.
So far there have been no known changes to Ike. You've either gotten better with him or your opponents have gotten nerfed.So we appearantly got some buffs? I knew I was doing better with Ike recently than I usually do, I thought it was just me getting better but it turns out it was buffs.
I think so. This game heavily favors those with either exceptional speed or gimmicky playstyles. Projectiles too, somewhat.I've been thinking about this, do you guys think for this game that characters with more pressure tools and speed will always have an upper hand against those that do not? And for that matter, the only way the "slower" characters will be able to win tourneys is if they outskill and outread their opponent by a significant margin?
the parameters to clank in this game are really low, it's not surprising sadlySo my utilt clanked with pikachu's upb... the world of tiers is a cruel one.
I like the idea but how much complaining do you think we'd get if we landed every fsmash with Ike we tried?I never really understood why fast characters get safe moves. Shouldn't it be the other way around: speed trades for safety. Like faster characters should have quick but vulnerable moves and slower characters should have slow but safe moves. And medium characters with a balance of the two.
I suppose that's too streamlined.
Lack of super armor.what do you guys think is Ike's most significant weakness?
I'd say the endlag in almost all of his moves including jabs. And it prevents him from reliably having a pressure game, some thing that is crucial to take control of the flow of the battle. Sure he can play a keep out game with most his aerials, dtilts, and jabs but they dont really pressure the opponent.what do you guys think is Ike's most significant weakness?
Yeah safer meaning less endlag, or enough sheild push so your opponent can't really rush in instantaneously. Take ddd's fsmash, it has slow startup but enough sheild push/damage to keep him safer than ike, it also has less cool down I believe despite having about the same kill power as Ike's.I like the idea but how much complaining do you think we'd get if we landed every fsmash with Ike we tried?
Unless you mean safer by less ending lag rather than starting lag. Which I would really appreciate. If I can find a proper SD card I'm gonna start playing Ike in Project M. That's the kind of Ike I wanted to see in Smash 4, despite how farfetched my hopes were.
So basically, Ike is more aggressive while Marth is more passive. Ike can also combo, KO, and control space better while Marth has tipper and gimmicks.Ike and Marth are veeeeeeery different in this game.
Ike doesn't worry about spacing in the same way Marth does. Ike can play a lot faster than Marth can. Ike doesn't particularly care what part of his sword hits in most cases. Ike has more combo options than Marth. Ike doesn't do much in the way of trapping while Marth attempts to do that. Ike actual has an existent CQC game. Ike gains a whole lot more with Customs while Marth gains a reliable kill setup (his only one).