• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Foxy Video Library/Critique

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
@Iblis - In the Marth match you got lucky with playing aggresive that usual doesn't work with Marth considerin his spacing ****s us up I would say use MORE lasers nd dont take on a Marth head on if not needed. He clearly lost his momentum after the shine stock.
@Snake match - 1st & foremost U let him get away wit nade pressuring ALOT use his nades against him, it always wrk ;). Second you did alot of SHSL > attack......we aren't Falco we cant get away with that LOL. Third shieldin nades takes timin in order for them to successfully reflect back, not jus as soon as Snake throws them. Love the hack tho XD
@Oli match - U tried to prevent the pikmin from gettin on U using lasers.....nice try. To get pikmin off, try using uair, utilt, & shine. Lastly NAIR SHUTS OLI DOWN !!! Nair is our best approach against Oli, it goes through ALL pikmin & can open a door to punishment. I wouldn't recommend camping a good Oli rather jus playing VERY aggresive towards himOverall I think ur Fox is a hardcore CQC trooper, good ****


Aight thanks guys in a week or two ill have new matches vs my training partners, biglou and hero, to show you my progress. Ill add in everything I've read.

:phone:
Ya so, ya know all those tips i gave u w/oli on skype the other day? Well, i got to test them out this weekend. Must say, worked out nicely. Nair to buffered jab is wdfhax awesome. Dair to buffered jab is pretty good. Though not as solid. Dsmash ***** the **** out of oli. So if u land a dair at midhigh % use a dsmash. It leads to super easy gimping. Oli is still easy to gimp even as fox.
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
Sad thing is I probably won't play that Oli until next toruney, and all the wifi Olis are bad :-/
Oli on wifi is not good training at alllll. He's one of those characters that require more offline exp. Imo. He just gets too much power from the lag.

Honestly you need to work on aggro. I decided to work on aggro as much as possible. It's harder to do imo but worth it.
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
1907-8951-4471
That's exactly what I've started doing. Once I feel I've gotten a better feel on my aggro I'll work on camping more.
 

Zhamy

Smash Champion
Joined
Apr 22, 2008
Messages
2,088
Location
NorCal
That's exactly what I've started doing. Once I feel I've gotten a better feel on my aggro I'll work on camping more.
Your problem isn't being aggressive; it's applying pressure. Subtle difference, but it might help change your mindset.
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
Generally that's what defines aggro. At least for the ppl competent enough that they understand brawl as a game.
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
Me vs blue rogue this weekend. I use fox game 2. (Should of used him game 3 too >_>)
http://www.youtube.com/watch?v=8lWthqW_w3I&feature=channel_video_title
Few tips even if you won.

If you see him biting(and he whiffs it obviously) just stay out of range and as soon as it's released use a dash upsmash. Or stay just out of his range while it's still in effect but charge fsmash and when it's released get some nice dmg.

Any time he bikes away from stage or toward stage and your semi close like when u tried to chase him with fair when he biked offstage from on stage. Ya those type of moments. Its an upair. Every time. Just get use to punishing his hop off the bike with upair cuz he can't immediately airdodge after jumping off.

Upsmash beats fair/dair approaches. Anytime he wiffs one it's an upsmash as well.

Grab is legit against wario. So are jab combos.

I like fox vs wario cuz fox can keep up quite nicely.

Don't fall for spotdodge fsmash gimmicks.

Get better with your recovery. Blue totally should of ***** several of your attempts.

Auto cancel fair. Get it down. It seems to be a consistent problem with you :laugh:
 

M@v

Subarashii!
Joined
Oct 13, 2007
Messages
10,678
Location
Pittsburgh, PA
Yeah I know how to do it now, but I think it was a combo of 2 things:

1. I didn't practice fox at all the week leading up to this.

2. I was probably too focused on him and not tech skill, and since i didnt practice fox, effed it up. Won't make that mistake again though.
 

Robfox

Smash Lord
Joined
Jan 24, 2009
Messages
1,120
Location
Lancaster PA, Campin away wit Fox & TL
TBH M@v im impressed by how that Fox played. Nonstop movement & U knew exactly wat U were doin Good ****. Had Blue Rouge lookin confused as ever. Need to work on ur lasers but yea real good stuff there.

