Rhyme
Smash Lord
First off, this is the mario from Mario Sunshine with the fancy water pack. Since there is the high possibility of Dr. Mario being taken out of the ssb series, I thought mabye he could be replaced by another mario character. Before you start yelling at me about how FLUDD should be an item, or that FLUDD mario is mario, or anything else, please read the rest of the post. I have created a moveset for FLUDD mario that would make him very different than mario, utilize his waterpack for his attacks, and keep him from being a mario clone. Of course this list is not perfect, and he is not a complete character by any means, but it is a tough job. I was hoping that people who supported my idea would give their advice on technical stuff like weight, friction, floatyness, and so on. Note that anything I have stared is a move that I would change if I could think of a new one, but any move is changable.
Special moves:
Up B-uses FLUDD's rocket pack feature, mario can shot off in any direction and charge it for up to 3 seconds. the max distance is 2x that of fox's firefox, and it does not jump cancel to start charging the move. if you are in midair then you will continue to fall while the pack is charging. at lower power mario will slide along surfaces like the firefox and have low damage and priority. when more fully charged, has the priority of ness' pk thunder and if he hits a wall he will react like ness, deflecting off it or smashing, stopping and dying. damage also increases, sweatspot of ness at the move's peak. also can grab a ledge while flying past it like with the firefox.
B over-mario uses the grey boost pack to charge foward with a low priority attack, much like jiggs rollout or yoshi's egg roll. he stops automatically after about 7 seconds when he 'runs out of water' but you can release b to stop it at any time after the initial animation. he travels at an arc downward like yoshi if used in mind air.
*B down*-mario jumps into the air, does half a flip backwards, and uses FLUDD to propell him into the ground, much like yoshi's down b, but with no stars. mario also suffers less lag time because he lands in a handstand position and can easily flip back into fighting position. lower priority, moderate damage and knockback attack. he can grab ledges passing them like bowser can.
neutral B-almost like link's arrows, you can hold b to charge up and make it go farther and be more powerful. FLUDD shoots out a jet of water and if it hits your opponent, it stuns them like bowser's fire or samus' bombs. low damage, consecutive hits attack. with the more powerful attack, FLUDD will slowly drop down the angle he is firing at as water pressure is lost, and it takes a short while to build up water pressure again.
Ariel moves:
uair-same as mario's and luigi's, a backflip kick used for combo's and sometimes edgeguarding.
bair-again like mario's and luigi's back kick, can be reversed and lingers for a short while
dair-mario lifts up his right leg, holds it for a brief moment, then smashes it down and back, the momentum causes him to do a flip during the lag. if you hit an opponent with your heal when it is up near your head, it is more like shiek's godspike, but not quite as powerful. if the opponent is directly beneath you, it meteor smashes him/her. spike damage like other meteors in melee, foward hit hits for less
fair-mario does a flip like falcon, but fowards. if he hits you then you go the direction his feet are swinging like ganon's air mop, but with much less range. not a very powerful attack, but a good edgeguard
nair-again like mario, he sticks his feet out and just hits opponents away. good for shorthop out of the shield to hit agressive players, but not much else
Ground moves:
edge attack-as FLUDD mario is climbing up, FLUDD extends his neck and blasts water at the ground in the immediate area in a sweeping motion, right as mario becomes vulnerable like all edge attacks
tap a/a repeated-does a one two hit like mario or luigi, minor damage, but tap reset possible
tilt down-mario does a weak down kick like mario or luigi
foward tilt-a kick that can be angled down, level, or upwards, like several characters have
up tilt-upercut good for starting combos
running attack-weak attack, mario runs and dives at his opponent much like his running attack in super mario 64, hits opponent into air above him like falco's, mario springs up to his feet shortly
down smash-FLUDD shoots a blast of water strait at FLUDD mario's feet while he does a small hop. water deflects to both sides of him doing damage and knocking foes at a low angle like falco's down smash. disjointed hitbox, higher priority
*foward smash*-mario removes FLUDD from his back after the default lag animation and uses him to overhead club the opponent with both hands on the water pack. good knockback and damage, higher priority, not the best range ever
up smash-a fountain of water much like samus' up smash, but hits all at once. one stronger burst at the end blasts foes caught by the attack into the air. moderate damage, disjointed hitbox, weaker than average knockback
Throwing moves:
attack grab-while holding the opponent, mario knees him in the stomach for each attack
up throw-mario throws the foe over his sholder, FLUDD tips upwards and launches the foe skyward, it could either be very powerful like jiggs, or weak like marths so you could potentially chain throw
foward throw-same animation but instead of letting FLUDD blast the foe, mario hurls him/her overhead and fowards
down throw-his highest damage throw, possibly chaingrabs at very low percentages. he slams the foe on the ground, FLUDD blasts the foe with a stream of water for 2 seconds, holding him/her there as FLUDD mario rises into the air, then he ground pounds right onto the opponent, sending them upwards like shiek
back throw-in traditional mario style, FLUDD mario twirls the foe in a circle and releases, good distance throw
o0o and i could not think of a brawl attack, some fan of the game wana help me with this one?
one additional goodie that doesnt fit in any above category, FLUDD mario can use the hover feature of the waterpack after either his first or second jump to float like peach, but with two changes. as in sunshine, mario slowly rises while floating. he can float cancel, but can only do his back air, up air and neutral air while floating. any other attack that is performed cancels his float, as peach throwing turnips. additionally, the stream of water that comes down has the stun effect of falco's blaster, so it could be used to hover over a recovering opponent and lower their height, or as an entrance for an ariel to ground combo.
