This reminds me of 2008. Right now I'm reading through an old thread in my efforts to learn about the history of the community. Here's some stuff people were saying about Brawl about a week after it was released
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Mew2King: Blind predictions are the perfect way to describe the game.
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Scar: Was talking about how Din's Fire was really OP and how it was almost impossible to get through Pit's arrows.
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Wife: [collapse= His quote, it's BIG]Ok, are you chowder heads ready for the truth? The truth is, Brawl is a child's game, plain and simple. It was made for, and with the sole purpose of satisfying, small children or those who have no intention of putting out more effort than you would to play Jak and Daxter.
The writing is on the wall, and I'm so disappointed that we are as a community planning on moving forward with this game. I could really write a book on the endless shortcomings of Brawl, such as how it has about as much depth as a sandbox, but let me make my point: Brawl was made to ease the pain of persons who suffered in the face of complicated Melee gameplay. I mean, the dude even said it himself he doesnt want to the game to be so competitive. I've had the game since it's Japanese release and it seems abundently clear what the benefits of this game are . . .
Like to roll a lot? NO PROBLEM!! No big deal friend, you might get hit once, twice at worst. Roll away!
Can't space your upB on the ledge? NO WORRIES!! Feel free to check your cell phone while you play, you won't be punished. The auto-suck on ensures that EVERYONE can get back on the ledge, not just those with talent.
Can't train your fingers to WD, L-Cancel, or meteor cancel? DONT' SWEAT IT!! Now no one can, so the division of skill will be much more fair. Finally, thank god!!
There's some kid down the street who always whoops your *** and then makes fun of you in 7th grade science class? HELP IS HERE!! Because now with Brawl, you can basically mash your palm against the controller and make great things happen.
**** guy, for that matter, he'll be so busy
tripping randomly you can just get him then.
Or **** man, after you hit him you'll have a good 12 seconds before he comes back down again so you have plenty of time to plan your next attack. This way there will be
no pressure whatsoever during the match.
That's because in Melee you were forced to make
bsplit second decisions, supported by split frame timing and precise finger movements. ON TOP of the mind games which people are flaunting as the upside of Brawl.
If Melee was Fight Club, then Brawl is like, you know when you would wrestle in those ball pits? You could pretend you were Edward Norton, but everything is padded anyway and besides you know your mom is watching from outside anyway just in case.
Melee still has years left on it. We were just figuring it out. M2k was discovering new things up to the end, and some random kid won the last tournament. There's no reason we can't keep playing Melee.
My final argument and then I'll finish:
How on earth are you going to convince a girl that playing smash for a living isn't so stupid? In Melee you could explain the complex mechanics, the sophisticated mental battles, and high level of competition.
How are you going to get any *** at all if you have to explain why you spend your weekends playing Brawl? Just look at it. It's ****ing embarrassing. [/collapse]
These are three people who looking back now might think what they said was silly now that it isn't 2008, (seriously guys if you see this know I don't hold you to these things and this next bit isn't all only about you) but guess what they STILL SAID IT. People the community respected and listened to. If the people you respect say things, you are more likely to listen, even if they are really uniformed or just plain wrong. Heck, I'm seeing stuff in this thread and others discussing Brawl where people STILL DO NOT HAVE THE REAL INFORMATION and believe lies to this very day because someone they respect told them or they just heard it somewhere. DO you know the hazards on Norfair are on a pattern? Do you know items DO NOT actually spawn next to the losing player? Do you know that the klap trap on Japes is on a timer? Do you know that Game and Watch's hammer is not effected by the clock in any way? Guess what, several times this month I had to tell people these things because they didn't know and were told by someone this was the truth.
In this case, yes Melee haters DID gimp Brawl. Yes, Brawl SHOULD have overcome it true, and yes a lot of people did whine a lot about just being hated by Melee when they should have toughened up and shown love for their game, but why do this again? It's already happening with the Wii U and the 3DS.
ALREADY!!!
Why? What is the point? Why wont people understand you can enjoy your game, not like the other person's game, express that the game isn't for you, and just go on and play the game you want to INSTEAD OF GOING OUT OF THE WAY TO HATE ON THE OTHER GAME AND TELL PEOPLE WHO PLAY IT THEY ARE STUPID!?!?!?!
There's the issue, because even to this day people can't just have an opinion while not trying to force it on someone else. And if this happens again we're going to do to the young community that will come in for smash 4 EXACTLY what we did to the young community that came in for Brawl gimping their and our own development of the game and the meta.
Side note, the young community also is a bit of a reason why Brawl is on such a decline today as well, and part of it was we didn't help set them up for success and sometimes even tried to just make them fail. It's sad really.