That libra willl be hard to get.
Ch4 - 8
I think I could have done this faster, but did not want to reset to do so. I got Stall some exp and got him and LTC out of the E rank for lance and sword respectively.
T1 - Lure in both bandits, but in a way that the mages went for chrom/LTC rather than be in range for Stall.
T2 - Chrome moved out of range of mages, but LTC in range of mages. Stall continues to battle a lone bandit luring him in with bronze lance.
T3 - Chrome and LTC finish off the mages and the knights moved that last enemy phase. So, they are in range to kill themselves on chrome and LTC each. Stall gets his KO.
T4+ Pretty much at this time I have all enemies wiped out save for the two hand axe users which leaves me wasting turns chasing them down to kill them before finally going after Lucina herself. Stall gets the KO and much needed +2 speed on his part. Maybe he will start doubling otherwise I will reserve him to late game pair-up fodder lol
I suppose I could have tried arranging things to get LTC and stall separated so that Stall could enemy phase javelin the handaxe guy while LTC thunders the other one. But, I don't want to restart
lol I am seeing more reason why Fredrick is allowed for all to use again along with everyone allowing Maribelle and Ricken to do stuff on this chapter. My avatar would have to have 17 speed by this chapter simply to kill off a myrmidon to prevent ricken/maribelle from getting attacked and engaging in combat. Either way, this chapter will seems like hell with only 3 units and only one of them can do 1-2 range lol I am glad I used sometime to get a tonic for str/def for each unit in this group.
Ch 5 - 9
I am not even going to bother explaining in great detail. Ricken helps with this chapter when you need a unit to KO those wyverns quickly. Elwind is too good on this chapter. Pretty much the strategy was get to Ricken/Maribelle as quickly as possible. With my units blocked ricken/maribelle from being attacked (luckily) and proceed to tank the center of the map until reinforcements die down, then move up in the center to engage the units that never move aggressively towards you without being in range. Thankfully, I do not have to move very far to do that.
No idea if I want to use Ricken for very much. Probably just use him to help whittle away at enemies for others to KO and use him as a nice pair-up. +4 magic should come in handy.
Ch 6 - 7/58
Main strategy is LTC cleans up right side by itself for a couple of turns before heading west to assist chrome. Stall sits in the center for literally the whole map pretty much acting as a wall before last couple of turn clean up duty. Chrome faces a hell of a lot of enemies trying to kill him on the left flank. I think this is a poor strategy given that Chrome probably should have died with how many attacks went his way, but when the mages have like 50% hit rate while you sit on a pillar I suppose it safe enough or just dumb luck. Probably should have had LTC cover that flank and let Stall, Ricken, Lucina, and Chrome deal with the right flank as enemies come by instead of spreading my units as I did. I might have finished faster too perhaps with enemies attacking Lucina. Oh, well. Stall, Chrome, LTC looking good. Ricken makes a good pair-up unit lol
Not sure if I should do the paralogues or not. It does not seem like I need to do so at this point. Chrome, LTC, and Stall are all looking good enough at this point for me to continue on. I guess if they did not have the stat-ups they have been having I could use the paralogues for a few extra levels. But, I get cordelia now!
Ch 7 - 5/63
I am happy with the ending of this chapter. I managed to finish before the wyvern reinforcements arrived on enemy phase. Overall turn of events was lure in wyverns from the sides as I slowly push forward down the middle. But, the last turn I had the boss to KO, two weakened wyverns, and an out of reach wyvern rider that except for a cordelia that she could not finish off on her own.
-Ricken trades elwind to LTC and KOs a wyvern rider
-Stall joins with LTC to get enough speed to double boss.
-LTC KOs boss with elwind and doubling.
-Chrom finishes a wyvern rider and is only one tile away from the wyvern that is out of reach except for cordelia.
-Cordela now adjacent to full hp wyvern and chrome doubles it and with 37% dual strike I procure one of the dual strikes to KO the wyvern ;D
Despite not really wanting to use Ricken he has been quiet handy for a few situations where some extra damage is helpful. 2nd seal and master seal next round :D
Ch 8 - 9/72
I wonder if I could have gone faster on this chapter by having Cordelia doing some dropping around the place. Ricken helped by pair-ing up and getting him to give other characters better movement to get into place. Nowi never saw battle :D Gregor got a level. Cordelia got some exp while retrieving villages. I realized I certainly could have gone faster by not wasting a turn getting rescue. I have no character which can use rescue lol Otherwise, blagh another desert chapter coming. I am getting all sorts of units now and I am not sure if I can train them all
Exp spreading too thin for my plan!!!
Ch 9 - 7/79
Ride in cordelia/gregor to KO a mage at start. Ride in chrome/ricken to get the archery. Move south! Pretty much the tune. Did some stuff to make sure Chrome could talk with tharja to recruit. I could have finished this in 5 turns had stall/LTC pair-up worked. The damage was there and 69% dual strike rate, but I could not get both to occur on the boss. At least Tharja got some exp on the reinforcement wvyerns.
Ch 10 - 6/85
x.x This took a lot of retries to get right. Had to use more of those defence tonics to get through it. Cordelia/Gregor up the right side of the map. Tharja/Ricken up the next right center bone pile. Finally, Cavalier Chrome, Stall, and Grandmaster LTC down the left side of the map. Managed to get all the treasure to boot. Managed to get some exp to cordelia and tharja. Its surprising how long its taking cordelia to get good. She does stuff, but is still relatively squishy compared to the others now.
Ch 11 - 10/95
Geez this one was another headache as well. Gangrill has 24 speed and attacks at a distance with magic no less. I am not sure if I could have done this chapter faster at all. I was struggling to stay alive and did not really see any immediate strategy to just flat out KO the boss and survive like 10 other attacks as well. Perhaps if I had stuck with training like 2-3 units early on instead of chrome, stall, tharja, LTC, and cordelia for training I might have done so. Anyway, tharja/ricken and LTC go down the right side. Stall/Chrome and gregor/cordelia go left and down to steal a stolen large bullion (who puts a treasure chest in an empty field)? I have to retreat a bit due to reinforcements. Tharja/LTC take on the gangrill movement people whle the others stay out of the way.
Its about mid-game and I need to start thinking about my end game team. I am guessing Cordelia galeforce, Tharja, LTC, and Morgan as the bulk of the force. I just need LTC to get liked by Tharja really fast.
P1 - 6/101
Decided to take some time at paralogue 1 to train up cordelia, stall, and tharja along with getting tharja some LTC time. Morgan needs to have a mother!
P3 - 5/106
Decided to this one as well since its fast and got me B rank with Tharja/Avatar. You get a surprising amount of exp from the enemies despite being 14 levels above them. You get like 13-15 exp per KO oddly enough.
Well, Tharja and Cordelia promote to Sorc and Dark Flier. Tharja will stick to LTC like glue in the next map and somehow find ways to get cordelia experience. Oh, and Chrome got the maiden wife this time instead of any of the other women. First time I ever did that lol With this, I am calling it a night/day.