Edit: loved lip & load in the other match playing next to you lol
 

Kuares

Pizza
Joined
Aug 15, 2010
Messages
732
Location
"G-Ames?" Iowa
Well first you guys have this thing with staying on the opposite side of a stage and doing not much. Usually his fault but I'd try to punish a Diddy pulling banana's at the start. That the matches seemed really disjointed, like at points where you should've did an aerial, you went for a banana/tire instead. I don't like how half the attacks both of you do don't hit so work on your spacing : /
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
Those weren't serious. Lots of experimentation. Also, as far as the tire stuff. Trust me on that. If there's one thing i'm better than most ppl it's being able to deal with tire pressure and knowing how due to Florida jumping on the wario hype lately. And my spacing is fine. That day i was just constantly trying auto cancel aerials and practice lasers mid match. Auto cancel fair had me raging that day.

Edit: only clarifying cuz those were just meant for ****s and giggles.

Iblis has some that ill be asking actual critique on.
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
1907-8951-4471
...I'm at work lol but um purposely misspaced moves are amazing for zoning, try fair,bair,nair for starters and boost pivot grabbing is really good. Its one of our best moves to force a reaction and makes your option have to remember to cover that option.

I got enlightened from the street fighter gods, so more later.

:phone:
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
...I'm at work lol but um purposely misspaced moves are amazing for zoning, try fair,bair,nair for starters and boost pivot grabbing is really good. Its one of our best moves to force a reaction and makes your option have to remember to cover that option.

I got enlightened from the street fighter gods, so more later.

:phone:
I like bair cuz you can get a sliding affect right after it that most ppl don't notice. I like nair cuz it covers airdodges and spotdodges. And i like fair cuz ppl think it's more punishable than it is.
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
1907-8951-4471
I really need that vid to better explain what I mean by zoning.

Kuro could post the video, super street fighter 4 tutorial I: Zoning? Its named something close to that

:phone:
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
I really need that vid to better explain what I mean by zoning.

Kuro could post the video, super street fighter 4 tutorial I: Zoning? Its named something close to that

:phone:
Couldn't find it. Only found one that was all about ryu and was about more than zoning as well.
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
1907-8951-4471

chaos_Leader

Smash Lord
Joined
Nov 30, 2006
Messages
1,035
Location
among the figments of your imagination
There were 10 MMs but for my sanity's sake I didn't waste away time uploading and fighting with youtube to get all those up LOL
Watched them all. Great work. Seriously. It's like you just improved by gigantic leaps and bounds, with a few simple things.

You're doing a heck of a lot more things now that are giving you the edge, and you're not just sitting back and camping the game away anymore. Keep that up. You still could be a little more careful about falling into a predictable pattern; Hero was nailing you quite a few times for that during your matches, even powershielding through your laser camp to get at you. If he's going to do that, and if you still want to laser them in the face, there are ways around that.

Laser camp:
One thing I never see you do, ever, is SH-2X laser. It's almost always a single laser, or rarely a 3X laser. If your fingers don't know how to do it consistently, learn to; if you do know but just don't use it, whip it out every now and then. Even if you don't use 2X laser that often, having that maneuver in the toolbox can still be handy. Like against the powershielding peach: if you'd tossed a few 2X lasers into your camping, I can almost guarantee it would've thrown off his prediction timing, and he would've eaten a few more of your lasers as he mistimed his shield.

D-air drill kick:
Nearly without exception in these matches, you follow up D-air with U-tilt. It's a good move, but again, it will get predictable, and smart players will know how to get around it. There is enough landing lag from D-air, at lower % especially, for the opponent to bring up their shield and shieldgrab Fox out of U-tilt. This is another case of having more options in the toolbox, so here are a couple handy alternate D-air follow-ups:

1) Grab:
Many players' first instinct after being caught in Fox's D-air is to shield, so they can shieldgrab U-tilt afterword. Fox using a grab instead will obviously shut down their shieldgrab, and let you take it from there with control.

2) Jab:
A straight grab out of D-air may also get a might bit predictable, and there are several players I know who will sometimes spotdodge instead of shield after a Fox D-air. Using a jab after D-air is a good option for several reasons. If you hit during their spotdodge, you have plenty of time to punish the spotdoge with a grab or something else. Even if the opponent's shield is up and you jab a shield, jab ends fast enough that Fox can often just grab straight after anyway (see: footnote).

