The_NZA
Smash Lord
- Joined
- Apr 7, 2007
- Messages
- 1,979
Hey all,
As a Ness player, I am totally digging the buffs and changes to Ness. His recovery needed improvement and the BR has done a stellar job on that front, on buffing his magnet, pkfire, and offering an incredible skill ceiling with optional DJCing.
However, there has been some contention with the balancing of fair (and some contention with some lost options with the new dair).
There are two threads on this issue in the Ness Character board:
http://www.smashboards.com/showthread.php?t=331777
http://www.smashboards.com/showthread.php?t=332085
Excerpts from the threads on Fair:
a) have the hitbox stay out just a bit longer so that it lasts for the duration of a full jumped djcff
b) have some more startup frames before the hitbox comes out. Not as much as his melee incarnation - good lord, no - but something around the amount of startup that falcon has on his dair seems like a good idea.
c)decrease the cooldown of another aerial (like nair or dair or give it IASA frames) to allow Ness to do an aerial to start the DJC and pop out the dair to catch an opponent.
I personally believe fixing fair is a bigger issue, as it was Ness's bnb in melee and feels like a bad option in PM. We love having new character options in this game, and we appreciate all of them (especially those open to us with the new dair). We simply would like to still retain all of our old options as well.
I was also wondering how one should in the future request character changes? The PM FAQ section says to make topics about anything and I am heeding it's advice. Sorry if this is the improper way to bring up a topic.
As a Ness player, I am totally digging the buffs and changes to Ness. His recovery needed improvement and the BR has done a stellar job on that front, on buffing his magnet, pkfire, and offering an incredible skill ceiling with optional DJCing.
However, there has been some contention with the balancing of fair (and some contention with some lost options with the new dair).
There are two threads on this issue in the Ness Character board:
http://www.smashboards.com/showthread.php?t=331777
http://www.smashboards.com/showthread.php?t=332085
Excerpts from the threads on Fair:
In melee, Fair was probably Ness's most useful move. A giant disjointed hitbox that was useful for applying offensive pressure as well as for covering a retreat. In Brawl, they ruined it - the hitbox was smaller if I'm not mistaken and the hits just didn't link together reliably enough. I feel like those problems were not addressed (at least not yet) in the transition to PM. It seems as if opponents can DI out of the hits very easily and even follow up with a punish, whereas in melee that was rarely the case. In order to land the final hit (the part that makes the move worth using offensively) you need to have impeccable spacing and just hope that your opponent doesnt easily DI out of the lead-in hits. I feel like what was arguably Ness's best move in melee has lost about 75% of its functionality, and I really hope that the PM developers make an attempt at some point to restore the properties of the Fair to how they were in melee.
Excerpts in the threads on dair:In Melee, I often felt it was a game of perfect spacing with Ness. throwing out fairs and dash attacks, catching people until you could put them in a position to grab or juggle with DJC uairs. Killing with back throws or Bairs, and edgeguarding with Nairs.
So far in Project M, I've had a real difficult time replicating that kind of delicate up close outspacing game. In fact, Ness has always been criticized for a lack of range, but in Melee I only felt that way against Marth. In Project M, I feel like I have to struggle to get in close enough to do damage (especially against enemies like Lucario). Instead, i'm resorting to just getting close and doing DJC and short hopped dairs, more similar to 64 style of play.
Potential solutions to dair:When I first saw his new Dair I was elated, and couldnt wait to start spiking fools Smash 64 style. But one of my favorite tricky Ness options from melee - a sudden, djc'd fastfalled dair from a fair distance above the opponent - doesn't really seem to be possible with the new dair. This option was great because it granted you a lot of freedom in execution; you could pull it out at many different heights with many different timings and just come down hard and fast with a high priority hitbox. This was useful for reading tech rolls as well.
a) have the hitbox stay out just a bit longer so that it lasts for the duration of a full jumped djcff
b) have some more startup frames before the hitbox comes out. Not as much as his melee incarnation - good lord, no - but something around the amount of startup that falcon has on his dair seems like a good idea.
c)decrease the cooldown of another aerial (like nair or dair or give it IASA frames) to allow Ness to do an aerial to start the DJC and pop out the dair to catch an opponent.
I personally believe fixing fair is a bigger issue, as it was Ness's bnb in melee and feels like a bad option in PM. We love having new character options in this game, and we appreciate all of them (especially those open to us with the new dair). We simply would like to still retain all of our old options as well.
I was also wondering how one should in the future request character changes? The PM FAQ section says to make topics about anything and I am heeding it's advice. Sorry if this is the improper way to bring up a topic.