Fox mains, teach LionArmor how to play MK. His playstyle would work really well, but there aren't very many MKs in GA/AL
I'm not great at the MU nor explaining it, but this what helps me outs (
gut feeling).
- take him to FD first match if you can (more space to move around) then either pick SV (very generic to fast play) or BF (more for setups)
- know what Mk can do (as far as spaming or punishing) and pre-prediction actions (as far as know what options mk has over you; that way you can easily counter it)
- know that Mk can sit in shield and be safe cause if go off oh his shield you'll either eat a Dsmah or a Nair
- Mk with F-tilt and D-tilt you if grounded most of the time (if you can Power shield it and grab him or Usmash)
- Always grab and D-throw Mk when you can, F-throw when he's at high %, don't use bthrow unless it can put him off stage and give you room to move, U- throw when in kill % or when you can combo or trap him
- keep lasering to force approach from Mk (SHDL cause its quick)
- you wanna keep him in the air and have ground control to point where he can't land or has to go to the ledge
- Bair is really good against him as well as Uair when hes above you
- if he shuttle loops know you can reflector it (if above him and you know its coming) or if hes gliding at you then Power shield Usmash as soon as hes in range of striking you (sometimes he'll even cancel shuttle loop to Dsmash)
- create mix-ups like air dodge to grab or something
- Dair when not expected (Short hop prefferd)
- use Utilt as a mix up, to rack up damage (early %), when you can't Usmash him, when hes behide you, or when he around 160% you can utilt for the kill
- you can punish his Nado, just shield the whole thing (tilt it up so that it doesn't poke through) and usmash him when hes done and close enough (you can even Usmash his nado from under neath him)
- you can dair the eye of mk's tornado and get a free grab or usmash
- you can fast fall air dodge the majority of mk's airal moves ( you wanna even sometimes fast fall airdodge to spot dodge to avoid landing on a dair)
- you have a grab release on him USE IT (when over 90%)
- use dsmash or dash attack to punish landings or missed ground moves
- jab jab combos work well
- Short hop Nair to Usmash works
- Fair mk when hes in the air, but don't fair when hes grounded
I'm probably forgetting other things at the moment right now, but I hope this kind of helps
I played Guard this past weekend in a Fox ditto in pools. Got wrecked game 1, game two I SD'd first stock(**** Stadium ledges) got wrecked 2nd stock, then brought it all the way back to last stock high percent before missing an up-smash and eating an up-smash of his own. Was a really good game though.
I don't really know what Im doing wrong though, I know Im a bit impatient, I upthrow and immedately go for a follow up instead of waiting for them to fall within range. And that outside of the opening few seconds I barely laser, but still I just dont get it. I should probably drill less, Im pretty dependant on combos from drill so I should probably cool that down a bit... and I rarely fair.
if its the dittos then,
- the best thing to do is to punish everything he does because you know all what this character can do or most oftenly does
- laser are not needed in this MU.
- OoS Nair or Usmash works
- Jab to grab works
- Bair works after most setups
- he can litteraly combo himself
- dash attack works (use it unexpectly or)
- either Usmah his landing to Dsmash (you send him flying
- Utlit for frame trap and combo setups (espesically to Bair)
- SH Nair to Usmash
- You can Nair the his side-B or Utilt it just like you would do to falco
- Short hop dair work
hope this helps