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Fighting Game Discussion

darkspartan117

Smash Rookie
Joined
Aug 13, 2011
Messages
11
Did anyone ever heard about Mace the Dark Age for the N64 ? I don't have the game anymore but I remember that you can fight as a chicken in that game.
 

disasterABDUL

Smash Ace
Joined
Feb 26, 2010
Messages
585
Location
Lawrenceville, Georgia
do you guys think that a new guilty gear or darkstalkers game won't live up to the hype? factoring in things such as all the projects that capcom has announced they're doing this year it seems like it'll get the MVC3 treatment and get released way too early and have a lot of issues

on the other hand, if they put the time and effort into the games that they did with 3rd Strike Online then most likely it will be better than expected

thoughts?
 

Rutger

Smash Master
Joined
Mar 4, 2008
Messages
3,889
Location
Orlando, Fl.
3DS FC
1676-3683-2689
I don't think we need to worry about the next GG, considering the last we heard from Daisuke was this.

While the graphic style and basic combo system draw players into Guilty Gear, the game is quite deep. How do you balance between having a rich fighting system and making a game accessible?

Guilty Gear is a difficult game to play, with many systems to master. When we balanced the game and made revisions, we listened to our fanbase and made changes we wanted to make – which was to make a very technical, hardcore fighter. This was our intention. I don’t think you can have it both ways. BlazBlue has a good balance I think of being easy to pick up, but still having a depth for more dedicated players to explore. Will the next Guilty Gear be easier? No, I don’t think so – it will be a difficult game. But, I would like to implement systems like a beginner mode to help new players get started.
I really don't think we need to worry about a BB:GG edition.
 

Atlus8

Smash Master
Joined
Jul 14, 2006
Messages
3,462
Location
Los Angeles (818 Panorama City!)
My hype lays in that article when Daisuke says "Will the next Guilty Gear be easier? No, I don’t think so – it will be a difficult game."! I want some crazy 'execution heavy' coming out of the next GG!
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
As long as it's not hard for the sake of being hard (looking at you SF4 links), I'm game.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
As long as it's not hard for the sake of being hard (looking at you SF4 links), I'm game.
I find most of everything unique to GG harder than links, but that's just me.
If you take away everything that was hard for the sake of being hard in GG, you have BB.
 

Big-Cat

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I find most of everything unique to GG harder than links, but that's just me.
If you take away everything that was hard for the sake of being hard in GG, you have BB.
As I've said in the past, I mean that if there's an easier way to do something than given, it's hard for the sake of being hard. Imagine all GG chains were SF links or all rolling inputs became pretzel motions. That wouldn't be fun at all, would it.

That, and I don't understand instant blocking.
 

Minato

穏やかじゃない
Joined
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Messages
10,513
Location
Corona, CA
As I've said in the past, I mean that if there's an easier way to do something than given, it's hard for the sake of being hard. Imagine all GG chains were SF links or all rolling inputs became pretzel motions. That wouldn't be fun at all, would it.

That, and I don't understand instant blocking.
It's just I think GG is fine where it's at. If they remove features like FRCs, links, slash backs, faultless defense using tension, no grab warning, jump installs, weight, and etc, there's not much to separate it from BB. Not saying that BB is bad since I like it, but it's nice how they're separate things.

And what's wrong with instant blocking?
 

Big-Cat

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I just don't see, aside from a few cases that come to mind, why you would choose to do a regular block over an instant block.
 

Lythium

underachiever
BRoomer
Joined
Mar 6, 2009
Messages
17,012
Location
Halifax, Nova Scotia
That's fair, but it still adds another mechanic to the game.

It's the same in BB, really. It's useful when your opponent has you in a guard pattern and you're regular blocking, you can switch to IB at any point in the pattern, if you can time the back or down+back presses. It's really useful for escaping many common attack patterns. By IBing certain hits, you can escape and/or retaliate where you normally couldn't.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
Oh and to be clear, I'm not hating on your opinion nor am I trying to really prove a point.
It's just kinda fun talking about stuff like this, I dunno. Haha.
I just don't see, aside from a few cases that come to mind, why you would choose to do a regular block over an instant block.
IB is really helpful since it stops your opponent from doing simple keepaway or being predictable in frames traps.
Once you begin to learn your opponent's blockstring, you can try IBing for the sake of gaining meter or countering them in the middle of it with a throw or a fast normal. It can be a good way to build tension/heat before going on the offensive. This also help (and balances) slower characters dealing with rushdown heavy opponents.

Think of it like a really difficult comeback mechanic that isn't handed to you easily.
 

Big-Cat

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Think of it like a really difficult comeback mechanic that isn't handed to you easily.
Well, when you put it that way, better than parries I guess.

And it is fun to talk about this kind of stuff.
 

Big-Cat

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So I decided to pull out Guilty Gear #Reload (since it's the only one I can get for my 360) and tried my top three favorites again, Jam, Milia, and Bridget.

Tiger kneeing aerials is so awesome, especially with Milia. I can imagine that moon overhead is evil on okizeme.
 

MysteryRevengerson

IT'S A MYSTERY TO ALL
Joined
Nov 19, 2009
Messages
3,029
Location
VA baby whe' you at
Slapping is part of Sumo wrestling though :V (not exactly like honda though)

Anyway, I'm pretty surprised they're even doing this. Maybe there's a chance for a rerelease of
Guilty Gear
 

Smooth Criminal

Da Cheef
Joined
Oct 18, 2006
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Location
Hinckley, Minnesota
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Been playing SF3: 3rd Strike Online Edition.

:3

Never played on GGPO netcode before. It makes me wonder:

WHY THE **** DOESN'T CAPCOM IMPLEMENT THIS IN THEIR OTHER FIGHTERS.

Smooth Criminal
 

Big-Cat

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Something about how it works for 2D fighters, but not so much for 2.5D.
 

Thrillhouse-vh.

Smash Hero
Joined
Jul 4, 2006
Messages
6,014
Location
The Bay
GGPO is better than the alternative but it's still pretty bad. I'm mostly mad because it's just c.MK > Tatsumaki Ryus and SSF IV Dudley players on right now


lol at people having 20 something percent disconnects on day one

EDIT Lol almost perfected someone as Alex, disconnect. smh
 

Thrillhouse-vh.

Smash Hero
Joined
Jul 4, 2006
Messages
6,014
Location
The Bay
1. Stay Fullscreen against Ken
2. Hear "KO!" without the message appearing
3. Hear Alex death scream
4. jump cut to Alex laying down
5. ???
6. PROFIT

EDIT: Fought a level 5 Akuma who literally did nothing but jump back and air gouhadoken and gousrk on wake up. Wiped the floor with him.

YOU WI-*OPPONENT HAS LEFT THE MATCH*

Not exactly a good sign of things to come -_-
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
I wish I could play you guys on PSN but I'll be getting it on XBL first since I have leftover MS Points. :(
Not sure when I'll be able to get it for PS3.
 
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