yeah...
I kept fsmashing when i was trying to ftilit,
kept being predictable with down-b's and air dodges
and yeah what your saying about what can my opponent do vs what i can do only thinking is very true
I just started taking that into consideration, aka changing things up or as some people call it "mindgames"
here are the 5 matches from that set [1]
http://www.youtube.com/watch?v=9ypvv_JDhTU
[2]
http://www.youtube.com/watch?v=1tSqCTodBmM
[3]
http://www.youtube.com/watch?v=HP3Hdyo05uE
[4]
http://www.youtube.com/watch?v=aaXaMWNivfE
[5]
http://www.youtube.com/watch?v=rgS-8eIYcmA
and another one where my friend was playing terrible (he usually beats me)
http://www.youtube.com/watch?v=BJ6WQThzOWM
anyway those are the most recent videos of mine
do you have any vids of you playing up??
If your trying to confuse your opponent you are doing it wrong you should be thinking of what, can he do and what are his tells, and can he or can he not feint out of it, and will it matter if he does...... the line of though goes on and on. I do alot of feints because I know it will not effect position and is safe, and I am trying to get the opponent to open up or do something stupid, I am not trying to confuse him, I am systematically shutting down his options.
There are 4 kinds of gameplay that can be going on. (holds true for all fighters, infact games for that matter, hell even real life sports.)
A) Neutral this position means that neither player is at the advantage and you are both fishing for hits, normally you should shoot for a counter towards the safest option right at the beginning but don't make it obvious pretend that you are fishing for hits or feint a rush down so you can bait him normally just rushing him down will get you killed against competent players, just think what would you do.
B) You are in control of the game, at this time, space is more important that damage, keeping control of the game is far more important that doing hits, it demoralizes the opponent, fatigues them mentally, and provides many more opportunity for you to land hits while giving the opponent, very few chances. ZSS is extremely good at this.
C) Opposite of the above situation your primary goal should be to escape pressure not to give/take damage, just don't die and reset to A, or D, or even better B
D) This rarely happens in brawl, its where both characters are in control of the game, and are having a very vicious fight at close range with no hits connecting that effect space control, normally in most fighters, is a clash/parry/auto-guard/counter/super armor, fight.
edit: wow just by reading B,C you can tell Im a Go player not a chess player.
aka Go=space, chess=kills or damage in this case.
Avoiding death is still preferred because position is set to A when you die, and sometimes can be turned into B, but only against scrubs or on certain stages.
edit2: How many people were at that tourney for being called the grand finals, I mean that Marth was better than the Marths I play casual with but, I knew what he was going to do on everything after watching him play for about 2-3 minutes, if it can be predicted it can be beaten, of course he could of drastically changed his game once I cracked it like I have seen some people do.
The only time I get frustrated in a match is when I know what the opponent is going to do and I can't do anything about it, thankfully now I have learned that is what the clock is for, get ahead on damage, and force them to play to you.