Wow, this got bumped. Three things to respond to in this.
1. If you're seriously arguing about Melee vs Brawl at this point, I don't even know what to do with you. People who seriously insist upon continuing to fuel the fire that has ravaged our community for half a decade even in a topic specifically telling them how bad doing exactly what they're doing is just seme so hopeless to me. It's like telling a smoker they have lung cancer and watching them go outside for a smoke in response to the news. I don't know what could even be done with them other than banning them from the site when the new game comes out if they don't shape up or just flat out ostracizing them. It doesn't even matter if Melee really were a better game; the behavior is awful regardless, and if smash 4 is even treated half as badly as Brawl was, it's going to hurt our community in predictably severe fashion.
2. I don't advocate us repeating the mistakes we made in rule formulation in the past; the BBR model didn't work out, and I can see that easily. However it failed mostly because it was just ineffective (and by the way, the BBR arguments were nothing special; you didn't miss anything by them not being shown off); real tournaments didn't really listen to the BBR at all which largely means the quality of their work wasn't even important to how things happened. It's not even like their first ruleset was anywhere near an end-all either; every last ruleset the BBR ever put out was basically just shrugged off by the community within a month. Every local scene doing there own thing and nothing being the same is basically the status quo, and it really sucks and holds the game back so much. I could write an essay on this topic alone so easily, but I'd say the big points are that it creates natural battlelines, changing rules actually do change the game a lot which inevitably hurts a lot of players who invested into the "wrong" things, regional differences in rules create strong disincentives to travel which is not productive to growing a scene, and the political reality of the free for all actually produces rules that are contrary to what most people wanted anyway (most people want less banned than is typically banned now).
I do agree that we shouldn't be making arbitrary rules in secret; it not only doesn't actually work to get the rules used, but it leaves a bitter taste in the mouths of many. That's why I stress the idea of unity. The entire community needs to come together and find rules that represent the real will of the majority, and then we need to form behind it and support it. I'm sure there will always be some degree of dissent, but I think going for a stable, unified ruleset early and just making sure whatever that is is supported by the masses will give us the best overall happiness level (and fairness level!) out of our ruleset.
3. Yes, we do need to put our efforts into figuring out how to draw in many of the prospective new players; heck, a big part of why I support early unity rulesets is because the whole battle over stage policy is a sideshow that keeps good minds focused on what rules to use instead of how to grow the game. Honestly, I'm terrified of the current direction we're going though; it seems to me like figuring out what's going on is harder than ever. Facebook is basically just horrible; it's totally insular, and you can only easily find events supported by any groups you already belong to. The only "do everything on smashboards" approach didn't do a good job of sucking people in, but at least once a player found out about smashboards he could easily see people active in his region and find all reasonable travel distance tournaments. I'm hoping most TOs will be sensible enough with a new game to just give up on using Facebook to organize when the new game drops; I already make enough disgruntled long posts explaining how we need to do better than the status quo. I don't want to have to wage a war on Facebook too so I do hope others are thinking about how to draw people in and how to make information about our events avaiable to as many people as possible.
1. If you're seriously arguing about Melee vs Brawl at this point, I don't even know what to do with you. People who seriously insist upon continuing to fuel the fire that has ravaged our community for half a decade even in a topic specifically telling them how bad doing exactly what they're doing is just seme so hopeless to me. It's like telling a smoker they have lung cancer and watching them go outside for a smoke in response to the news. I don't know what could even be done with them other than banning them from the site when the new game comes out if they don't shape up or just flat out ostracizing them. It doesn't even matter if Melee really were a better game; the behavior is awful regardless, and if smash 4 is even treated half as badly as Brawl was, it's going to hurt our community in predictably severe fashion.
2. I don't advocate us repeating the mistakes we made in rule formulation in the past; the BBR model didn't work out, and I can see that easily. However it failed mostly because it was just ineffective (and by the way, the BBR arguments were nothing special; you didn't miss anything by them not being shown off); real tournaments didn't really listen to the BBR at all which largely means the quality of their work wasn't even important to how things happened. It's not even like their first ruleset was anywhere near an end-all either; every last ruleset the BBR ever put out was basically just shrugged off by the community within a month. Every local scene doing there own thing and nothing being the same is basically the status quo, and it really sucks and holds the game back so much. I could write an essay on this topic alone so easily, but I'd say the big points are that it creates natural battlelines, changing rules actually do change the game a lot which inevitably hurts a lot of players who invested into the "wrong" things, regional differences in rules create strong disincentives to travel which is not productive to growing a scene, and the political reality of the free for all actually produces rules that are contrary to what most people wanted anyway (most people want less banned than is typically banned now).
I do agree that we shouldn't be making arbitrary rules in secret; it not only doesn't actually work to get the rules used, but it leaves a bitter taste in the mouths of many. That's why I stress the idea of unity. The entire community needs to come together and find rules that represent the real will of the majority, and then we need to form behind it and support it. I'm sure there will always be some degree of dissent, but I think going for a stable, unified ruleset early and just making sure whatever that is is supported by the masses will give us the best overall happiness level (and fairness level!) out of our ruleset.
3. Yes, we do need to put our efforts into figuring out how to draw in many of the prospective new players; heck, a big part of why I support early unity rulesets is because the whole battle over stage policy is a sideshow that keeps good minds focused on what rules to use instead of how to grow the game. Honestly, I'm terrified of the current direction we're going though; it seems to me like figuring out what's going on is harder than ever. Facebook is basically just horrible; it's totally insular, and you can only easily find events supported by any groups you already belong to. The only "do everything on smashboards" approach didn't do a good job of sucking people in, but at least once a player found out about smashboards he could easily see people active in his region and find all reasonable travel distance tournaments. I'm hoping most TOs will be sensible enough with a new game to just give up on using Facebook to organize when the new game drops; I already make enough disgruntled long posts explaining how we need to do better than the status quo. I don't want to have to wage a war on Facebook too so I do hope others are thinking about how to draw people in and how to make information about our events avaiable to as many people as possible.