rahsosprout
Smash Apprentice
Updated:
http://imgur.com/9LhItgJ
A few qualifying statements.
Obviously you can tech it, which is kinda annoying...but in case they don't hit the tech...
Diddy can cancel out of everything with neutral B. Megaman can do the same with up B. Not sure who else has hitstun cancelling moves. Rosalina seems to be able to hit us out of any followups with Luma.
Roll distance was based off of how far they ended up behind me. I assume rolling away is the same distance. A few characters are listed as "terrible" for roll distance which means they actually end up in front of you when trying to roll behind you.
For Roll Away followups, if it says "Yes" then Side B can be buffered against some people (assuming they also buffer the roll away), If it says "Yes (run)" and their roll is average or worse you could also pause before starting up the side b. If you do it too early, you'll go past them. For those with good rolls, you actually have to run a bit to catch them.
If they try to roll towards you, there are plenty of followups for hitting them AFTER the roll like SH d-air, F-smash, etc. Get creative. The ones I included hit them before they roll. Same applies for getup attacks.
Also Olimar seems to be the only one I get free D-smash on regardless of what he tries.
http://imgur.com/9LhItgJ
A few qualifying statements.
Obviously you can tech it, which is kinda annoying...but in case they don't hit the tech...
Diddy can cancel out of everything with neutral B. Megaman can do the same with up B. Not sure who else has hitstun cancelling moves. Rosalina seems to be able to hit us out of any followups with Luma.
Roll distance was based off of how far they ended up behind me. I assume rolling away is the same distance. A few characters are listed as "terrible" for roll distance which means they actually end up in front of you when trying to roll behind you.
For Roll Away followups, if it says "Yes" then Side B can be buffered against some people (assuming they also buffer the roll away), If it says "Yes (run)" and their roll is average or worse you could also pause before starting up the side b. If you do it too early, you'll go past them. For those with good rolls, you actually have to run a bit to catch them.
If they try to roll towards you, there are plenty of followups for hitting them AFTER the roll like SH d-air, F-smash, etc. Get creative. The ones I included hit them before they roll. Same applies for getup attacks.
Also Olimar seems to be the only one I get free D-smash on regardless of what he tries.
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