A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
Falcon's throws do average damage and have average setup value. Falcon himself however is good at followups, although he isn't a very strong character for the most part. Usually he doesn't kill you extremely low from landing a grab, he'll just do a string that will net him over 20 damage if it works correctly. Falcon can do decent fairly consistent damage from his throws, but rarely can he ever set up early kills. Juggling with Falcon ultimately requires a bit of reads, meaning small mistakes will make it fail, and his reward isn't high enough to make his grab game amazing.Why do you say the grab game isn't hugely amazing? I more or less agree; I'm just wondering what your reasons are. The major problem I can think of is that almost the entirety of the cast can get an aerial out before Falcon can once thrown, lowering chances of uair juggles and completely erasing the chance of dthrow --> knee (unless of course the opponent doesn't move).
There's other characters who also do good damage off of throws as well, but it's also important to note that most of these characters have better standing grab range than Falcon and have fewer troubles setting up into a kill move in more conventional ways. Even if Falcon is more consistent in his followup damage than a lot of these characters, he's not as threatening overall most of the time due to his lack of really reliable finishers.
An amazing grab game goes to DDD, Falco, or even Marth. DDD and Falco are obvious, but Marth's followups for example actually have very solid kill potential (F-throw to tipper F-air or U-throw to forced airdodge -> U-smash). Falcon's grab game for the most part is pretty standard quality. Nothing really really amazingly good, but it has stuff going for it that works. It works because Falcon is fundamentally good at juggling by spamming U-airs, which for the most part don't kill since they have to be used for dealing damage.