smokebomb12
Banned via Administration
- Joined
- Aug 16, 2013
- Messages
- 2,483
- Location
- Traveling through Time and Space.
- NNID
- SmokebombX13
- 3DS FC
- 5198-3160-1382
Other than that. No body.
Last edited:
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Lol, well I listed the main culprits.Thats a lot of characters @.@
Dash attack, roll back, dash attack, roll back, dash grab!Think they are so cool. All they do is dash grab and fail miserably at it.
Finally, someone else who calls them Beyblades :Dis a similar case, except he loves bayblades, not arrows.
So... Everyone.Spamming fireballs all day and waiting for a chance for grabbing, then proceeding with flowchart combos.
Even worse than his brother, firebawls and grabs and annoying follow ups!
Look? I'm spamming vegetables! Just to cover my horrible dash attacks!
Bowsercide master strategy here!
Ganoncide even better! Also side-b side-b side-b side-b...
Let's use Flair Blitz over and over again, no matter how easy it can be shielded. Very effective!
PK-Annoying!
Spamming projectiles is now a thing.
In her defense: close combat is horrible. LET'S SPAM EVEN MORE!
Let's do nothing except spamming living projectiles and grab
And you think Link's spammy?
Always going for ridiculous dash grabs. The master of flow chart gameplay.
ALWAYS charge your laser and go for either a dash or a grab. Follow every grab with up-b. WHY BOTHER WITH CPUS THEN?
Oh, he has projectiles. TIME TO FORGET ABOUT ANY OTHER MOVE!
Quite some time since we last had projectiles and grabs!
Oh, look at my shield breaker! Couldn't tell!
Aether spam is still a thing. And the edgeguarding bomb thing is terrible. pls stawp!
Freaking horrible freak!
Sheik is now all about needles and pins!
Freaking side-b! It's not even good!
Thanks for spamming gordos!
All about the freakin' sun!
Goddamn his aerials, it's unnatural.
let's just spam his bike and do the same aerial follow up again and again! And then fart in his face! Hahaha!
All about bearing their bairs!
Always the same: neutral air from the air then fishing for grabs. Eventually going for down-b.
FREAKING DESIGNED FOR PROJECTILE SPAMMING!
Tier whoring at it's best. ho-ha!
Side-b over and over SO MUCH FUN!
rewarding bad players who get beaten up with cheap powers since 2008.
LOOK! I can still play as in prahl!
pls love me
His psi ball is even worse than Lucario's and they're still spammin'!
It's all about rolling behind and using down smash ALL THE TIME!
Awkfire!
salty counter picks and his SUPER DUPER ARMOR ALL OVER THE PLACE!
Even more relying on grabs then Ness?
THE FLOOR IS NOW LAVA I WONT TOUCH THE GROUND LOL
I know, when I keep using n-b, nothing will happen. I don't care lol OH LOOK Now I go for a grab into side-b ROFL THE NAINE! *taunts twice*
Hey! I've seen some pro exploiting short hop dairs. let's do it all over!
Let's keep rolling while being invisible!
No one could tell that DK would go for a meteor.
He's just like Mario, just worse.
Now it's really been a long time since we had PROJECTILE SPAMMING! And the hydrant! So ohridgidnawl!
Significantly fewer since she got nerfed! Still horrible! Look at her hilarious disjointed hitboxes! every dash a guaranteed headache! lolluna
Hadouken! The epitome of spamming! And why's his down-b super armored?
what is range? what is rage!
The only thing worse than her projectile spamming is her spamming of up-b, lol.
And, yeah, that's about it.
Mostplayers seem to think they're hot ****.
The vast majority will jump off-stage after knocking you there and go for a fAir or dAir, even if you arn't even in the vicinity of them.
I imagine in the very rare occasions they do land those moves they should "OOOOH THE DISRESPECTTT!!!!", much to the displeasure of everyone else in the building. You are all noisy and obnoxious, please shut up.
is another very hateable character.
His moves just seem so safe. Maining a punish-oriented character against him is frustrating.