[COLLAPSE="footnote"]This will however demand Fox to either walk forward for an instant, or crouch down for an instant. Otherwise, the game registers a "grab" input (shield+attack) from a jab as "attack", disregarding the "shield" part, and will go straight into Fox's second jab instead. You could do it without getting technical and just wait for the whole jab to end, but it'll be slower, and won't be nearly as useful.[/COLLAPSE]
Grabbing out of D-air, or jabbing then grabbing out of D-air is far from guaranteed though. A really smart player can even predict this entire sequence, and shield/dodge/punish his way through it accordingly. This is simply a case of having more options in the toolbox that you can whip out, and making your opponent have to think that much harder, or fall into your attacks.

Nice video. It brings up the basics of zoning and area control. The thing to take away from this video for Fox: the fact that Fox's attacking hitboxes are so f**king tiny when compared to other characters, which limits is normal melee reach to almost nothing. To get around this, I personally will use Fox's unprecedented mobility to expand his reach, and allow me to take/keep control of a much larger area. One maneuver I picked up recently that uses Fox's mobility this way is a circle-hop. I can get into more detail if you're interested.
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
1907-8951-4471
I'm at work atm but go into what you were talking about, and thanks. I want to explain zoning from my view when I'm off.

:phone:
 

Kuares

Pizza
Joined
Aug 15, 2010
Messages
732
Location
"G-Ames?" Iowa
I thought everyone knew that about Zoning, oh well.

I agree with every Chaos said about how the video applies to Fox is that you pretty much need Fox's mobility to zone well.

What pertains to Smash and not Street fighter is that pretty much you can punish everything with Shield. So if you see someone throwing out an attack, shield to disable the hitbox(doesn't work for multi hits really) and then run in on the cool down.
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
1907-8951-4471
I never understood zoning I just did what felt best LOL. Now that I get I think ill be progressing faster until I hit my next roadblock, I'm guessing my next roadblock is going to be which option select is best in certain situations. Ill try to iron that out before I reach it though

:phone:
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
Iblis :fox: vs Hero :peach: Money Matches
1st Money Match
Round 1 Round 2 Round 3 Round 4
2nd Money Match
Round 1 Round 2 Round 3 Round 4 Round 5
3rd Money Match
Round 1 Round 2 Round 3 Round 4 Round 5

There were 10 MMs but for my sanity's sake I didn't waste away time uploading and fighting with youtube to get all those up LOL

Kuro. Your vids will be up tomorrow. If youtube agrees with me. LOL

Video from da godz, I understand so much more now.
mmk thx. I'll post them here myself cuz i don't want them all critiqued.
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
Watched them all. Great work. Seriously. It's like you just improved by gigantic leaps and bounds, with a few simple things.

You're doing a heck of a lot more things now that are giving you the edge, and you're not just sitting back and camping the game away anymore. Keep that up. You still could be a little more careful about falling into a predictable pattern; Hero was nailing you quite a few times for that during your matches, even powershielding through your laser camp to get at you. If he's going to do that, and if you still want to laser them in the face, there are ways around that.

Laser camp:
One thing I never see you do, ever, is SH-2X laser. It's almost always a single laser, or rarely a 3X laser. If your fingers don't know how to do it consistently, learn to; if you do know but just don't use it, whip it out every now and then. Even if you don't use 2X laser that often, having that maneuver in the toolbox can still be handy. Like against the powershielding peach: if you'd tossed a few 2X lasers into your camping, I can almost guarantee it would've thrown off his prediction timing, and he would've eaten a few more of your lasers as he mistimed his shield.

D-air drill kick:
Nearly without exception in these matches, you follow up D-air with U-tilt. It's a good move, but again, it will get predictable, and smart players will know how to get around it. There is enough landing lag from D-air, at lower % especially, for the opponent to bring up their shield and shieldgrab Fox out of U-tilt. This is another case of having more options in the toolbox, so here are a couple handy alternate D-air follow-ups:

1) Grab:
Many players' first instinct after being caught in Fox's D-air is to shield, so they can shieldgrab U-tilt afterword. Fox using a grab instead will obviously shut down their shieldgrab, and let you take it from there with control.

