Ussi
Smash Legend
Can anyone play me on wifi within the next hour or so? I'd like to see how a smash4 Ike player plays like.
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It's usually better to SH autocancel F-air, but against some shorter characters, it's important to know the spacing for fastfalling F-air.Some questions:
Is FF fair any good? (One of my favorite things to do in brawl :x)
Are bthrow/fthrow any useful?
What kills when? What moves should I fish with normally or try to set up?
Can jab cancel to anything? I miss jab > utilt as a kill option ;_;
Common frame traps?
Ledge options, since ledge hop > AD is not a thing anymore... I know ledge hop nair/fair is doable, but is it worthwhile to do?
Also what do I do against people hanging on the ledge?
Oh God I'mma calm down and end my questions here. That said, I need people to play and help me improve my Ike so message me if you want to play/help me.
aw, didnt see this post till todayCan anyone play me on wifi within the next hour or so? I'd like to see how a smash4 Ike player plays like.
Marths offensive capabilities are lacking, since his dash attack sucks, and his fair is a little laggy, and his nair has awkward spaceing (also laggy), and he basically has no combos. His defense is more tricky though with his sword, but his jab can be taken advantage of. Either try to get him to play offense or play extremely patient offense.Question! If you're playing against another Fire Emblem (Marth/Lucy) does it really just simplify to "punish bad SH moves, fair spacing, and conditioning them against counters by grabbing" or am I missing something?
I might be able to play today in around 3 hours. If you want to play then.aw, didnt see this post till today
Do u have the wii u version?I might be able to play today in around 3 hours. If you want to play then.
Yes!! Always nice to see Ike do work.I went to a tournament last night and placed 1st out of 25. I noted a couple of things with Ike in case anyone's interested.
1) If you read a ledgegrab into roll, go to the furthest point of the roll and USmash. If they got up neutral or attacked, you may be safe. If they jumped, you may still have a chance if they didn't read it. If they roll, they're done for.
2) Certain characters, such as Falco, love to peg Fair. Take that away from them and they're sitting ducks. They're also tall characters, making them vulnerable to an instant out-of-shield Bair.
3) Certain characters, such as Falco, are also very hard to kill. The Falco and Pikachu I faced had tons of damage and started mounting a comeback on me. Because I couldn't land a solid Bair or UTilt to finish them, I had to resort to attrition - whittling their life away to 160% or more and hitting the DThrow.
4) I need to remember not to jump so much. Ike's aerials are important for his approach, but certain characters (i.e. Sheik) have the edge in the air. It's beneficial to use your ground game to jab, fastfall grab, DTilt, and pivot FTilt when necessary.
5) I remembered to do fastfall grabs. It's been a while, but it's very helpful as a mixup once people start shieldgrabbing me out of Fair.
6) I got compliments for a few things. One was my grab game, another was the USmash roll read, and most importantly, the ledge UThrow. When they airdodged, I immediately read it and punished into Bair, which killed at 90%.
7) I mixed in more UTilt. It's a huge help.
8) Managed a couple of kills with Eruption. It works so much better when you're not dealing with lag.
My biggest challenges were a Pikachu and a Falco player. Pikachu in general builds combos quick and is hard to hit. Falco has a lot of reach and arc attacks. Both are incredibly safe characters that utilize a good air game, grab combos, and make it hard to finish the.m
I don't have much trouble with Mario these days. Most of them have trouble gimping me, and if I see FLUDD coming, I use Quick Draw since they're not using the cape. Ike has the distance on him and can battle him in the air just fine. My main problem with Mario is being launched upwards since I know he's gonna do a read into USmash or grab - the former which is hard to avoid since it has huge range behind Mario, goes through Dair and Nair, and if you try and Counter, you may get hit with a grab or charged FSmash instead.Yes!! Always nice to see Ike do work.
To be honest, i cant think of anyone except maybe sheik that ike has trouble with. Mario maybe?
Only the Wii U version. Thought buying both was a waste of money. I'm actually free to play in 20 minutes or so.Do u have the wii u version?
