SuperDoodleMan
Smash Ace
- Joined
- Jun 4, 2003
- Messages
- 792
Here it is, copypasted from the txt document which is available on my website (which has a link in my sig):
(overlarge header omitted)
Peach can float! Nobody else can float, only Peach. This FAQ will tell you
every detail about Peach's float.
------------------
DEFINING THE FLOAT
------------------
Floating causes Peach to hover in midair for up to three seconds. During the
first two seconds, there will be sparkles under Peach's dress (presumably
keeping her up there). Once the sparkles give out, Peach will fall in 1 second.
Peach can perform her aerial attacks while floating. If you do an air attack
while floating and holding an item, and press Z quickly after, Peach will drop
the item and keep floating (or throw it and fall, if you were holding a
direction). Firing items will fire as usual, and you'll stop floating.
------------
HOW TO FLOAT
------------
There are several ways to float, although the game determines floating rather
simplistically:
If you are pressing Jump (X, Y, or Up) in the air, you float (assuming you have
not used it already).
I highly recommend using X or Y (hereafter referred to as Y) to float. It allows
for more freedom of movement. There is only one situation to use Up in:
___________
THE UP TILT
The one way to be pushing jump without going through the action of PUSHING jump.
Tilt the control stick up slowly. Voila. This is useful if you are in the air
and have your second jump available, but you would rather float. Once you are
floating (from holding up) you can press Y and release Up, and use the stick for
other, more useful diections.
This method allows Peach to go completely under any solid level (except Hyrule
and occasionally Brinstar Depths).
_____
FLOAT
Press Y after you have used both jumps.
_____________
JUMP TO FLOAT
Keep holding Y after you jump. This is generally too slow when used with your
first jump, and pointless with your second (except when recovering).
_____________
INSTANT FLOAT
You must be holding Y and still in the process of going up from a jump. Tap
down on the stick. BAM! You stop and float where you are! You can float just
above ground level, or just anove your opponent's projectile range, or at any
height you want.
Also, if you are flailing around in the air, you can instant float your second
jump, thus stopping wherever you are and floating there. It may surprise your
opponent to go from falling helplessly to attack ready in a heartbeat.
___________
AFTER-FLOAT
If you press Y in the air while you are doing an attack, or throwing something,
or anything during which you can't jump, you WON'T. Therefore, once the attack
is done, you will still be holding Y and will float.
---------------------------
THINGS TO DO WHILE FLOATING
---------------------------
If you couldn't do stuff while floating, what would be the point?
_____________
STOP FLOATING
This is, ironically, possibly the most useful part of floating. Once you stop
floating (holding Y) you can throw items, air dodge, or fastfall, almost
immediately. There is a tiny period after floating where Peach can't do anything
at all, but you have to try in order to find it. It adds these possibilities to
the list of things you could do, which includes:
______
ATTACK
Peach can do all of her aerial and B attacks while floating. Using a B move will
stop the float, of course. The Parasol can be used most easily by holding Up on
the stick for a moment before pushing B, so you don't have to switch your
right thumb from Y to B (goodness knows the A button is huge and right in the
way).
Peach can do a floating attack even if she's holding a throwing item! With Z, no
less!
You can use up aerial or back aerial repeatedly in quick succession while
floating. It's useful for intercepting enemies coming from that direction.
____________
FLOAT CANCEL
Float cancelling combines the other two things. You attack while floating, then
fastfall out of the float and land while the attack is still going on. Where
there used to be a recovery animation, there is only the regular landing
animation. Now you can follow up with anything you want (I prefer dash attack).
It's also useful if you have a dangerous throwing item, like a Bob-Omb or
Pokeball, to float at the opponent and make them guess whether you'll attack or
throw the item, then do the opposite. Or float cancel a forward air, then throw
right away.
--------------
FLOATY TACTICS
--------------
THE GUESSING GAME
Most other characters have very little versatility concerning the variety of
timing they have once they are in the air. They have to be close enough for the
opponent to be threatened, but they are only close enough for a short period of
time. Jigglypuff is the most notable exception.
Peach, however, can be in the "danger zone" for around 2 WHOLE SECONDS, which
often seems like a lot longer. Peach can also stay just outside, or hover back
and across, and mess with timing a lot. Down and neutral air also have a
duration, giving you even more possibilities. Even if you miss, you can follow
up with something right after (float cancelling).
_______________
RECOVERY ATTACK
Pop quiz, hot shot. You just got upsmashed and you're way far above the stage.
You know that your opponent can cut off any escape. He's jumping at you now.
What do you do?
If you're Peach (which you probably are) you can float. Only for an instant,
or for a second or two, whatever you need. The opponent will have missed and be
on their way back to the ground. Or, they aimed high, and you had to air dodge,
but that makes you no worse off than any other character.
Recovering from the side gives you an opportunity to play THE GUESSING GAME.
____________
NOT FLOATING
If you float enough, your opponent will take it for granted that you will float.
Then is a keen time to suddenly short hop into attacks. Down A works especially
well, since it has a duration and can auto cancel easily, and attacks in the
direction your opponent is likely to be.