2) Jab:
A straight grab out of D-air may also get a might bit predictable, and there are several players I know who will sometimes spotdodge instead of shield after a Fox D-air. Using a jab after D-air is a good option for several reasons. If you hit during their spotdodge, you have plenty of time to punish the spotdoge with a grab or something else. Even if the opponent's shield is up and you jab a shield, jab ends fast enough that Fox can often just grab straight after anyway (see: footnote).

[COLLAPSE="footnote"]This will however demand Fox to either walk forward for an instant, or crouch down for an instant. Otherwise, the game registers a "grab" input (shield+attack) from a jab as "attack", disregarding the "shield" part, and will go straight into Fox's second jab instead. You could do it without getting technical and just wait for the whole jab to end, but it'll be slower, and won't be nearly as useful.[/COLLAPSE]
Grabbing out of D-air, or jabbing then grabbing out of D-air is far from guaranteed though. A really smart player can even predict this entire sequence, and shield/dodge/punish his way through it accordingly. This is simply a case of having more options in the toolbox that you can whip out, and making your opponent have to think that much harder, or fall into your attacks.



Nice video. It brings up the basics of zoning and area control. The thing to take away from this video for Fox: the fact that Fox's attacking hitboxes are so f**king tiny when compared to other characters, which limits is normal melee reach to almost nothing. To get around this, I personally will use Fox's unprecedented mobility to expand his reach, and allow me to take/keep control of a much larger area. One maneuver I picked up recently that uses Fox's mobility this way is a circle-hop. I can get into more detail if you're interested.
As a newer fox i'm constantly open to learning new ways to abuse his mobility. So yes plz do elaborate.
 

chaos_Leader

Smash Lord
Joined
Nov 30, 2006
Messages
1,035
Location
among the figments of your imagination
As a newer fox i'm constantly open to learning new ways to abuse his mobility. So yes plz do elaborate.

Circle Hop:

The basic sequence follows accordingly:

Dash -> Short Hop out of dash, shifting backward while airborne -> Dash again upon landing.

Fox should land right about where he started the initial dash, allowing the player to continuously perform the circle hop in place. The result should look as if Fox is moving in a tight circle that skims the stage floor with each rotation. What the circle hop does is artificially swell the amount of space Fox occupies, simply by moving through it very rapidly without really going anywhere. It looks simple. Technically, it is simple. This is another instance of something stupidly simple, but that Fox can utilize very well thanks to his speed. Fox's Dash is very quick, he falls very fast, and has just enough aerial momentum to make the circle hop work.

However, the real beauty of the circle-hop maneuver is in its versatility.

The circle hop works on similar principles as a flywheel. In practice, it serves essentially the same functions as a Dash-Dance and empty Short-Hop combined. It keeps Fox moving, and the inputs required from the player to do so will keep the player's fingers moving, keeping the crucial mental/physical momentum and focus. The constant quick movements will serve to make your opponent nervous/weary/uncertain, and mask Fox's next move fairly well. This is because Fox can perform basically any maneuver very rapidly out of a circle hop cycle. The dash can flow into dash attack, Dashing U-Smash, pivot grab/pivot wavegrab, JC shine, or anything else out of a Dash. Fox can laser camp, dodge, and perform many aerial attacks inside the cycle without interrupting it. He can also come out of the cycle with virtually any airborne maneuver a Fox player can think of, even if it's as simple as using the second jump to get away from the opponent's attack, and returning with the appropriate response. The circle hop can also be performed advancing, retreating, and can be easily reversed upon landing (a circle hop that reverses with every cycle resembles a kind of "figure eight")

Circle hop isn't really a technique in it of itself, but simply a method to bring most (if not all) the diverse elements of Fox's game together in a quick, fluid, highly useful maneuver that has real gameplay applications.
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
Thank you for that chaos. Not that you mention i do see it lots and even started doing some on my own w/o really knowing it. I'll definitely delve further into it now.
 

Kuares

Pizza
Joined
Aug 15, 2010
Messages
732
Location
"G-Ames?" Iowa
Vs. Alby Falco
-You got Chain grabbed too much, just get your lead and run away
-A reflected Falco laser does about the same damage as 3 Fox lasers
-You got hit by Falco's Dair way too much during your D-throw follow ups. He only did it if you jumped in the air though so try doing an air dodge next time and following up from there.
-Most Falcos do the trick where they Illusion from the ledge to waste your invincibility, I'm pretty sure you can do something about that

Vs. Micaelis Wario
-Bair is awesome in this matchup while upsmash is not so much.
-When your doing your strings, most Wario's will use their quick aerials to try to break it up. If you see and opening in your string drop it and wait for their reaction.
-Wario's spot dodge spam should be punished with Nair or Dair, never use a Upsmash.

