Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
Awakening L+ :blagh:
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So if it wasn't already obvious, I abandoned the run where my Eliwood is total garbage.
I never remember. The only classes I ever used are the default for each character, cav/pala, merc/hero, darkmg/sorc. The skills I cannot recall either.So, I was wondering, what was the final Class you kept your Avatar on in Awakening? I went with Dark Knight, since it was a bit too identical to Grandmaster, but had more movement and slightly better stats (if memory serves.) Also, what was your final Skill build on him/her? Mine was Renewal, Ignis, Rally Spectrum/Armshift (I can't remember.), Sword Flair, and Overlimit.
For some strange reason, Eliwood, no matter the mode you're in, is usually a coin flip. Rarely will he end up being better than Hector or Lyn without the mentioned two being underpowered themselves. Not to mention how late he Classes Up, and the fact that at that point, it's hard to train a level 1 Unit (I'm looking at you, Nino. >.>).
Might as well not even use the heaven seal for your funds ranking :DIt's actually not for "some strange reason".
It was mathematically calculated, and Eliwood is actually the unit MOST LIKELY to be RNG-screwed due to his growths. THey all float in the 30-50 range for the most part, which is a rough spot to be. Runner-ups for RNG-problems include Erk for a similar reason.
Eliwood will actually probably be the first lord I class up. I proooobably won't be promoting Lyn, so Eliwood gets claim to the first Heaven Seal.
... That... explains a LOT about why my Erk was always getting screwed in almost every Stat... Neither his Speed nor Magic would have even made it to15 (AS A SAGE!) without the constant amount of times I had to use Save States on myIt's actually not for "some strange reason".
It was mathematically calculated, and Eliwood is actually the unit MOST LIKELY to be RNG-screwed due to his growths. THey all float in the 30-50 range for the most part, which is a rough spot to be. Runner-ups for RNG-problems include Erk for a similar reason.
Eliwood will actually probably be the first lord I class up. I proooobably won't be promoting Lyn, so Eliwood gets claim to the first Heaven Seal.
Also, Nino starts at level 5.
As for my avatar....
Tact up to 15, promoted. Grandmaster to 5 (Ignis). Reclassed to Merc (Armsthrift), promoted at 10 to Hero. Leveled to 15 (Sol, Axebreaker). Reclassed to Berserker, leveled to 15 (Axefaire). Reclassed to General, leveled to 15 (Pavise) Reclassed to Dreadfighter.
Final Skill Build: Limit Breaker, Armsthrift, Agressor, Pavise, Axefaire
Was briefly a Sage in order to beat Apotheosis, where I switched out Axefaire with Tomefaire.
...You are well deserving of the honorific, "Sama."I just realized that such a thread exist anyways.,,this one of the things that I want in Fire Emblem:
The next Fire Emblem game should include Online battle with maps as huge as Fire Emblem 4, where 4 players can play on the same map each holding a castle, you can do truces and alliance on the same map with other players, you can claim 3 units from each losing side if you seize the castle, but you shouldn't kill the units you are recruiting, the cast is formed of Fire Emblem All-star where each lord and main character has a team of 11 units each unit is a known character in the Lord respective game, that's my Ideal Fire Emblem Online experience...
You should take a look, they're some of the best JRPGs out right now.Shin Megami Tensei X Fire Emblem (or as I like to call it, " Fire Emblem X I Don't Care Because Fire Emblem Is Mentioned In The Title And That's All That Matters. XD).