Luckly, most people who play him are edgy 14-year-olds who think Sonic is an actually well written character and are ****ing idiots.
likes arrows. A lot.
Someone help this man with his addiction.
is a similar case, except he loves bayblades, not arrows.
I dislike out of personal bias (he's my second least-favorite Pokémon) and the fact that the game rewards him for getting beat up a bunch with a massive projectile, ridiculous range, the best recovery and a counter. All of these things are bad for good ol' King Dedede.
You reap what you sow, high-tier main.Laggy Dededes are my least favourite by far. He benefits so much from online lag it's not even funny.
Well my internet is over 100mbps download and 20mbps upload...And one of my mains is Mewtwo, soooooo...You reap what you sow, high-tier main.
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ALL I CAN HEAR ARE EXCUSESWell my internet is over 100mbps download and 20mbps upload...And one of my mains is Mewtwo, soooooo...
Not really, but I can't reap what I sow when I'm most certainly not the one sowing.ALL I CAN HEAR ARE EXCUSES
I have the same feeling about CF respect. Not only they do taunt, but they attack you when you respond to their taunt (as a way to salute). Happened to me twice, and both with Falcon.Oh and how the hell could I forget Captian Falcon players? Every time I decide to play smash, I'm guaranteed to face at least 3 of them. And every one. EVERY.SINGLE.ONE.TAUNTS. I'd love to know what the mentality of the average CF player is. It's a universal rule that they have no respect for anyone and feel the need to taunt over and over at every given opportunity. The thing that makes it so much worse is the fact that CF is OP as **** in this game, and dealing with them online with lag is so frustrating. Absolutely hate CF players. All of them. Unfortunately that's like 45% of the smash 4 community right there.
To be fair, Ganondorf have to be offstage, while Bowser can do it from the stage.I also hate ganon because of his utterly ******** ganoncide tactic. Yeah, that makes sense, get rid of bowser's suicide attack but leave ganon's in. Makes perfect sense. At 0% against a 145% ganon that's just standing by the ledge waiting for you to come close? Too bad, make ONE TINY mistake and the game is over.
That's odd because I could have sworn I got killed that way by a ganon that grabbed me by the ledge and then suicided (while I was on the stage). I can deal with spiking and whatnot, but ganoncide pisses me off so much because if I go anywhere near the ledge, I could just lose the game outright from a single lapse in judgement... even if I'm at a 200% damage lead. It's worse because I play MK who has a ridiculously short range and no projectiles, so I have to approach him sooner or later. Or I could just wait the timer out, which is still completely unfair.I have the same feeling about CF respect. Not only they do taunt, but they attack you when you respond to their taunt (as a way to salute). Happened to me twice, and both with Falcon.
To be fair, Ganondorf have to be offstage, while Bowser can do it from the stage.
But I agree that there's people that rely on it, and that just... Bad.
Ganondorf have to be offstage, but the opponent not! That's usually how Ganoncide happens.That's odd because I could have sworn I got killed that way by a ganon that grabbed me by the ledge and then suicided (while I was on the stage). I can deal with spiking and whatnot, but ganoncide pisses me off so much because if I go anywhere near the ledge, I could just lose the game outright from a single lapse in judgement... even if I'm at a 200% damage lead. It's worse because I play MK who has a ridiculously short range and no projectiles, so I have to approach him sooner or later. Or I could just wait the timer out, which is still completely unfair.
I WISH it were that simple. But he has like literally double the range of MK so it's very difficult to time properly. Really though, fighting ganandorf when the player is just sitting by the ledge trying to gannoncide is little different than fighting them at the center of the stage. The problem I have is that there is always a chance that if you get close, he will hit you first, which in the former situation could result in an instant loss, and it's a chance that you have to take as MK. of course if there is little lag, and you are clearly the better player, more often than not it wont happen. My point though is that having an instant win button (albeit one that only works some times depending on the circumstances) against some characters if you decide to play like that is just stupid game design.Ganondorf have to be offstage, but the opponent not! That's usually how Ganoncide happens.
