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Falco Shield Pressure Thread

Ballistics

Smash Champion
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Im sure this has already been mentioned but its very important, shield pressuring is useless, once you start attacking a shield and the opponent is STILL shielding, just shine grab them, grab is the answer to the shield because it goes right thru, shield pressuring when you can just grab is useless

whoever said that you can always grab a shield pillaring falco is wrong, what you can always do is roll away, to not get grabbed, just delay your aerials
 

X1-12

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Im sure this has already been mentioned but its very important, shield pressuring is useless, once you start attacking a shield and the opponent is STILL shielding, just shine grab them, grab is the answer to the shield because it goes right thru, shield pressuring when you can just grab is useless

whoever said that you can always grab a shield pillaring falco is wrong, what you can always do is roll away, to not get grabbed, just delay your aerials


there's allways enough frames for them to grab you if they know exactly what you're gonna do, and the only exception is multi-shining which you can shield DI out of then grab so you can get grabbed from that too

but nonetheless shield pressuring isnt useless, if you force them to grab at the wrong time or roll and you can predict it then you've got an easy follow up
 

Deathgazer

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Im sure this has already been mentioned but its very important, shield pressuring is useless, once you start attacking a shield and the opponent is STILL shielding, just shine grab them, grab is the answer to the shield because it goes right thru, shield pressuring when you can just grab is useless

whoever said that you can always grab a shield pillaring falco is wrong, what you can always do is roll away, to not get grabbed, just delay your aerials
Shield pressurng isnt useless. Its a mindgame, when shield pressuring, it puts the opponent under pressure and baiting them into making mistakes. When their shield is smaller, They would obviously use the shield less to prevent the shield from breaking meaning you would have more chances of attacking them as long as you chase them up and apply enough attacking pressure.

Shine grab only does minor damage to them while if their shield is small enough, you can easily rack up higher damage as they would shield less.

Rolling away could easily be chased and usually they would roll into another shield meaning you could pressure them again. but I guess it just depends how well you can predict your opponent
 

TresChikon

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I suppose if you think you can get an edgeguard or a nice techchase you should go for the grab, but once you figure out someone's escape patterns, you have so much more of a guarantee of a follow-up if you shield pressure them.

I think the only time I would forgo pressuring is when the person's options OoS pose a threat to me.

If CapFal reads my shield pressure, the worse that can happen is he escapes. But if it's like Falco or Fox, and they read my pressure timing, I'm going to get ****ed up from their OoS counters, so I would be much more inclined to grab instead of taking the risk of shield pressuring.

I dunno, that's just my experience of shield pressuring. Shine OoS is soooo legit.
 

Sion

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if you see a shield and immediately think that you should start doing aerials on it, you are hit crazy and are not realizing that all you have to do is grab the shield
just so you know
spot dodge [insert fast move here] > grab
mixing up with grabs is good, but using nothing but grabs gets predictable
 

Vanitas

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practice shield pressuring after you killed the person and they return with their 'god mode'
just like anything in smash, stay unpredictable :p
 

trahhSTEEZY

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if you see a shield and immediately think that you should start doing aerials on it, you are hit crazy and are not realizing that all you have to do is grab the shield
I agree with you but to an extent, cauuuse you shouldn't ALWAYS be grabbing them right when you see they're shield. It's a good idea to grab them when theyre shielding since it's gonna start throwing them off wondering if your gonna grab them or pillar them. But obviously not a good idea to be predictable and go for a grab everytime they shield, cause then it's like..

Good player shields
You notice, and want the grab.
He knows you know hes shielding and knows you grab everytime he shields, so he counters with a OOS aerial that kills you...or WD's back and Fsmashes you.
 

X1-12

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if you see a shield and immediately think that you should start doing aerials on it, you are hit crazy and are not realizing that all you have to do is grab the shield
if you do this all the time they'll just jump/WD Oos and aerial/smash you while you're grab misses
 

X1-12

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if they WD out of shield to get away from aerial you can space it away so they can't do much, or follow them and possibly still catch them with the aerial and falco's aerials will have less lag than his grab


Not to mention that if you SH approach them and aerial then shinegrab they'll allways just learn to buffer spotdodge + punish the grab


If you haven't noticed... as everyone says the key is to MIX IT UP
 

Cross.

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^ amazing advice

double shine is the best form of pressure, if you get both on the ground and they are still blocking, u can shine grab. This is the safest imo
 

T-Cash

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just space out the dair hit the shield with the tip and laser to try and stay away from him to stop getting grabbed
 

PEEF!

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^ amazing advice

double shine is the best form of pressure, if you get both on the ground and they are still blocking, u can shine grab. This is the safest imo
Yeah.

Doubleshine to shinegrab thats practical.

Not.
 

Charlesz

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Shinegrab is surprising effective. Considering how safe it is.
 

Melomaniacal

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Out of curiosity, how do you guys double shine? I was practicing today and found that I'm capable of doing it with the analog stick, clawing, or just by moving my thumb from B to Y quickly. I'm getting it something like 60% of the time when practicing, but of course it's way different in a real match.

So yeah, how do you guys do it?
 

Doomblaze

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Oct 9, 2006
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Analog stick because i use X to jump and i find it hard to get to b in time, the problem is if i mess up i end up firefalcoing and then i get *****.
I want to using y for the easier lasering and shining but ive used x for like 9 years so its hard to change, Lol
 

Killernoober

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So what's the conclusion on late dair to double shine grab? Is it safe? What options are safer?
 

Jackson

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^ dat four and a half year bump lol. Actually , shield pressure is something that I'm really interested in because I'm kind of unsure how I can do it well.
 

Killernoober

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Jun 8, 2014
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Yeah, I guess it's time to revive the thread lol.

But when it comes to shield pressure, I am trying to start incorporating double shines to jc-grabs, or try and nair/dair into waveshine behind the opponent to avoid shield grab (unless spacie because shine oos of course) and continue to shffl dairs or bairs with shines due to the shield damage they give.
 

victinivcreate1

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Yeah, I guess it's time to revive the thread lol.

But when it comes to shield pressure, I am trying to start incorporating double shines to jc-grabs, or try and nair/dair into waveshine behind the opponent to avoid shield grab (unless spacie because shine oos of course) and continue to shffl dairs or bairs with shines due to the shield damage they give.
You can grab a waveshine. Waveshine SUCKS as pressure. Don't use it.

The only shine techniques that Falcos should use are shine grabs and doubleshines. Doubleshine is -2 on block (catches buffered rolls/grabs/nairs OoS) I believe, and Shinegrab is completely free on block i believe. The reason why its only double shine is because after the second shine Falco has to wait to land, and that makes it -4 on block, so players can buffer roll and gtfo real quick.

Also how stale your shine is also counts.
 
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