Ugh, cant play now, at college right now butll be available after 6.Only the Wii U version. Thought buying both was a waste of money. I'm actually free to play in 20 minutes or so.
Add: Ussinator
What precent does Utlti KO at? What does Uthrow combo into?I went to a tournament last night and placed 1st out of 25. I noted a couple of things with Ike in case anyone's interested.
1) If you read a ledgegrab into roll, go to the furthest point of the roll and USmash. If they got up neutral or attacked, you may be safe. If they jumped, you may still have a chance if they didn't read it. If they roll, they're done for.
2) Certain characters, such as Falco, love to peg Fair. Take that away from them and they're sitting ducks. They're also tall characters, making them vulnerable to an instant out-of-shield Bair.
3) Certain characters, such as Falco, are also very hard to kill. The Falco and Pikachu I faced had tons of damage and started mounting a comeback on me. Because I couldn't land a solid Bair or UTilt to finish them, I had to resort to attrition - whittling their life away to 160% or more and hitting the DThrow.
4) I need to remember not to jump so much. Ike's aerials are important for his approach, but certain characters (i.e. Sheik) have the edge in the air. It's beneficial to use your ground game to jab, fastfall grab, DTilt, and pivot FTilt when necessary.
5) I remembered to do fastfall grabs. It's been a while, but it's very helpful as a mixup once people start shieldgrabbing me out of Fair.
6) I got compliments for a few things. One was my grab game, another was the USmash roll read, and most importantly, the ledge UThrow. When they airdodged, I immediately read it and punished into Bair, which killed at 90%.
7) I mixed in more UTilt. It's a huge help.
8) Managed a couple of kills with Eruption. It works so much better when you're not dealing with lag.
My biggest challenges were a Pikachu and a Falco player. Pikachu in general builds combos quick and is hard to hit. Falco has a lot of reach and arc attacks. Both are incredibly safe characters that utilize a good air game, grab combos, and make it hard to finish the.m
Utilt kills Ganon @ 115% w/ utilt on town and city with no vi, sweet spotWhat precent does Utlti KO at? What does Uthrow combo into?
Okay. With Uthrow I finds that my opponents can't DI away from me, so it more reliably combos into Aether. What does Dthrow combo into?Utilt kills Ganon @ 115% w/ utilt on town and city with no vi, sweet spot
Up throw is basically down throw.
Congrats!I went to a tournament last night and placed 1st out of 25. I noted a couple of things with Ike in case anyone's interested.
1) If you read a ledgegrab into roll, go to the furthest point of the roll and USmash. If they got up neutral or attacked, you may be safe. If they jumped, you may still have a chance if they didn't read it. If they roll, they're done for.
2) Certain characters, such as Falco, love to peg Fair. Take that away from them and they're sitting ducks. They're also tall characters, making them vulnerable to an instant out-of-shield Bair.
3) Certain characters, such as Falco, are also very hard to kill. The Falco and Pikachu I faced had tons of damage and started mounting a comeback on me. Because I couldn't land a solid Bair or UTilt to finish them, I had to resort to attrition - whittling their life away to 160% or more and hitting the DThrow.
4) I need to remember not to jump so much. Ike's aerials are important for his approach, but certain characters (i.e. Sheik) have the edge in the air. It's beneficial to use your ground game to jab, fastfall grab, DTilt, and pivot FTilt when necessary.
5) I remembered to do fastfall grabs. It's been a while, but it's very helpful as a mixup once people start shieldgrabbing me out of Fair.
6) I got compliments for a few things. One was my grab game, another was the USmash roll read, and most importantly, the ledge UThrow. When they airdodged, I immediately read it and punished into Bair, which killed at 90%.
7) I mixed in more UTilt. It's a huge help.
8) Managed a couple of kills with Eruption. It works so much better when you're not dealing with lag.