Even if the opponent is not exactly on the edge, Ganondorf can go slightly backward once he grabbed to get the kill.
I'm not a Metaknight player (I'm not even sure that I played him 10 times), but even if he doesn't have much range, he still have a sword, I think you can prevent him from grabbing you by using your fast jab for example.
You should also try to simply edgeguard him. He may not be, he still have a poor recovery. I think that Metaknight's Nair could be good against him.
It needsI WISH it were that simple. But he has like literally double the range of MK so it's very difficult to time properly. Really fighting ganandorf when the player is just sitting by the ledge trying gannoncide is little different than fighting them at the center of the stage. The problem I have is that there is always a chance that if you get close, he will hit you first, which in the former situation could result in an instant loss, and it's a chance that you have to take as MK. of course if there is little lag, and you are clearly the better player, more often than not it wont happen. My point though is that having an instant win button (albeit one that only works some times depending on the circumstances) against some characters if you decide to play like that is just stupid game design.
I have tried many different approaches, though I'll give that one a shot in practice. Maybe I'm just caught up in the idea that regardless of how well you do in a game, you can just lose to one attack. To me that just seems fundamentally flawed.It needsAND
it's two instant win button
I personally manage to stop Ganondorf Side-B with Zelda's jab. It's disjointed, but not that fast. Ganondorf's side-B is still a predicatable move, especially offstage. Of course, lag isn't helping, sometimes.
What I'm suggesting is purely theorical, but you really should give Metaknight's jab a try to stop Ganondorf's Side-B. Try it in training mode, you have nothing to lose! Even if you have to use 2 controllers in slow motion to test it.
More than approaching, I think that what matters there is countering or dodging. If you dodge it, Ganondorf will be vulnerable. And if you can counter it, this may stop him to try the ganoncide.I have tried many different approaches, though I'll give that one a shot in practice. Maybe I'm just caught up in the idea that regardless of how well you do in a game, you can just lose to one attack. To me that just seems fundamentally flawed.
Well that's what I meant by approaching. Really I just meant forcing an engagement from either baiting an ability or directly running to him, etc. The scenario in question was simply me being forced to do something otherwise he would just sit and wait for the time to run out.More than approaching, I think that what matters there is countering or dodging. If you dodge it, Ganondorf will be vulnerable. And if you can counter it, this may stop him to try the ganoncide.
To be honest, Ganondorf "needs" the Ganoncide, it makes him much more threatening offstage, considering his recovery.
Again, you should try the jab (to counter the side-B) or the Neutral Air (to edgeguard).
Well, that's the kind of player that DON'T need your attention, honestly, Ganondorf or not (although I guess you already leave after one battle against this kind of players).Well that's what I meant by approaching. Really I just meant forcing an engagement from either baiting an ability or directly running to him, etc. The scenario in question was simply me being forced to do something otherwise he would just sit and wait for the time to run out.
There's always ways to beat any opponent with any character. The point that I'm trying to make here isn't necessarily that MK needs a buff, or ganadorf needs a nerf, but that having the ability to win the game with one lucky attack should not be in a fighting game. MK certainly can still reliably kill a ganadorf that is doing that, but the problem I have is that there is a chance at all to begin with.Well, that's the kind of player that DON'T need your attention, honestly, Ganondorf or not (although I guess you already leave after one battle against this kind of players).
I should try to play, I'm sure that despite the lack of projectiles, he have what is needed against campers of all kinds.
Except when recovering toward the ledge, Ganoncide is still a risky move that put Ganondorf helpless and vulnerable. Also, the Ganoncide is quite useless in time battle (what I consider being the "main rule" of the game)There's always ways to beat any opponent with any character. The point that I'm trying to make here isn't necessarily that MK needs a buff, or ganadorf needs a nerf, but that having the ability to win the game with one lucky attack should not be in a fighting game. MK certainly can still reliably kill a ganadorf that is doing that, but the problem I have is that there is a chance at all to begin with.
Dont take this as me ******** about MK. This is me saying that an attack like ganancide shouldn't exist in a fighting game.