*this is it for attacks, notify me if i forgot something*
due to the extra weight of the waterpack, FLUDD mario is both slower and heavier than mario, like dr. mario's weight and speed in comparison. in addition, his attacks are more powerful and his wavedash is marginally shorter. his roll distance, sidededge, roll speed, air dodge, and other technical stuff like that are basically even with mario.
well i hope you enjoyed reading my well thought out ideas for a character, and please comment on how i could complete him or make him better. i am bad at designating percent damage for a move, especially when i am a fan of the character.
Special moves:
Up B-uses FLUDD's rocket pack feature, mario can shot off in any direction and charge it for up to 3 seconds. the max distance is 2x that of fox's firefox, and it does not jump cancel to start charging the move. if you are in midair then you will continue to fall while the pack is charging. at lower power mario will slide along surfaces like the firefox and have low damage and priority. when more fully charged, has the priority of ness' pk thunder and if he hits a wall he will react like ness, deflecting off it or smashing, stopping and dying. damage also increases, sweatspot of ness at the move's peak. also can grab a ledge while flying past it like with the firefox.
B over-mario uses the grey boost pack to charge foward with a low priority attack, much like jiggs rollout or yoshi's egg roll. he stops automatically after about 7 seconds when he 'runs out of water' but you can release b to stop it at any time after the initial animation. he travels at an arc downward like yoshi if used in mind air.
*B down*-mario jumps into the air, does half a flip backwards, and uses FLUDD to propell him into the ground, much like yoshi's down b, but with no stars. mario also suffers less lag time because he lands in a handstand position and can easily flip back into fighting position. lower priority, moderate damage and knockback attack. he can grab ledges passing them like bowser can.
neutral B-almost like link's arrows, you can hold b to charge up and make it go farther and be more powerful. FLUDD shoots out a jet of water and if it hits your opponent, it stuns them like bowser's fire or samus' bombs. low damage, consecutive hits attack. with the more powerful attack, FLUDD will slowly drop down the angle he is firing at as water pressure is lost, and it takes a short while to build up water pressure again.
Ariel moves:
uair-same as mario's and luigi's, a backflip kick used for combo's and sometimes edgeguarding.
bair-again like mario's and luigi's back kick, can be reversed and lingers for a short while
dair-mario lifts up his right leg, holds it for a brief moment, then smashes it down and back, the momentum causes him to do a flip during the lag. if you hit an opponent with your heal when it is up near your head, it is more like shiek's godspike, but not quite as powerful. if the opponent is directly beneath you, it meteor smashes him/her. spike damage like other meteors in melee, foward hit hits for less
fair-mario does a flip like falcon, but fowards. if he hits you then you go the direction his feet are swinging like ganon's air mop, but with much less range. not a very powerful attack, but a good edgeguard
nair-again like mario, he sticks his feet out and just hits opponents away. good for shorthop out of the shield to hit agressive players, but not much else
Ground moves:
edge attack-as FLUDD mario is climbing up, FLUDD extends his neck and blasts water at the ground in the immediate area in a sweeping motion, right as mario becomes vulnerable like all edge attacks
tap a/a repeated-does a one two hit like mario or luigi, minor damage, but tap reset possible
tilt down-mario does a weak down kick like mario or luigi
foward tilt-a kick that can be angled down, level, or upwards, like several characters have
up tilt-upercut good for starting combos
running attack-weak attack, mario runs and dives at his opponent much like his running attack in super mario 64, hits opponent into air above him like falco's, mario springs up to his feet shortly
down smash-FLUDD shoots a blast of water strait at FLUDD mario's feet while he does a small hop. water deflects to both sides of him doing damage and knocking foes at a low angle like falco's down smash. disjointed hitbox, higher priority
*foward smash*-mario removes FLUDD from his back after the default lag animation and uses him to overhead club the opponent with both hands on the water pack. good knockback and damage, higher priority, not the best range ever
up smash-a fountain of water much like samus' up smash, but hits all at once. one stronger burst at the end blasts foes caught by the attack into the air. moderate damage, disjointed hitbox, weaker than average knockback
Throwing moves:
attack grab-while holding the opponent, mario knees him in the stomach for each attack
up throw-mario throws the foe over his sholder, FLUDD tips upwards and launches the foe skyward, it could either be very powerful like jiggs, or weak like marths so you could potentially chain throw
foward throw-same animation but instead of letting FLUDD blast the foe, mario hurls him/her overhead and fowards
down throw-his highest damage throw, possibly chaingrabs at very low percentages. he slams the foe on the ground, FLUDD blasts the foe with a stream of water for 2 seconds, holding him/her there as FLUDD mario rises into the air, then he ground pounds right onto the opponent, sending them upwards like shiek
back throw-in traditional mario style, FLUDD mario twirls the foe in a circle and releases, good distance throw
o0o and i could not think of a brawl attack, some fan of the game wana help me with this one?
one additional goodie that doesnt fit in any above category, FLUDD mario can use the hover feature of the waterpack after either his first or second jump to float like peach, but with two changes. as in sunshine, mario slowly rises while floating. he can float cancel, but can only do his back air, up air and neutral air while floating. any other attack that is performed cancels his float, as peach throwing turnips. additionally, the stream of water that comes down has the stun effect of falco's blaster, so it could be used to hover over a recovering opponent and lower their height, or as an entrance for an ariel to ground combo.
*this is it for attacks, notify me if i forgot something*
due to the extra weight of the waterpack, FLUDD mario is both slower and heavier than mario, like dr. mario's weight and speed in comparison. in addition, his attacks are more powerful and his wavedash is marginally shorter. his roll distance, sidededge, roll speed, air dodge, and other technical stuff like that are basically even with mario.
well i hope you enjoyed reading my well thought out ideas for a character, and please comment on how i could complete him or make him better. i am bad at designating percent damage for a move, especially when i am a fan of the character.