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Flashy Peach dair combo from 0 - 60% or more. Go get yours!

LanceStern

Smash Lord
Joined
Aug 2, 2005
Messages
1,636
Location
San Diego, CA. (619)
Dair -> Dair -> (optional dair for heavies) -> jump and dthrow turnip -> nair and then fast fall -> glide toss -> whatever you think best

See it here:
http://www.youtube.com/watch?v=oJHVTpyV6bE

Notes
- I think maybe Excel Zero mentioned this combo or something similar, but I was messing with this and found a fun dair combo to use. What's good is that it covers a good majority of FD, so any other stage they'll probably be off the edge which is always good for us.

- It takes them from 0 to 50% or more. I think you can start it anywhere less than 20% though just adjust the number of dairs if you see them popping up very high.

- At higher percents you can replace the nair with a fair.

- Of course the Dair is sdi-able, but if they don't do it, you get a nice amount of damage done and finish up with some sort of glide toss combo or slap or another dair.
 

hotgarbage

Smash Lord
Joined
Oct 15, 2007
Messages
1,028
Location
PA
Framewise everything you listed is solid, though the glidetoss after nair is most probably percent dependent.

You covered this already, but yeah, SDI :C. Two dairs won't work against most. Hell, even one dair is suspect against some people :laugh::urg:.

Realistically we'd be looking at dair -> sh dthrow turnip -> nair -> glidetoss -> probably grab, with the question being how well the nair -> glidetoss works. I may look into it if I find the time *gives life the dix*.
 

Kason Birdman

Smash Champion
Joined
Aug 6, 2009
Messages
2,240
Location
519, Ontario
daaaamn that was pretty mad sexy.

if you catch your opponent without that DI then its deffinetely usefull/****.

probably also one of the nicest looking peach combos* i've seen in brawl, nice work.
 

LanceStern

Smash Lord
Joined
Aug 2, 2005
Messages
1,636
Location
San Diego, CA. (619)
Thank you, someone else came with a beauty, it's dair -> dair -> sh dthrow turnip -> zcatch and dthrow turnip again -> umbrella . It's 0 - 50%, looks really nice.

Hot garbage I'm looking at the video and I see Falco in the special "low knockback hitstun" even after the glide toss. Was the fsmash guaranteed? I know jab or grab is probably guaranteed, but if the fsmash is then that's great.

I think I'd end it with another sh dair though, I love those.
 

LanceStern

Smash Lord
Joined
Aug 2, 2005
Messages
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Location
San Diego, CA. (619)
A lot of people I play don't smash DI, even pros. I have another video where fox as the CPU is smash di'ing up, so I delay when I use dair between each dair and the combo still worked out.


But I realized that this works well on fast-fallers, but slow fallers can jump after the nair
 

LanceStern

Smash Lord
Joined
Aug 2, 2005
Messages
1,636
Location
San Diego, CA. (619)
Yes the nair should automatically catch it and hit the opponent.

I'm thinking now if I can mix in an uair instead of nair to either the uair string or another turnip throw to death... I will definitely be testing

EDIT: I'm watching the video and notice something. You can do the first dair anywhere from 0 - 15 or 20% (I'll check later). With that in mind, if you can pull off the combo and happen to choose to fsmash after the glide toss (they'd be roughly at 70 - 75%)... if it's a sweetspotted racket it could possibly KO them.
 
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