AUTO CANCEL: landing during the ending phase of an air attack such that it is
interrupted by your character landing, and thus negating all recovery time. Very
few attacks can be auto cancelled effectively.
(overlarge header omitted)
Peach can float! Nobody else can float, only Peach. This FAQ will tell you
every detail about Peach's float.
------------------
DEFINING THE FLOAT
------------------
Floating causes Peach to hover in midair for up to three seconds. During the
first two seconds, there will be sparkles under Peach's dress (presumably
keeping her up there). Once the sparkles give out, Peach will fall in 1 second.
Peach can perform her aerial attacks while floating. If you do an air attack
while floating and holding an item, and press Z quickly after, Peach will drop
the item and keep floating (or throw it and fall, if you were holding a
direction). Firing items will fire as usual, and you'll stop floating.
------------
HOW TO FLOAT
------------
There are several ways to float, although the game determines floating rather
simplistically:
If you are pressing Jump (X, Y, or Up) in the air, you float (assuming you have
not used it already).
I highly recommend using X or Y (hereafter referred to as Y) to float. It allows
for more freedom of movement. There is only one situation to use Up in:
___________
THE UP TILT
The one way to be pushing jump without going through the action of PUSHING jump.
Tilt the control stick up slowly. Voila. This is useful if you are in the air
and have your second jump available, but you would rather float. Once you are
floating (from holding up) you can press Y and release Up, and use the stick for
other, more useful diections.
This method allows Peach to go completely under any solid level (except Hyrule
and occasionally Brinstar Depths).
_____
FLOAT
Press Y after you have used both jumps.
_____________
JUMP TO FLOAT
Keep holding Y after you jump. This is generally too slow when used with your
first jump, and pointless with your second (except when recovering).
_____________
INSTANT FLOAT
You must be holding Y and still in the process of going up from a jump. Tap
down on the stick. BAM! You stop and float where you are! You can float just
above ground level, or just anove your opponent's projectile range, or at any
height you want.
Also, if you are flailing around in the air, you can instant float your second
jump, thus stopping wherever you are and floating there. It may surprise your
opponent to go from falling helplessly to attack ready in a heartbeat.
___________
AFTER-FLOAT
If you press Y in the air while you are doing an attack, or throwing something,
or anything during which you can't jump, you WON'T. Therefore, once the attack
is done, you will still be holding Y and will float.
---------------------------
THINGS TO DO WHILE FLOATING
---------------------------
If you couldn't do stuff while floating, what would be the point?
_____________
STOP FLOATING
This is, ironically, possibly the most useful part of floating. Once you stop
floating (holding Y) you can throw items, air dodge, or fastfall, almost
immediately. There is a tiny period after floating where Peach can't do anything
at all, but you have to try in order to find it. It adds these possibilities to
the list of things you could do, which includes:
______
ATTACK
Peach can do all of her aerial and B attacks while floating. Using a B move will
stop the float, of course. The Parasol can be used most easily by holding Up on
the stick for a moment before pushing B, so you don't have to switch your
right thumb from Y to B (goodness knows the A button is huge and right in the
way).
Peach can do a floating attack even if she's holding a throwing item! With Z, no
less!
You can use up aerial or back aerial repeatedly in quick succession while
floating. It's useful for intercepting enemies coming from that direction.
____________
FLOAT CANCEL
Float cancelling combines the other two things. You attack while floating, then
fastfall out of the float and land while the attack is still going on. Where
there used to be a recovery animation, there is only the regular landing
animation. Now you can follow up with anything you want (I prefer dash attack).
It's also useful if you have a dangerous throwing item, like a Bob-Omb or
Pokeball, to float at the opponent and make them guess whether you'll attack or
throw the item, then do the opposite. Or float cancel a forward air, then throw
right away.
--------------
FLOATY TACTICS
--------------
THE GUESSING GAME
Most other characters have very little versatility concerning the variety of
timing they have once they are in the air. They have to be close enough for the
opponent to be threatened, but they are only close enough for a short period of
time. Jigglypuff is the most notable exception.
Peach, however, can be in the "danger zone" for around 2 WHOLE SECONDS, which
often seems like a lot longer. Peach can also stay just outside, or hover back
and across, and mess with timing a lot. Down and neutral air also have a
duration, giving you even more possibilities. Even if you miss, you can follow
up with something right after (float cancelling).
_______________
RECOVERY ATTACK
Pop quiz, hot shot. You just got upsmashed and you're way far above the stage.
You know that your opponent can cut off any escape. He's jumping at you now.
What do you do?
If you're Peach (which you probably are) you can float. Only for an instant,
or for a second or two, whatever you need. The opponent will have missed and be
on their way back to the ground. Or, they aimed high, and you had to air dodge,
but that makes you no worse off than any other character.
Recovering from the side gives you an opportunity to play THE GUESSING GAME.
____________
NOT FLOATING
If you float enough, your opponent will take it for granted that you will float.
Then is a keen time to suddenly short hop into attacks. Down A works especially
well, since it has a duration and can auto cancel easily, and attacks in the
direction your opponent is likely to be.
AUTO CANCEL: landing during the ending phase of an air attack such that it is
interrupted by your character landing, and thus negating all recovery time. Very
few attacks can be auto cancelled effectively.