Bevo
Smash Apprentice
These forums are dead, and Fox isn't being seen as "good" by most players. He has potential, but we need lots of discussion to bring the Fox players (however few) good information. This thread is a very broad topic. I want this thread to cover everything about this character. We can start off by discussing what makes Fox good, and what makes him not so good. I don't want to be writing a guide, because that becomes bias with my play style. I'd like to see some big responses and very intelligent discussion about this character. This isn't going to be one of those threads that starts and gets ditched. I'll be updating this almost daily, trying to get most things on the first page. As I said, I don't want to write a guide on this, as I'm not at all qualified, but rather I want a huge discussion and I'll organize everything on the first page, for easy reference. Let's see where this goes. . .
This is still a work in progress so bear with me, I'm just hoping to get some life into the Fox forums.
Discuss Fox's positives. What makes him good? What can we do to take advantage of his good attributes?
Strategy: What is your play style with Fox? How do you win with him? How do you deal with staying out of chaingrabs and things of that nature? Discuss everything from approaches to damage racking, to finishes.
Discuss Fox's negatives. What makes him bad? What can we do to avoid, or better yet, use these not so good attributes to our advantage (mindgames)?
Strategy: What flaws does your strategy have? What are some common misconceived strategies that sound good, but don't really work? If you're having any trouble feel free to post questions.
-Don't use examples of nerfs from the Melee version of Fox. That doesn't mean anything in this game. How can listing a nerf help someone who is looking at this thread for help play better? Thank you. (I'll give some uses of these "nerfed moves no one uses anymore" later)
Fox's good attributes:
- Can kill at lower percentages off the top
- Double Shine Spike can get really low percentage kills
- Very quick
- Combo's fairly well
- Use projectiles wisely to get a quick couple percent on your opponent here and there
- Not a lot of people play Fox, hence not a lot of people know how to play against him
- Air Shine Stalling for mindgames, force opponent to whiff an attack
- Low lag air attacks
- F air, if done correctly, can give a boost in vertical movement by sliding from Jump to F-air very quickly
- Blaster can cancel landing animation by pressing B just before landing
Fox's bad attributes:
- Chain grabbed very easily to high percents, possible 'Zero-to-Deathed'
- People have mentioned "difficult to be good with / consistently good with" (while that's debatable, I'll go ahead and put it)
- Double Shine Spike is hard to get off
- Requires some very precise timing to use effectively.
- It's bad to get predictable with any character, but Fox seems to suffer from it especially as he has no truly abusable moves imho.
- Shine spike, though it can be effective, is frequently unsafe, due to the shine's short range.
- Fights up close, which leaves him out-ranged by some characters. It can also leave him in throw range, which makes his aforementioned susceptibility to chain grabs all the more troubling.
- A significant number of bad matchups, many of them with alleged "high-tier" characters.
- Seem to rely too much on punishing an opponent's mistakes. Fox is good at it, but it can make things difficult when facing especially wary foes (I may be theorizing a bit too much on this one).
Now, lets make these lists as large as we can and use this information to further better our use of Fox.
______________________________________________________________________________________
Some useful crap from the other pages I put here for sake of convenience. If you pay attention to this thread you've seen it all, if you don't pay attention to this thread, or haven't seen it all. . . Enjoy.
Mini combos and situational combos with Fox - http://youtube.com/watch?v=gH3wo-JFfLk&feature=related
This is still a work in progress so bear with me, I'm just hoping to get some life into the Fox forums.
Discuss Fox's positives. What makes him good? What can we do to take advantage of his good attributes?
Strategy: What is your play style with Fox? How do you win with him? How do you deal with staying out of chaingrabs and things of that nature? Discuss everything from approaches to damage racking, to finishes.
Discuss Fox's negatives. What makes him bad? What can we do to avoid, or better yet, use these not so good attributes to our advantage (mindgames)?
Strategy: What flaws does your strategy have? What are some common misconceived strategies that sound good, but don't really work? If you're having any trouble feel free to post questions.
-Don't use examples of nerfs from the Melee version of Fox. That doesn't mean anything in this game. How can listing a nerf help someone who is looking at this thread for help play better? Thank you. (I'll give some uses of these "nerfed moves no one uses anymore" later)
Fox's good attributes:
- Can kill at lower percentages off the top
- Double Shine Spike can get really low percentage kills
- Very quick
- Combo's fairly well
- Use projectiles wisely to get a quick couple percent on your opponent here and there
- Not a lot of people play Fox, hence not a lot of people know how to play against him
- Air Shine Stalling for mindgames, force opponent to whiff an attack
- Low lag air attacks
- F air, if done correctly, can give a boost in vertical movement by sliding from Jump to F-air very quickly
- Blaster can cancel landing animation by pressing B just before landing
Fox's bad attributes:
- Chain grabbed very easily to high percents, possible 'Zero-to-Deathed'
- People have mentioned "difficult to be good with / consistently good with" (while that's debatable, I'll go ahead and put it)
- Double Shine Spike is hard to get off
- Requires some very precise timing to use effectively.
- It's bad to get predictable with any character, but Fox seems to suffer from it especially as he has no truly abusable moves imho.
- Shine spike, though it can be effective, is frequently unsafe, due to the shine's short range.
- Fights up close, which leaves him out-ranged by some characters. It can also leave him in throw range, which makes his aforementioned susceptibility to chain grabs all the more troubling.
- A significant number of bad matchups, many of them with alleged "high-tier" characters.
- Seem to rely too much on punishing an opponent's mistakes. Fox is good at it, but it can make things difficult when facing especially wary foes (I may be theorizing a bit too much on this one).
Now, lets make these lists as large as we can and use this information to further better our use of Fox.
______________________________________________________________________________________
Some useful crap from the other pages I put here for sake of convenience. If you pay attention to this thread you've seen it all, if you don't pay attention to this thread, or haven't seen it all. . . Enjoy.
Here are a few vids showing some of the advanced techniques. These may or may not help you out.
Pivot Wave Grab - http://youtube.com/watch?v=gX3P9qIOzhU
Ledge Shine - http://youtube.com/watch?v=PhtbYKzL1GI
Illusion Shortening - http://youtube.com/watch?v=BInQDGxMCV4
Laser Cancel - http://youtube.com/watch?v=SEuZeipg7vM
Curved Firefox - http://www.youtube.com/watch?v=hA3WNP4ef0g
'Fox Combos That Work' - http://youtube.com/watch?v=9m-C7t4spU4
Here is a vid about shine killing, it's not that great because he's doing it against the CPU, but it's still something.
http://youtube.com/watch?v=bI5buc9ODp0&feature=related
Mini combos and situational combos with Fox - http://youtube.com/watch?v=gH3wo-JFfLk&feature=related