Is this really why scary is a good play to you? How do you feel about the slot outside of this role speculation?
Why is this the ****ing basis for lynching people like are people just saying **** play I MAY have stopped the kill when this game is crawling with possible ways to stop the NK?
It's called a solid foundation.
Lynching based off of "play" - that is, gut reads and assumptions - is a fallacy. No one,
NO ONE, on DGames has a success rate even one standard deviation above the average simply based on reading posts and saying "like / dislike". I've checked in every one of my games and have looked every time I've played. No one gets it right.
Lynching based off of connections and vote history has a much higher success rate. This can, and often does, start with lynching off of gut reads and assumptions. "I think Gorf is acting scummy, and he seems to be chummy with Nabe but no one else. I find this to be odd play assuming a 3 man scum team. If they were both scum, it wouldn't make much sense to distance from ONE of their teammates but have two stick together out in the open and not be pushing a lynch together like they are. It's likely they are of other alignments." is a solid group of assumptions, but they're just assumptions. What isn't an assumption is that when you lynch Gorf and he flips Scum, you can say "I can assume Nabe is town given my prior thought process". As time goes on these connections and voting history become more pronounced as lynches get harder to put together and require more people. You notice more and more patterns and eventually you can determine "Hey, when we went to lynch Gorf it turns out that J was adamantly against it and Acrostic was publicly FOR it but never actually voted until the lynch was basically set in stone. Other players didn't do anything like this! If I had to give Gorf a scummate it would certainly be one of those two."
Lynching with
confirmed information, such as Night Actions, has the highest success rate of any. It's dangerous as non-confirmed info can be perceived as confirmed, but assuming you can trust the information? It's great.
We can narrow down a group of 12 people to 4 people. That's a much smaller lynch pool. We could lynch solely in that pool and be guaranteed at least one scum. We can FORCE those people to be on lynches and thus be roleblocked by Sages so it's less likely they can use scummy abilities. We can publicly announce this and mafia says "ha HA! A scum member is not on the lynch, so we will send the NKill in from him!" and the NKill goes on successfully, but it turns out that we protected people not on the lynch and Gheb roleblocked others not on the lynch and can narrow it down to three people that weren't RBed for that Night's NKill! That's a strong incentive there to search connections between those three and the three remaining from the prior pool of four. We start to hypothesize and eventually find a scum member and can move on from there.
Lynching with confirmed information
improves over time while lynching based off of your "intuition" doesn't improve ever, at all.
Mafia is a game about producing information. Not playing hotshot with boundless assumptions.
Although playing the hotshot can get you some interesting information.