Luck doesn't mean a thing if you know your Fire Emblem, but OFC balance is Important, and they need to give you preset teams...What about this idea, you can promote your units in the heat of the battle, you just need to do some objectives like kill 5 enemies and the unit will promote and become stronger, which motivate people to attack more, OFC you can have let's say 5 pre-promoted units, but if you lose these units you lose them forever...maybe we can have a mix of card game with Fire Emblem, you can make and call the game Fire Emblem: Einherjar , where you compose a team of 12 units, each card is a unit and each unit has a role, you have one slot for the Lord, 4 slots limit for mounted units, 4 slot limit for ranged units, the rest of the unit types has no limits. you can only have 5 promoted units in your team excluding the Lord. Each card come with fixed stats and fixed skill-set....If this happen I can die happy xD, but if didn't I need to make a Kick starter for such game xD.I don't think Intelligent Systems is ready for real Fire Emblem multiplayer, these games have not been balanced for it at all.
Awakening is probably the best game to build off of, since the problem of the RNG determining your character's worth doesn't exist, it would still just become a bunch of Morgan's running around with forged Aversa's Nights. It would be pretty silly and would mostly come down to chance with skills that will give you a one hit kill.
I don't even want to think about multiplayer in a game with canto.
That said, I wouldn't mind if IntSys decided to work on multiplayer(Though FE4 sized maps would not be the direction I'd want them to go,) I'm prepared for their first few attempts to be silly messes.
I'd also love to see a map editor like Advance Wars has, more than I'd want to see multiplayer.
You should take a look, they're some of the best JRPGs out right now.
In a fight where two characters have the same stats, and heal themselves during every attack, a lucky skill activation or maybe a crit would be the best way to win in that situation. There can be other solutions for the situation I gave in my last post, such as simply having more characters nearby, but that's not as optimal as a skill or crit. I feel luck would play a bigger role in multiplayer Awakening.Luck doesn't mean a thing if you know your Fire Emblem, but OFC balance is Important, and they need to give you preset teams...What about this idea, you can promote your units in the heat of the battle, you just need to do some objectives like kill 5 enemies and the unit will promote and become stronger, which motivate people to attack more, OFC you can have let's say 5 pre-promoted units, but if you lose these units you lose them forever...maybe we can have a mix of card game with Fire Emblem, you can make and call the game Fire Emblem: Einherjar , where you compose a team of 12 units, each card is a unit and each unit has a role, you have one slot for the Lord, 4 slots limit for mounted units, 4 slot limit for ranged units, the rest of the unit types has no limits. you can only have 5 promoted units in your team excluding the Lord. Each card come with fixed stats and fixed skill-set....If this happen I can die happy xD, but if didn't I need to make a Kick starter for such game xD.
I would like to see a throwback to advance wars with a fire emblem theme.Fire Emblem Online just had to make defense/siege maps with a turn limit. Person on offense of course gets more units to use. Then you just design various maps like a castle a ton of balistas lying around (think Fire Emblem 10 when the laguz alliance is retreating) or like the 3-13 map.
Literally, the first few chapters of L+ are completely luck based.Luck doesn't mean a thing if you know your Fire Emblem...
Yeah hey, I exist. I always use lyn in my FE 7 runs.Bah! No one has any love for Lyn. </3
Which ones are you considering? Also, by "the one on GBA", do you mean "Fire Emblem" or "Sacred Stones"?Hey there fire emblem pros. The only fire emblem I ever played was the one for gameboy advance that I borrowed from a girlfriend a long time ago. I really enjoyed it and started researching the recent fire emblem games. They still fetch a decent amount of coin for gamecube and up. I have access to gamecube, wii, and wii u. If I were to buy just one, which one should I purchase for one of the 3?
Well, adding certain restrictions like, "No Forged Weapons," or, "No Legendary/Special Weapons," could remedy some of those problems.I don't think Intelligent Systems is ready for real Fire Emblem multiplayer, these games have not been balanced for it at all.
Awakening is probably the best game to build off of, since the problem of the RNG determining your character's worth doesn't exist, it would still just become a bunch of Morgan's running around with forged Aversa's Nights. It would be pretty silly and would mostly come down to chance with skills that will give you a one hit kill.
I don't even want to think about multiplayer in a game with canto.