My biggest challenges were a Pikachu and a Falco player. Pikachu in general builds combos quick and is hard to hit. Falco has a lot of reach and arc attacks. Both are incredibly safe characters that utilize a good air game, grab combos, and make it hard to finish the.m
From Dthrow you get pretty much the same combos as Uthrow, which are Nair, Bair, Uair and Fair, depending on %.Okay. With Uthrow I finds that my opponents can't DI away from me, so it more reliably combos into Aether. What does Dthrow combo into?
Told you Ike has what it takes!I went to a tournament last night and placed 1st out of 25. I noted a couple of things with Ike in case anyone's interested.
1) If you read a ledgegrab into roll, go to the furthest point of the roll and USmash. If they got up neutral or attacked, you may be safe. If they jumped, you may still have a chance if they didn't read it. If they roll, they're done for.
2) Certain characters, such as Falco, love to peg Fair. Take that away from them and they're sitting ducks. They're also tall characters, making them vulnerable to an instant out-of-shield Bair.
3) Certain characters, such as Falco, are also very hard to kill. The Falco and Pikachu I faced had tons of damage and started mounting a comeback on me. Because I couldn't land a solid Bair or UTilt to finish them, I had to resort to attrition - whittling their life away to 160% or more and hitting the DThrow.
4) I need to remember not to jump so much. Ike's aerials are important for his approach, but certain characters (i.e. Sheik) have the edge in the air. It's beneficial to use your ground game to jab, fastfall grab, DTilt, and pivot FTilt when necessary.
5) I remembered to do fastfall grabs. It's been a while, but it's very helpful as a mixup once people start shieldgrabbing me out of Fair.
6) I got compliments for a few things. One was my grab game, another was the USmash roll read, and most importantly, the ledge UThrow. When they airdodged, I immediately read it and punished into Bair, which killed at 90%.
7) I mixed in more UTilt. It's a huge help.
8) Managed a couple of kills with Eruption. It works so much better when you're not dealing with lag.
My biggest challenges were a Pikachu and a Falco player. Pikachu in general builds combos quick and is hard to hit. Falco has a lot of reach and arc attacks. Both are incredibly safe characters that utilize a good air game, grab combos, and make it hard to finish the.m
Search Ryo on that channel, he's a really good Ike.are there any recent vids from tournaments involving ike at high level play? been quite dry for a bit.
I feel guilty saving replays that I win against someone. Feels like I'm rubbing it in. But I'll see about doing it next time. Plus we could open the possibility of streaming.Would there be any videos of the tourney you went to @ Rango the Mercenary ? Good job either way though!
B-but we give no sympathy!I feel guilty saving replays that I win against someone.
That's my Bair cutting someone. After the match it's about shaking hands and less Bairing.B-but we give no sympathy!
Pivot FTilt is basically dash-away and then turn to FTilt. It's pretty easy to do. This is best used against grab-happy Mario players who are chasing after you, as well as a safe option for characters rolling back onstage.Hey guys do you have a link that explains pivot mechanics and all that? How do I incorporate pivot forward and down tilt into my game?
You could go to a different thread for this, or pm me, I wouldn't mind playing someone good.So what are some ways to develop my defensive game? How should a defensive smasher play? Is ere any guides about fundamentals in Smash?
Full hop > fair > fast fall -autocancelsI'm getting confused on the auto cancel timing on F-Air.
I know that if you do a full hop you'll get it if you use it at the top of the jump, is there a way to get an auto cancellled F-Air through a short hop?
To use the auto-cancel F-air during a short-hop, you have to input the command for F-air the instant you leave the ground.Every time when I try to get the no FF auto cancel with short hop, I end up with landing lag still.
I'll have to see if my timing is off when I get my new controller in.
Yea, a rising fair.Every time when I try to get the no FF auto cancel with short hop, I end up with landing lag still.
I'll have to see if my timing is off when I get my new controller in.
Honestly, it's mostly about knowing and respecting your opponent's options as necessary. Making choices that are unlikely to get punished significantly.So what are some ways to develop my defensive game? How should a defensive smasher play? Is ere any guides about fundamentals in Smash?