SSGuy
Smash Champion
FGCU's Fall Brawl! 2010: Rules and Prizes.
*Note: rules may be subject to change*
Date: Saturday, September 18th, 2010
Location:
Florida Gulf Coast University, Student Union
10501 FGCU Blvd.
Fort Myers, FL 33965
Student Union Ballroom. 2nd floor.
Free Parking In garage next to Sudgen Hall
Call Andrew: Alleman, Co-tournament Manager at 561-222-5110
or: Christopher Walsh, Co-tournament Manager at 239-560-4582
(not my tournament but I was asked to post this on the site)
As this is a business sponsored tournament, there are NO door or registration fees!
Prizes will be provided by our sponsor Play-N-Trade Cape Coral!
Prizes: Gift Cards to Play N Trade Cape Coral.
1st: $60
2nd: $30
3rd: $10
All those in attendance will receive a 5 dollar gift card towards Play N trade Cape Coral
Schedule:
*2:00PM to 2:45PM Registration and Practice Rounds.
*3:00PM Tournament start time
*Tournament should end no latter than 10:00PM
General rules:
* 3 Stock
* 8 minute timer
* Team attack is set to "on"
* Items are set to "off" and "none"
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide claw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. This applies to other suicide moves, (Ganondorf) the win goes towards the initiator and the sudden death is ignored.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Complaints about stalling should be dealt with as follows:
*Pause the game and contact a TO.
*The TO will monitor the rest of the match.
*At the conclusion of the match the game will be saved and the TO will watch the replay to make a decision.
*Should a replay be unavailable, the TO will make a decision based on all available knowledge of the incident.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. A Random neutral is chosen for the first match, unless opponents either agree on a neutral or decide to use stage striking.
3. Each player may announce one stage to be banned for counter picks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Issues or disputes which arise that are not covered by the rules and procedures already posted should be brought to the TOs for arbitration. The TOs joint decisions are final.
Stages:
Neutrals
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
Counters:
Castle Siege
Pictochat
Green Greens
Yoshi's Island (Melee)
Halberd
Pokemon Stadium (Melee)
Pokémon Stadium 2
Brinstar
Delfino
Frigate Orpheon
Rainbow Cruise
Pirate Ship
Distant Planet
Norfair
Jungle Japes
Port Town: Aero Drive
Luigi's Mansion
*Note: rules may be subject to change*
Date: Saturday, September 18th, 2010
Location:
Florida Gulf Coast University, Student Union
10501 FGCU Blvd.
Fort Myers, FL 33965
Student Union Ballroom. 2nd floor.
Free Parking In garage next to Sudgen Hall
Call Andrew: Alleman, Co-tournament Manager at 561-222-5110
or: Christopher Walsh, Co-tournament Manager at 239-560-4582
(not my tournament but I was asked to post this on the site)
As this is a business sponsored tournament, there are NO door or registration fees!
Prizes will be provided by our sponsor Play-N-Trade Cape Coral!
Prizes: Gift Cards to Play N Trade Cape Coral.
1st: $60
2nd: $30
3rd: $10
All those in attendance will receive a 5 dollar gift card towards Play N trade Cape Coral
Schedule:
*2:00PM to 2:45PM Registration and Practice Rounds.
*3:00PM Tournament start time
*Tournament should end no latter than 10:00PM
General rules:
* 3 Stock
* 8 minute timer
* Team attack is set to "on"
* Items are set to "off" and "none"
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide claw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. This applies to other suicide moves, (Ganondorf) the win goes towards the initiator and the sudden death is ignored.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Complaints about stalling should be dealt with as follows:
*Pause the game and contact a TO.
*The TO will monitor the rest of the match.
*At the conclusion of the match the game will be saved and the TO will watch the replay to make a decision.
*Should a replay be unavailable, the TO will make a decision based on all available knowledge of the incident.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. A Random neutral is chosen for the first match, unless opponents either agree on a neutral or decide to use stage striking.
3. Each player may announce one stage to be banned for counter picks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Issues or disputes which arise that are not covered by the rules and procedures already posted should be brought to the TOs for arbitration. The TOs joint decisions are final.
Stages:
Neutrals
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
Counters:
Castle Siege
Pictochat
Green Greens
Yoshi's Island (Melee)
Halberd
Pokemon Stadium (Melee)
Pokémon Stadium 2
Brinstar
Delfino
Frigate Orpheon
Rainbow Cruise
Pirate Ship
Distant Planet
Norfair
Jungle Japes
Port Town: Aero Drive
Luigi's Mansion