Vs P-1 Diddy
-I'm still trying to figure that Matchup out, but so far as I know you'll never be able to use bananas as well as a Diddy. I'm just throwing them offstage or out of the way next time and see how that goes.
 

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
Vs. Alby Falco
-You got Chain grabbed too much, just get your lead and run away
-A reflected Falco laser does about the same damage as 3 Fox lasers
-You got hit by Falco's Dair way too much during your D-throw follow ups. He only did it if you jumped in the air though so try doing an air dodge next time and following up from there.
-Most Falcos do the trick where they Illusion from the ledge to waste your invincibility, I'm pretty sure you can do something about that

Vs. Micaelis Wario
-Bair is awesome in this matchup while upsmash is not so much.
-When your doing your strings, most Wario's will use their quick aerials to try to break it up. If you see and opening in your string drop it and wait for their reaction.
-Wario's spot dodge spam should be punished with Nair or Dair, never use a Upsmash.

Vs P-1 Diddy
-I'm still trying to figure that Matchup out, but so far as I know you'll never be able to use bananas as well as a Diddy. I'm just throwing them offstage or out of the way next time and see how that goes.
Ppl use bananas wrong. They keep thinking they need to throw the nanaz at diddy to use them. Bananas are so good for easy traps...like seriously. Also i disagree with upsmash. if you notice warios fair/dair habits upsmash trades with them and that's a damn good trade. Also jab is god for wario mu.

I don't really know enough about falco vs fox yet so idk what to say. I do know you made me so happy cuz some1 actually decided to sdi dair...i swear i cringe every time som1 doesn't.
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
1907-8951-4471
I'm upset it took the meta minute for people to figure that out. Its just basic sdi lol, I just forgot to tech it.

:phone:
 

Robfox

Smash Lord
Joined
Jan 24, 2009
Messages
1,120
Location
Lancaster PA, Campin away wit Fox & TL
Ppl use bananas wrong. They keep thinking they need to throw the nanaz at diddy to use them. Bananas are so good for easy traps...like seriously. Also i disagree with upsmash. if you notice warios fair/dair habits upsmash trades with them and that's a damn good trade. Also jab is god for wario mu.

I don't really know enough about falco vs fox yet so idk what to say. I do know you made me so happy cuz some1 actually decided to sdi dair...i swear i cringe every time som1 doesn't.
WTH You cant trap a diddy with nanners, that's a double standard. You HAVE to throw nanners back. A diddy player will automatically think they have better item control over the opposing character (Unless its Snake, Wario, or TL) which is usually the case. Most players against diddy try to use nanners jus by simply picking them up & throwing them..........no. Mindgames, reads, thats how you reverse nanners on a diddy player dont jus throw the nanners back hold the nanner & do a few SHTL's & surprise him.
 

C.R.Z

Smash Lord
Joined
Oct 11, 2008
Messages
1,251
Location
London
if fox grabs a nana, just lazer and make diddy approach.the nana shuts down some of diddys approaches.
 

M@v

Subarashii!
Joined
Oct 13, 2007
Messages
10,678
Location
Pittsburgh, PA

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
WTH You cant trap a diddy with nanners, that's a double standard. You HAVE to throw nanners back. A diddy player will automatically think they have better item control over the opposing character (Unless its Snake, Wario, or TL) which is usually the case. Most players against diddy try to use nanners jus by simply picking them up & throwing them..........no. Mindgames, reads, thats how you reverse nanners on a diddy player dont jus throw the nanners back hold the nanner & do a few SHTL's & surprise him.
Lol what? I don't even know where to respond...

Just no...

You can trap a diddy with nannerz. Snakes do it all the time. And any character can. You don't HAVE to throw the nannerz in a way where the diddy can catch it. As for your second statement that's what i meant by ppl using nannerz wrong.


@M@V I'm pretty sure boss has more tech skill than you. So no it's not like a boss :troll:

/terrible joke
 
Top Bottom