That said, I wouldn't mind if IntSys decided to work on multiplayer(Though FE4 sized maps would not be the direction I'd want them to go,) I'm prepared for their first few attempts to be silly messes.
I'd also love to see a map editor like Advance Wars has, more than I'd want to see multiplayer.
I know, I was half joking, really. Though, Persona is the one I'm truly interested in playing.You should take a look, they're some of the best JRPGs out right now.
Hmm.... If you have a 3DS, I'd recommend getting Awakening, since it's the newest Fire Emblem game out there, and is by far the easiest to get into and learn from. If you want something a bit different from standard Fire Emblem games though, you may want to consider getting Path of Radiance/Radiant Dawn.Hey there fire emblem pros. The only fire emblem I ever played was the one for gameboy advance that I borrowed from a girlfriend a long time ago. I really enjoyed it and started researching the recent fire emblem games. They still fetch a decent amount of coin for gamecube and up. I have access to gamecube, wii, and wii u. If I were to buy just one, which one should I purchase for one of the 3?
With only a gamecube and wii you pretty much have access only to Radiant Dawn (RD) and Path of Radiance (PoR).Hey there fire emblem pros. The only fire emblem I ever played was the one for gameboy advance that I borrowed from a girlfriend a long time ago. I really enjoyed it and started researching the recent fire emblem games. They still fetch a decent amount of coin for gamecube and up. I have access to gamecube, wii, and wii u. If I were to buy just one, which one should I purchase for one of the 3?
It's not so much that Canto would be a massive balance problem, but that I personally think that Canto is not a good mechanic.I personally don't think that Canto would be THAT big of a deal in a competitive online Fire Emblem game. I mean, both players would likely have access to the skill, so it's not like anyone would be locked out of it, per se. That said, if it's like PoR's Canto, where only Mounted Units have access to it, then to keep Foot Units from being at a complete disadvantage, they could restrict the number of certain Classes, so that you couldn't have a team consisting of nothing but Paladins and Valkyries. That or they could just add some penalty to the Skill such as, "if you use Canto, on your next, your Movement will be halved for the duration of said turn." or something along those lines.
Now that I think about it, I believe FE7-10 all do that. Seth, Titanita, Marcus/Pent/Hawekeye/Athos, etc.Radiant Dawn is better, harder, and also has crutches for those who need them (royals, jeigan and such)
Wh...What did I... just watch? XD(did I mention this game is a beta)
(minor cursing at the end of the video)
Priscilla really needs to switch to decaf.Wh...What did I... just watch? XD
A youtube videoWh...What did I... just watch? XD
Thanks for the detailed response. I don't have a 3ds so yes I'm limited to Wii/Wii U titles and gamecube.With only a gamecube and wii you pretty much have access only to Radiant Dawn (RD) and Path of Radiance (PoR).
RD is a very unique addition to the FE series. It contains most of the stuff the series is known to have, but does something interesting. It attempts to divide the game into sections with you controlling sort of separate armies. Some units can be shuffled between groups in various parts. At the very end they all collide together. The only downfall is that sum characters get very little show time while others get a lot.
For a more traditional FE experience you should go with Path of Radiance. Otherwise, I really liked Radiant Dawn for how it split up stuff into parts.
"insanely hard" as in "don't worry, you have plenty of overhead?"Both versions have been done without LB. Normal route is intended to be done without it. Secret route CAN be done, but it's insanely hard without LB.
On Nino, I was just noting that her base level is 5, since you said level 1. It's obviously tough, still.
No? I don't agree that "cheese strats" are necessary. What exactly do you consider cheese?"insanely hard" as in "don't worry, you have plenty of overhead?"
because whether you go solo or use a full team, it's just cheese strats all the way
I did not.Did you end up resetting to avoid Lyn Mode at all?
Only for like, the first 2-3 levels. I was trying to get him a least a point or two of strength. After that he just kinda took off on his own.Someone was stat farming