vadgama
Smash Journeyman
alright ill take that into consideration, but his ground game is buggin meYou just have to be patient and wait for an opening in his Nair and Fair spacing/camping. Once you get a hit in he's fairly easy to combo, Utilt works wonders here, and once you get him off stage he's basically helpless since FLUDD can gimp both his recoveries. I suggest Cape on his Quick Draw though, much easier. Save the FLUDD for pushing him away when he recovers with Aether.