Any buffs would be nice! I still doubt there are any though, outside of maybe some of the weird hitbox stuff that's prevalent in the 3DS version, especially with collisions and when you're up close.
Something I felt was really intuitive in this game that I haven't been able to isolate was how we could pivot out of a dash. Simple, right? We weren't able to pivot in Brawl until we had gone into a full run, making the timing much more strict. We can pretty much X out certain movements when approaching and replace it with the option to pivot bair. Pivot+jump also seems to only add 1 frame or so, feels quicker than Brawl. Of course, it's quite difficult to perform consistently on the 3DS since you have to move back and forth quickly, especially when you want to approach or retreat with it at will, but I think it's a BnB move that I don't see much of in videos.
Something I felt was really intuitive in this game that I haven't been able to isolate was how we could pivot out of a dash. Simple, right? We weren't able to pivot in Brawl until we had gone into a full run, making the timing much more strict. We can pretty much X out certain movements when approaching and replace it with the option to pivot bair. Pivot+jump also seems to only add 1 frame or so, feels quicker than Brawl. Of course, it's quite difficult to perform consistently on the 3DS since you have to move back and forth quickly, especially when you want to approach or retreat with it at will, but I think it's a BnB move that I don't see much of in videos.